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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "gm.h" | |
| 9 #include "SkCanvas.h" | |
| 10 #include "SkShader.h" | |
| 11 #include "SkBlurMaskFilter.h" | |
| 12 | |
| 13 namespace skiagm { | |
| 14 | |
| 15 /** | |
| 16 * Stress test the GPU samplers by rendering a textured glyph with a mask and | |
| 17 * an AA clip | |
| 18 */ | |
| 19 class SamplerStressGM : public GM { | |
| 20 public: | |
| 21 SamplerStressGM() | |
| 22 : fTextureCreated(false) | |
| 23 , fShader(NULL) | |
| 24 , fMaskFilter(NULL) { | |
| 25 } | |
| 26 | |
| 27 virtual ~SamplerStressGM() { | |
| 28 } | |
| 29 | |
| 30 protected: | |
| 31 virtual uint32_t onGetFlags() const SK_OVERRIDE { | |
| 32 return kSkipTiled_Flag; | |
| 33 } | |
| 34 | |
| 35 virtual SkString onShortName() { | |
| 36 return SkString("gpusamplerstress"); | |
| 37 } | |
| 38 | |
| 39 virtual SkISize onISize() { | |
| 40 return SkISize::Make(640, 480); | |
| 41 } | |
| 42 | |
| 43 /** | |
| 44 * Create a red & green stripes on black texture | |
| 45 */ | |
| 46 void createTexture() { | |
| 47 if (fTextureCreated) { | |
| 48 return; | |
| 49 } | |
| 50 | |
| 51 static const int xSize = 16; | |
| 52 static const int ySize = 16; | |
| 53 | |
| 54 fTexture.allocN32Pixels(xSize, ySize); | |
| 55 SkPMColor* addr = fTexture.getAddr32(0, 0); | |
| 56 | |
| 57 for (int y = 0; y < ySize; ++y) { | |
| 58 for (int x = 0; x < xSize; ++x) { | |
| 59 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK); | |
| 60 | |
| 61 if ((y % 5) == 0) { | |
| 62 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED); | |
| 63 } | |
| 64 if ((x % 7) == 0) { | |
| 65 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); | |
| 66 } | |
| 67 } | |
| 68 } | |
| 69 | |
| 70 fTextureCreated = true; | |
| 71 } | |
| 72 | |
| 73 void createShader() { | |
| 74 if (NULL != fShader.get()) { | |
| 75 return; | |
| 76 } | |
| 77 | |
| 78 createTexture(); | |
| 79 | |
| 80 fShader.reset(SkShader::CreateBitmapShader(fTexture, | |
| 81 SkShader::kRepeat_TileMode, | |
| 82 SkShader::kRepeat_TileMode)); | |
| 83 } | |
| 84 | |
| 85 void createMaskFilter() { | |
| 86 if (NULL != fMaskFilter.get()) { | |
| 87 return; | |
| 88 } | |
| 89 | |
| 90 const SkScalar sigma = 1; | |
| 91 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); | |
| 92 } | |
| 93 | |
| 94 virtual void onDraw(SkCanvas* canvas) { | |
| 95 | |
| 96 createShader(); | |
| 97 createMaskFilter(); | |
| 98 | |
| 99 canvas->save(); | |
| 100 | |
| 101 // draw a letter "M" with a green & red striped texture and a | |
|
robertphillips
2014/08/12 13:52:46
blur
| |
| 102 // stipple mask with a round rect soft clip | |
| 103 SkPaint paint; | |
| 104 paint.setAntiAlias(true); | |
| 105 paint.setTextSize(72); | |
| 106 paint.setShader(fShader.get()); | |
| 107 paint.setMaskFilter(fMaskFilter.get()); | |
| 108 | |
| 109 SkRect temp; | |
| 110 temp.set(SkIntToScalar(115), | |
| 111 SkIntToScalar(75), | |
| 112 SkIntToScalar(144), | |
| 113 SkIntToScalar(110)); | |
| 114 | |
| 115 SkPath path; | |
| 116 path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5)); | |
| 117 | |
| 118 canvas->clipPath(path, SkRegion::kReplace_Op, true); // AA is on | |
| 119 | |
| 120 canvas->drawText("M", 1, | |
| 121 SkIntToScalar(100), SkIntToScalar(100), | |
| 122 paint); | |
| 123 | |
| 124 canvas->restore(); | |
| 125 | |
| 126 // Now draw stroked versions of the "M" and the round rect so we can | |
| 127 // see what is going on | |
| 128 SkPaint paint2; | |
| 129 paint2.setColor(SK_ColorBLACK); | |
| 130 paint2.setAntiAlias(true); | |
| 131 paint2.setTextSize(72); | |
| 132 paint2.setStyle(SkPaint::kStroke_Style); | |
| 133 paint2.setStrokeWidth(1); | |
| 134 canvas->drawText("M", 1, | |
| 135 SkIntToScalar(100), SkIntToScalar(100), | |
| 136 paint2); | |
| 137 | |
| 138 paint2.setColor(SK_ColorGRAY); | |
| 139 | |
| 140 canvas->drawPath(path, paint2); | |
| 141 } | |
| 142 | |
| 143 private: | |
| 144 SkBitmap fTexture; | |
| 145 bool fTextureCreated; | |
| 146 SkAutoTUnref<SkShader> fShader; | |
| 147 SkAutoTUnref<SkMaskFilter> fMaskFilter; | |
| 148 | |
| 149 typedef GM INHERITED; | |
| 150 }; | |
| 151 | |
| 152 ////////////////////////////////////////////////////////////////////////////// | |
| 153 | |
| 154 static GM* MyFactory(void*) { return new SamplerStressGM; } | |
| 155 static GMRegistry reg(MyFactory); | |
| 156 | |
| 157 } | |
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