| Index: ui/chromeos/touch_exploration_controller_unittest.cc
|
| diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc
|
| index e8ffdc13bfcb397fe82860fcb052246cf71d3fcd..ffe4d090b8b3ce8779e8785a3c7ba77a58577ead 100644
|
| --- a/ui/chromeos/touch_exploration_controller_unittest.cc
|
| +++ b/ui/chromeos/touch_exploration_controller_unittest.cc
|
| @@ -1108,7 +1108,6 @@
|
| ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now());
|
| gfx::Point second_location(distance / 2, 1);
|
| gfx::Point third_location(distance, 1);
|
| - gfx::Point touch_exploration_location(20, 21);
|
|
|
| generator_->Dispatch(&first_press);
|
| simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
|
| @@ -1127,13 +1126,10 @@
|
| ASSERT_EQ(0U, captured_events.size());
|
|
|
| // Exit out of gesture mode once grace period is over and enter touch
|
| - // exploration. There should be a move when entering touch exploration and
|
| - // also for the touch move.
|
| - AdvanceSimulatedTimePastTapDelay();
|
| - generator_->MoveTouch(touch_exploration_location);
|
| - ASSERT_EQ(2U, captured_events.size());
|
| + // exploration.
|
| + AdvanceSimulatedTimePastTapDelay();
|
| + ASSERT_EQ(1U, captured_events.size());
|
| EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type());
|
| - EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type());
|
| EXPECT_TRUE(IsInTouchToMouseMode());
|
| EXPECT_FALSE(IsInGestureInProgressState());
|
| }
|
| @@ -1148,73 +1144,51 @@
|
| directions.push_back(ui::VKEY_UP);
|
| directions.push_back(ui::VKEY_DOWN);
|
|
|
| - // This value was taken from gesture_recognizer_unittest.cc in a swipe
|
| - // detector test, since it seems to be about the right amount to get a swipe.
|
| - const int kSteps = 15;
|
| -
|
| - // There are gestures supported with up to four fingers.
|
| - for (int num_fingers = 1; num_fingers <= 4; num_fingers++) {
|
| - std::vector<gfx::Point> start_points;
|
| - for(int j = 0; j < num_fingers; j++){
|
| - start_points.push_back(gfx::Point(j * 10 + 100, j * 10 + 200));
|
| + for (std::vector<ui::KeyboardCode>::const_iterator it = directions.begin();
|
| + it != directions.end();
|
| + ++it) {
|
| + int x = 30;
|
| + int y = 31;
|
| + ui::TouchEvent origin(ui::ET_TOUCH_PRESSED, gfx::Point(x, y), 0, Now());
|
| + generator_->Dispatch(&origin);
|
| +
|
| + ui::KeyboardCode direction = *it;
|
| + float distance = gesture_detector_config_.touch_slop + 1;
|
| + scoped_ptr<gfx::Point> swipe;
|
| + switch (direction) {
|
| + case ui::VKEY_RIGHT:
|
| + swipe.reset(new gfx::Point(x + distance, y));
|
| + break;
|
| + case ui::VKEY_LEFT:
|
| + swipe.reset(new gfx::Point(x - distance, y));
|
| + break;
|
| + case ui::VKEY_UP:
|
| + swipe.reset(new gfx::Point(x, y - distance));
|
| + break;
|
| + case ui::VKEY_DOWN:
|
| + swipe.reset(new gfx::Point(x, y + distance));
|
| + break;
|
| + default:
|
| + return;
|
| }
|
| - gfx::Point* start_points_array = &start_points[0];
|
| - const float distance = gesture_detector_config_.touch_slop + 1;
|
| - // Iterate through each swipe direction for this number of fingers.
|
| - for (std::vector<ui::KeyboardCode>::const_iterator it = directions.begin();
|
| - it != directions.end();
|
| - ++it) {
|
| - int move_x = 0;
|
| - int move_y = 0;
|
| - ui::KeyboardCode direction = *it;
|
| - switch (direction) {
|
| - case ui::VKEY_RIGHT:
|
| - move_x = distance;
|
| - break;
|
| - case ui::VKEY_LEFT:
|
| - move_x = 0 - distance;
|
| - break;
|
| - case ui::VKEY_UP:
|
| - move_y = 0 - distance;
|
| - break;
|
| - case ui::VKEY_DOWN:
|
| - move_y = distance;
|
| - break;
|
| - default:
|
| - return;
|
| - }
|
| -
|
| - // A swipe is made when a fling starts
|
| - float delta_time =
|
| - distance / gesture_detector_config_.maximum_fling_velocity;
|
| - // delta_time is in seconds, so we convert to ms.
