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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_LOOKUP_H_ | 5 #ifndef V8_LOOKUP_H_ |
6 #define V8_LOOKUP_H_ | 6 #define V8_LOOKUP_H_ |
7 | 7 |
8 #include "src/factory.h" | 8 #include "src/factory.h" |
9 #include "src/isolate.h" | 9 #include "src/isolate.h" |
10 #include "src/objects.h" | 10 #include "src/objects.h" |
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136 } | 136 } |
137 PropertyEncoding property_encoding() const { | 137 PropertyEncoding property_encoding() const { |
138 DCHECK(has_property_); | 138 DCHECK(has_property_); |
139 return property_encoding_; | 139 return property_encoding_; |
140 } | 140 } |
141 PropertyDetails property_details() const { | 141 PropertyDetails property_details() const { |
142 DCHECK(has_property_); | 142 DCHECK(has_property_); |
143 return property_details_; | 143 return property_details_; |
144 } | 144 } |
145 bool IsConfigurable() const { return !property_details().IsDontDelete(); } | 145 bool IsConfigurable() const { return !property_details().IsDontDelete(); } |
146 bool IsReadOnly() const { return property_details().IsReadOnly(); } | |
Jakob Kummerow
2014/08/18 15:00:18
Yeah, I'm adding that accessor in my work-in-progr
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146 Representation representation() const { | 147 Representation representation() const { |
147 return property_details().representation(); | 148 return property_details().representation(); |
148 } | 149 } |
149 FieldIndex GetFieldIndex() const; | 150 FieldIndex GetFieldIndex() const; |
150 int GetConstantIndex() const; | 151 int GetConstantIndex() const; |
151 Handle<PropertyCell> GetPropertyCell() const; | 152 Handle<PropertyCell> GetPropertyCell() const; |
152 Handle<Object> GetAccessors() const; | 153 Handle<Object> GetAccessors() const; |
153 Handle<Object> GetDataValue() const; | 154 Handle<Object> GetDataValue() const; |
154 void WriteDataValue(Handle<Object> value); | 155 void WriteDataValue(Handle<Object> value); |
155 | 156 |
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217 MaybeHandle<Object> maybe_receiver_; | 218 MaybeHandle<Object> maybe_receiver_; |
218 MaybeHandle<JSReceiver> maybe_holder_; | 219 MaybeHandle<JSReceiver> maybe_holder_; |
219 | 220 |
220 int number_; | 221 int number_; |
221 }; | 222 }; |
222 | 223 |
223 | 224 |
224 } } // namespace v8::internal | 225 } } // namespace v8::internal |
225 | 226 |
226 #endif // V8_LOOKUP_H_ | 227 #endif // V8_LOOKUP_H_ |
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