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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef V8_LOOKUP_H_ | 5 #ifndef V8_LOOKUP_H_ | 
| 6 #define V8_LOOKUP_H_ | 6 #define V8_LOOKUP_H_ | 
| 7 | 7 | 
| 8 #include "src/factory.h" | 8 #include "src/factory.h" | 
| 9 #include "src/isolate.h" | 9 #include "src/isolate.h" | 
| 10 #include "src/objects.h" | 10 #include "src/objects.h" | 
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| 136 } | 136 } | 
| 137 PropertyEncoding property_encoding() const { | 137 PropertyEncoding property_encoding() const { | 
| 138 DCHECK(has_property_); | 138 DCHECK(has_property_); | 
| 139 return property_encoding_; | 139 return property_encoding_; | 
| 140 } | 140 } | 
| 141 PropertyDetails property_details() const { | 141 PropertyDetails property_details() const { | 
| 142 DCHECK(has_property_); | 142 DCHECK(has_property_); | 
| 143 return property_details_; | 143 return property_details_; | 
| 144 } | 144 } | 
| 145 bool IsConfigurable() const { return !property_details().IsDontDelete(); } | 145 bool IsConfigurable() const { return !property_details().IsDontDelete(); } | 
| 146 bool IsReadOnly() const { return property_details().IsReadOnly(); } | |
| 
 
Jakob Kummerow
2014/08/18 15:00:18
Yeah, I'm adding that accessor in my work-in-progr
 
 | |
| 146 Representation representation() const { | 147 Representation representation() const { | 
| 147 return property_details().representation(); | 148 return property_details().representation(); | 
| 148 } | 149 } | 
| 149 FieldIndex GetFieldIndex() const; | 150 FieldIndex GetFieldIndex() const; | 
| 150 int GetConstantIndex() const; | 151 int GetConstantIndex() const; | 
| 151 Handle<PropertyCell> GetPropertyCell() const; | 152 Handle<PropertyCell> GetPropertyCell() const; | 
| 152 Handle<Object> GetAccessors() const; | 153 Handle<Object> GetAccessors() const; | 
| 153 Handle<Object> GetDataValue() const; | 154 Handle<Object> GetDataValue() const; | 
| 154 void WriteDataValue(Handle<Object> value); | 155 void WriteDataValue(Handle<Object> value); | 
| 155 | 156 | 
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| 217 MaybeHandle<Object> maybe_receiver_; | 218 MaybeHandle<Object> maybe_receiver_; | 
| 218 MaybeHandle<JSReceiver> maybe_holder_; | 219 MaybeHandle<JSReceiver> maybe_holder_; | 
| 219 | 220 | 
| 220 int number_; | 221 int number_; | 
| 221 }; | 222 }; | 
| 222 | 223 | 
| 223 | 224 | 
| 224 } } // namespace v8::internal | 225 } } // namespace v8::internal | 
| 225 | 226 | 
| 226 #endif // V8_LOOKUP_H_ | 227 #endif // V8_LOOKUP_H_ | 
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