|
| - int delta_time_ms = floor(delta_time * 1000);
|
| - generator_->GestureMultiFingerScroll(num_fingers,
|
| - start_points_array,
|
| - delta_time_ms,
|
| - kSteps,
|
| - move_x * 2,
|
| - move_y * 2);
|
| -
|
| - // The swipe registered and sent the appropriate key events.
|
| - const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
|
| - if (num_fingers == 1)
|
| - AssertDirectionalNavigationEvents(captured_events, direction);
|
| - else {
|
| - // Most of the time this is 2 right now, but two of the two finger
|
| - // swipes are mapped to chromevox commands which dispatch 6 key events,
|
| - // and these will probably be remapped a lot as we're developing.
|
| - ASSERT_GE(captured_events.size(), 2U);
|
| - std::vector<ui::Event>::size_type i;
|
| - for (i = 0; i != captured_events.size(); i++) {
|
| - EXPECT_TRUE(captured_events[i]->IsKeyEvent());
|
| - }
|
| - }
|
| - EXPECT_TRUE(IsInNoFingersDownState());
|
| - EXPECT_FALSE(IsInTouchToMouseMode());
|
| - EXPECT_FALSE(IsInGestureInProgressState());
|
| - ClearCapturedEvents();
|
| - }
|
| +
|
| + // A swipe is made when a fling starts
|
| + float delta_time =
|
| + distance / gesture_detector_config_.maximum_fling_velocity;
|
| + simulated_clock_->Advance(base::TimeDelta::FromSecondsD(delta_time));
|
| + generator_->MoveTouch(*swipe);
|
| + EXPECT_TRUE(IsInGestureInProgressState());
|
| + EXPECT_FALSE(IsInTouchToMouseMode());
|
| + const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
|
| + ASSERT_EQ(0U, captured_events.size());
|
| + generator_->ReleaseTouch();
|
| +
|
| + // The swipe registered and sent the appropriate key events.
|
| + AssertDirectionalNavigationEvents(captured_events, direction);
|
| + EXPECT_TRUE(IsInNoFingersDownState());
|
| + EXPECT_FALSE(IsInTouchToMouseMode());
|
| + EXPECT_FALSE(IsInGestureInProgressState());
|
| + ClearCapturedEvents();
|
| }
|
| }
|
|
|
| @@ -1335,9 +1309,8 @@
|
| }
|
| }
|
|
|
| -// With the simple swipe gestures, if additional fingers are added and the tap
|
| -// timer times out, then the state should change to the wait for one finger
|
| -// state.
|
| +// With the simple swipe gestures, if additional fingers are added, then the
|
| +// state should change to the wait for one finger state.
|
| TEST_F(TouchExplorationTest, GestureAddedFinger) {
|
| SwitchTouchExplorationMode(true);
|
| EXPECT_FALSE(IsInTouchToMouseMode());
|
| @@ -1355,12 +1328,11 @@
|
| const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
|
| ASSERT_EQ(0U, captured_events.size());
|
|
|
| - // Generate a second press, but time out past the gesture period so that
|
| - // gestures are prevented from continuing to go through.
|
| + // Generate a second press that should prevent gestures from continuing to
|
| + // go through.
|
| ui::TouchEvent second_press(
|
| ui::ET_TOUCH_PRESSED, gfx::Point(20, 21), 1, Now());
|
| generator_->Dispatch(&second_press);
|
| - AdvanceSimulatedTimePastTapDelay();
|
| EXPECT_FALSE(IsInGestureInProgressState());
|
| EXPECT_FALSE(IsInTouchToMouseMode());
|
| ASSERT_EQ(0U, captured_events.size());
|
| @@ -1377,7 +1349,6 @@
|
| ui::ET_TOUCH_PRESSED, gfx::Point(window_right, 1), 0, Now());
|
| gfx::Point second_location(window_right, 1 + distance / 2);
|
| gfx::Point third_location(window_right, 1 + distance);
|
| - gfx::Point fourth_location(window_right, 35);
|
|
|
| generator_->Dispatch(&first_press);
|
| simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
|
| @@ -1395,21 +1366,19 @@
|
| EXPECT_FALSE(IsInGestureInProgressState());
|
| EXPECT_TRUE(IsInSlideGestureState());
|
| EXPECT_FALSE(IsInTouchToMouseMode());
|
| -
|
| - // Now that we are in slide gesture, we can adjust the volume.
|
| - generator_->MoveTouch(fourth_location);
|
| const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
|
| ASSERT_EQ(0U, captured_events.size());
|
|
|
| // Since we are at the right edge of the screen, but the sound timer has not
|
| - // elapsed, there should have been a sound that fired and a volume
|
| - // change.
|
| + // elapsed, there should have two sounds that fired and two volume
|
| + // changes (one for each movement).
