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1 /* | |
2 * Copyright 2012 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
9 #include "SkCanvas.h" | |
10 #include "SkShader.h" | |
11 #include "SkBlurMaskFilter.h" | |
12 | |
13 namespace skiagm { | |
14 | |
15 /** | |
16 * Stress test the GPU samplers by rendering a textured glyph with a mask and | |
17 * an AA clip | |
18 */ | |
19 class SamplerStressGM : public GM { | |
20 public: | |
21 SamplerStressGM() | |
22 : fTextureCreated(false) | |
23 , fShader(NULL) | |
24 , fMaskFilter(NULL) { | |
25 } | |
26 | |
27 virtual ~SamplerStressGM() { | |
28 } | |
29 | |
30 protected: | |
31 virtual uint32_t onGetFlags() const SK_OVERRIDE { | |
32 return kSkipTiled_Flag; | |
33 } | |
34 | |
35 virtual SkString onShortName() { | |
36 return SkString("gpusamplerstress"); | |
37 } | |
38 | |
39 virtual SkISize onISize() { | |
40 return SkISize::Make(640, 480); | |
41 } | |
42 | |
43 /** | |
44 * Create a red & green stripes on black texture | |
45 */ | |
46 void createTexture() { | |
47 if (fTextureCreated) { | |
48 return; | |
49 } | |
50 | |
51 static const int xSize = 16; | |
52 static const int ySize = 16; | |
53 | |
54 fTexture.allocN32Pixels(xSize, ySize); | |
55 SkPMColor* addr = fTexture.getAddr32(0, 0); | |
56 | |
57 for (int y = 0; y < ySize; ++y) { | |
58 for (int x = 0; x < xSize; ++x) { | |
59 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK); | |
60 | |
61 if ((y % 5) == 0) { | |
62 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED); | |
63 } | |
64 if ((x % 7) == 0) { | |
65 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); | |
66 } | |
67 } | |
68 } | |
69 | |
70 fTextureCreated = true; | |
71 } | |
72 | |
73 void createShader() { | |
74 if (NULL != fShader.get()) { | |
75 return; | |
76 } | |
77 | |
78 createTexture(); | |
79 | |
80 fShader.reset(SkShader::CreateBitmapShader(fTexture, | |
81 SkShader::kRepeat_TileMode, | |
82 SkShader::kRepeat_TileMode)); | |
83 } | |
84 | |
85 void createMaskFilter() { | |
86 if (NULL != fMaskFilter.get()) { | |
87 return; | |
88 } | |
89 | |
90 const SkScalar sigma = 1; | |
91 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); | |
92 } | |
93 | |
94 virtual void onDraw(SkCanvas* canvas) { | |
95 | |
96 createShader(); | |
97 createMaskFilter(); | |
98 | |
99 canvas->save(); | |
100 | |
101 // draw a letter "M" with a green & red striped texture and a | |
robertphillips
2014/08/12 13:52:46
blur
| |
102 // stipple mask with a round rect soft clip | |
103 SkPaint paint; | |
104 paint.setAntiAlias(true); | |
105 paint.setTextSize(72); | |
106 paint.setShader(fShader.get()); | |
107 paint.setMaskFilter(fMaskFilter.get()); | |
108 | |
109 SkRect temp; | |
110 temp.set(SkIntToScalar(115), | |
111 SkIntToScalar(75), | |
112 SkIntToScalar(144), | |
113 SkIntToScalar(110)); | |
114 | |
115 SkPath path; | |
116 path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5)); | |
117 | |
118 canvas->clipPath(path, SkRegion::kReplace_Op, true); // AA is on | |
119 | |
120 canvas->drawText("M", 1, | |
121 SkIntToScalar(100), SkIntToScalar(100), | |
122 paint); | |
123 | |
124 canvas->restore(); | |
125 | |
126 // Now draw stroked versions of the "M" and the round rect so we can | |
127 // see what is going on | |
128 SkPaint paint2; | |
129 paint2.setColor(SK_ColorBLACK); | |
130 paint2.setAntiAlias(true); | |
131 paint2.setTextSize(72); | |
132 paint2.setStyle(SkPaint::kStroke_Style); | |
133 paint2.setStrokeWidth(1); | |
134 canvas->drawText("M", 1, | |
135 SkIntToScalar(100), SkIntToScalar(100), | |
136 paint2); | |
137 | |
138 paint2.setColor(SK_ColorGRAY); | |
139 | |
140 canvas->drawPath(path, paint2); | |
141 } | |
142 | |
143 private: | |
144 SkBitmap fTexture; | |
145 bool fTextureCreated; | |
146 SkAutoTUnref<SkShader> fShader; | |
147 SkAutoTUnref<SkMaskFilter> fMaskFilter; | |
148 | |
149 typedef GM INHERITED; | |
150 }; | |
151 | |
152 ////////////////////////////////////////////////////////////////////////////// | |
153 | |
154 static GM* MyFactory(void*) { return new SamplerStressGM; } | |
155 static GMRegistry reg(MyFactory); | |
156 | |
157 } | |
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