Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1379)

Unified Diff: Source/core/rendering/compositing/CompositingLayerAssigner.h

Issue 468343002: Rename repaint to paintInvalidation in core/rendering/compositing. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix invalidator spelling Created 6 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: Source/core/rendering/compositing/CompositingLayerAssigner.h
diff --git a/Source/core/rendering/compositing/CompositingLayerAssigner.h b/Source/core/rendering/compositing/CompositingLayerAssigner.h
index 1d6f0b627249d22eeb72590f0a89b39b22242a4a..4f99995a8653c2bf193ab55adb3fe8dcbbb500b5 100644
--- a/Source/core/rendering/compositing/CompositingLayerAssigner.h
+++ b/Source/core/rendering/compositing/CompositingLayerAssigner.h
@@ -40,7 +40,7 @@ public:
explicit CompositingLayerAssigner(RenderLayerCompositor*);
~CompositingLayerAssigner();
- void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingRepaint);
+ void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
bool layersChanged() const { return m_layersChanged; }
@@ -79,11 +79,11 @@ private:
uint64_t totalAreaOfSquashedRects;
};
- void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingRepaint);
- void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingRepaint);
+ void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
+ void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const SquashingState&);
bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, const SquashingState&);
- void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingRepaint);
+ void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
bool needsOwnBacking(const RenderLayer*) const;
RenderLayerCompositor* m_compositor;

Powered by Google App Engine
This is Rietveld 408576698