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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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35 | 35 |
36 class GamepadList FINAL : public GarbageCollected<GamepadList>, public ScriptWra
ppable { | 36 class GamepadList FINAL : public GarbageCollected<GamepadList>, public ScriptWra
ppable { |
37 public: | 37 public: |
38 static GamepadList* create() | 38 static GamepadList* create() |
39 { | 39 { |
40 return new GamepadList(); | 40 return new GamepadList(); |
41 } | 41 } |
42 | 42 |
43 void set(unsigned index, Gamepad*); | 43 void set(unsigned index, Gamepad*); |
44 Gamepad* item(unsigned index); | 44 Gamepad* item(unsigned index); |
45 unsigned length() const { return blink::WebGamepads::itemsLengthCap; } | 45 unsigned length() const { return WebGamepads::itemsLengthCap; } |
46 | 46 |
47 void trace(Visitor*); | 47 void trace(Visitor*); |
48 | 48 |
49 private: | 49 private: |
50 GamepadList(); | 50 GamepadList(); |
51 Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; | 51 Member<Gamepad> m_items[WebGamepads::itemsLengthCap]; |
52 }; | 52 }; |
53 | 53 |
54 } // namespace blink | 54 } // namespace blink |
55 | 55 |
56 #endif // GamepadList_h | 56 #endif // GamepadList_h |
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