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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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36 | 36 |
37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { | 37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { |
38 public: | 38 public: |
39 static Gamepad* create() | 39 static Gamepad* create() |
40 { | 40 { |
41 return new Gamepad; | 41 return new Gamepad; |
42 } | 42 } |
43 ~Gamepad(); | 43 ~Gamepad(); |
44 | 44 |
45 const GamepadButtonVector& buttons() const { return m_buttons; } | 45 const GamepadButtonVector& buttons() const { return m_buttons; } |
46 void setButtons(unsigned count, const blink::WebGamepadButton* data); | 46 void setButtons(unsigned count, const WebGamepadButton* data); |
47 | 47 |
48 void trace(Visitor*); | 48 void trace(Visitor*); |
49 | 49 |
50 private: | 50 private: |
51 Gamepad(); | 51 Gamepad(); |
52 GamepadButtonVector m_buttons; | 52 GamepadButtonVector m_buttons; |
53 }; | 53 }; |
54 | 54 |
55 } // namespace blink | 55 } // namespace blink |
56 | 56 |
57 #endif // Gamepad_h | 57 #endif // Gamepad_h |
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