|
| size_t num_adjust_sounds = delegate_.NumAdjustSounds();
|
| - ASSERT_EQ(1U, num_adjust_sounds);
|
| - ASSERT_EQ(1U, delegate_.VolumeChanges().size());
|
| + ASSERT_EQ(2U, num_adjust_sounds);
|
| + ASSERT_EQ(2U, delegate_.VolumeChanges().size());
|
|
|
| // Exit out of slide gesture once touch is lifted, but not before even if the
|
| // grace period is over.
|
| +
|
| AdvanceSimulatedTimePastPotentialTapDelay();
|
| ASSERT_EQ(0U, captured_events.size());
|
| EXPECT_FALSE(IsInTouchToMouseMode());
|
| @@ -1471,31 +1440,24 @@
|
|
|
| gfx::Rect window = BoundsOfRootWindowInDIP();
|
| gfx::Point initial_press(window.right() - GetMaxDistanceFromEdge() / 2, 1);
|
| -
|
| + ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, initial_press, 0, Now());
|
| + gfx::Point touch_move(initial_press.x() + gesture_detector_config_.touch_slop,
|
| + 1);
|
| + gfx::Point into_slop_boundaries(
|
| + window.right() - GetSlopDistanceFromEdge() / 2, 1);
|
| gfx::Point center_screen(window.right() / 2, window.bottom() / 2);
|
|
|
| - ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, initial_press, 0, Now());
|
| generator_->Dispatch(&first_press);
|
| simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
|
| +
|
| + generator_->MoveTouch(touch_move);
|
| + EXPECT_FALSE(IsInTouchToMouseMode());
|
| EXPECT_FALSE(IsInGestureInProgressState());
|
| EXPECT_FALSE(IsInSlideGestureState());
|
| - EXPECT_FALSE(IsInTouchToMouseMode());
|
| -
|
| - // Move past the touch slop to begin slide gestures.
|
| - // + slop + 1 to actually leave slop.
|
| - gfx::Point touch_move(
|
| - initial_press.x(),
|
| - initial_press.y() + gesture_detector_config_.touch_slop + 1);
|
| - generator_->MoveTouch(touch_move);
|
| - EXPECT_FALSE(IsInGestureInProgressState());
|
| - EXPECT_TRUE(IsInSlideGestureState());
|
| - EXPECT_FALSE(IsInTouchToMouseMode());
|
| simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10));
|
|
|
| - // Move the touch into slop boundaries. It should still be in slide gestures
|
| + // Move the touch into slop boundaries. It should stil be in slide gestures
|
| // and adjust the volume.
|
| - gfx::Point into_slop_boundaries(
|
| - window.right() - GetSlopDistanceFromEdge() / 2, 1);
|
| generator_->MoveTouch(into_slop_boundaries);
|
| EXPECT_FALSE(IsInGestureInProgressState());
|
| EXPECT_TRUE(IsInSlideGestureState());
|
| @@ -1505,8 +1467,8 @@
|
| simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200));
|
|
|
| size_t num_adjust_sounds = delegate_.NumAdjustSounds();
|
| - ASSERT_EQ(1U, num_adjust_sounds);
|
| - ASSERT_EQ(1U, delegate_.VolumeChanges().size());
|
| + ASSERT_EQ(2U, num_adjust_sounds);
|
| + ASSERT_EQ(2U, delegate_.VolumeChanges().size());
|
|
|
| // Move the touch into the center of the window. It should still be in slide
|
| // gestures, but there should not be anymore volume adjustments.
|
| @@ -1517,11 +1479,11 @@
|
|
|
| simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200));
|
| num_adjust_sounds = delegate_.NumAdjustSounds();
|
| - ASSERT_EQ(1U, num_adjust_sounds);
|
| - ASSERT_EQ(1U, delegate_.VolumeChanges().size());
|
| + ASSERT_EQ(2U, num_adjust_sounds);
|
| + ASSERT_EQ(2U, delegate_.VolumeChanges().size());
|
|
|
| // Move the touch back into slop edge distance and volume should be changing
|
| - // again, one volume change for each new move.
|
| + // again.
|
| generator_->MoveTouch(into_slop_boundaries);
|
| EXPECT_FALSE(IsInGestureInProgressState());
|
| EXPECT_TRUE(IsInSlideGestureState());
|
| @@ -1533,7 +1495,7 @@
|
| simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200));
|
|
|
| num_adjust_sounds = delegate_.NumAdjustSounds();
|
| - ASSERT_EQ(2U, num_adjust_sounds);
|
| + ASSERT_EQ(3U, num_adjust_sounds);
|
| ASSERT_EQ(3U, delegate_.VolumeChanges().size());
|
|
|
| const ScopedVector<ui::Event>& captured_events = GetCapturedEvents();
|
|
|