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Side by Side Diff: Source/core/rendering/compositing/CompositingState.h

Issue 468343002: Rename repaint to paintInvalidation in core/rendering/compositing. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix invalidator spelling Created 6 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CompositingState_h 5 #ifndef CompositingState_h
6 #define CompositingState_h 6 #define CompositingState_h
7 7
8 namespace blink { 8 namespace blink {
9 9
10 enum CompositingState { 10 enum CompositingState {
11 // The layer paints into its enclosing composited ancestor. 11 // The layer paints into its enclosing composited ancestor.
12 NotComposited = 0, 12 NotComposited = 0,
13 13
14 // The layer is composited, but its contents still paint into enclosing comp osited ancestor. 14 // The layer is composited, but its contents still paint into enclosing comp osited ancestor.
15 // In this state, repaint invalidations must be sent to the enclosing compos ited ancestor. 15 // In this state, paint invalidations must be sent to the enclosing composit ed ancestor.
16 // Typically this happens when a layer's properties need to be represented i n the compositor 16 // Typically this happens when a layer's properties need to be represented i n the compositor
17 // output data structures, but it doesn't actually have any other reasons to be composited. 17 // output data structures, but it doesn't actually have any other reasons to be composited.
18 HasOwnBackingButPaintsIntoAncestor = 1, 18 HasOwnBackingButPaintsIntoAncestor = 1,
19 19
20 PaintsIntoOwnBacking = 2, 20 PaintsIntoOwnBacking = 2,
21 21
22 // In this state, the RenderLayer subtree paints into a backing that is shar ed by 22 // In this state, the RenderLayer subtree paints into a backing that is shar ed by
23 // several RenderLayer subtrees. 23 // several RenderLayer subtrees.
24 PaintsIntoGroupedBacking = 3 24 PaintsIntoGroupedBacking = 3
25 }; 25 };
26 26
27 } // namespace blink 27 } // namespace blink
28 28
29 #endif // CompositingState_h 29 #endif // CompositingState_h
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