Index: ui/chromeos/touch_exploration_controller_unittest.cc |
diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc |
index e8ffdc13bfcb397fe82860fcb052246cf71d3fcd..ffe4d090b8b3ce8779e8785a3c7ba77a58577ead 100644 |
--- a/ui/chromeos/touch_exploration_controller_unittest.cc |
+++ b/ui/chromeos/touch_exploration_controller_unittest.cc |
@@ -1108,7 +1108,6 @@ |
ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 1), 0, Now()); |
gfx::Point second_location(distance / 2, 1); |
gfx::Point third_location(distance, 1); |
- gfx::Point touch_exploration_location(20, 21); |
generator_->Dispatch(&first_press); |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); |
@@ -1127,13 +1126,10 @@ |
ASSERT_EQ(0U, captured_events.size()); |
// Exit out of gesture mode once grace period is over and enter touch |
- // exploration. There should be a move when entering touch exploration and |
- // also for the touch move. |
- AdvanceSimulatedTimePastTapDelay(); |
- generator_->MoveTouch(touch_exploration_location); |
- ASSERT_EQ(2U, captured_events.size()); |
+ // exploration. |
+ AdvanceSimulatedTimePastTapDelay(); |
+ ASSERT_EQ(1U, captured_events.size()); |
EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); |
- EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); |
EXPECT_TRUE(IsInTouchToMouseMode()); |
EXPECT_FALSE(IsInGestureInProgressState()); |
} |
@@ -1148,73 +1144,51 @@ |
directions.push_back(ui::VKEY_UP); |
directions.push_back(ui::VKEY_DOWN); |
- // This value was taken from gesture_recognizer_unittest.cc in a swipe |
- // detector test, since it seems to be about the right amount to get a swipe. |
- const int kSteps = 15; |
- |
- // There are gestures supported with up to four fingers. |
- for (int num_fingers = 1; num_fingers <= 4; num_fingers++) { |
- std::vector<gfx::Point> start_points; |
- for(int j = 0; j < num_fingers; j++){ |
- start_points.push_back(gfx::Point(j * 10 + 100, j * 10 + 200)); |
+ for (std::vector<ui::KeyboardCode>::const_iterator it = directions.begin(); |
+ it != directions.end(); |
+ ++it) { |
+ int x = 30; |
+ int y = 31; |
+ ui::TouchEvent origin(ui::ET_TOUCH_PRESSED, gfx::Point(x, y), 0, Now()); |
+ generator_->Dispatch(&origin); |
+ |
+ ui::KeyboardCode direction = *it; |
+ float distance = gesture_detector_config_.touch_slop + 1; |
+ scoped_ptr<gfx::Point> swipe; |
+ switch (direction) { |
+ case ui::VKEY_RIGHT: |
+ swipe.reset(new gfx::Point(x + distance, y)); |
+ break; |
+ case ui::VKEY_LEFT: |
+ swipe.reset(new gfx::Point(x - distance, y)); |
+ break; |
+ case ui::VKEY_UP: |
+ swipe.reset(new gfx::Point(x, y - distance)); |
+ break; |
+ case ui::VKEY_DOWN: |
+ swipe.reset(new gfx::Point(x, y + distance)); |
+ break; |
+ default: |
+ return; |
} |
- gfx::Point* start_points_array = &start_points[0]; |
- const float distance = gesture_detector_config_.touch_slop + 1; |
- // Iterate through each swipe direction for this number of fingers. |
- for (std::vector<ui::KeyboardCode>::const_iterator it = directions.begin(); |
- it != directions.end(); |
- ++it) { |
- int move_x = 0; |
- int move_y = 0; |
- ui::KeyboardCode direction = *it; |
- switch (direction) { |
- case ui::VKEY_RIGHT: |
- move_x = distance; |
- break; |
- case ui::VKEY_LEFT: |
- move_x = 0 - distance; |
- break; |
- case ui::VKEY_UP: |
- move_y = 0 - distance; |
- break; |
- case ui::VKEY_DOWN: |
- move_y = distance; |
- break; |
- default: |
- return; |
- } |
- |
- // A swipe is made when a fling starts |
- float delta_time = |
- distance / gesture_detector_config_.maximum_fling_velocity; |
- // delta_time is in seconds, so we convert to ms. |
- int delta_time_ms = floor(delta_time * 1000); |
- generator_->GestureMultiFingerScroll(num_fingers, |
- start_points_array, |
- delta_time_ms, |
- kSteps, |
- move_x * 2, |
- move_y * 2); |
- |
- // The swipe registered and sent the appropriate key events. |
- const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); |
- if (num_fingers == 1) |
- AssertDirectionalNavigationEvents(captured_events, direction); |
- else { |
- // Most of the time this is 2 right now, but two of the two finger |
- // swipes are mapped to chromevox commands which dispatch 6 key events, |
- // and these will probably be remapped a lot as we're developing. |
- ASSERT_GE(captured_events.size(), 2U); |
- std::vector<ui::Event>::size_type i; |
- for (i = 0; i != captured_events.size(); i++) { |
- EXPECT_TRUE(captured_events[i]->IsKeyEvent()); |
- } |
- } |
- EXPECT_TRUE(IsInNoFingersDownState()); |
- EXPECT_FALSE(IsInTouchToMouseMode()); |
- EXPECT_FALSE(IsInGestureInProgressState()); |
- ClearCapturedEvents(); |
- } |
+ |
+ // A swipe is made when a fling starts |
+ float delta_time = |
+ distance / gesture_detector_config_.maximum_fling_velocity; |
+ simulated_clock_->Advance(base::TimeDelta::FromSecondsD(delta_time)); |
+ generator_->MoveTouch(*swipe); |
+ EXPECT_TRUE(IsInGestureInProgressState()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); |
+ ASSERT_EQ(0U, captured_events.size()); |
+ generator_->ReleaseTouch(); |
+ |
+ // The swipe registered and sent the appropriate key events. |
+ AssertDirectionalNavigationEvents(captured_events, direction); |
+ EXPECT_TRUE(IsInNoFingersDownState()); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
+ EXPECT_FALSE(IsInGestureInProgressState()); |
+ ClearCapturedEvents(); |
} |
} |
@@ -1335,9 +1309,8 @@ |
} |
} |
-// With the simple swipe gestures, if additional fingers are added and the tap |
-// timer times out, then the state should change to the wait for one finger |
-// state. |
+// With the simple swipe gestures, if additional fingers are added, then the |
+// state should change to the wait for one finger state. |
TEST_F(TouchExplorationTest, GestureAddedFinger) { |
SwitchTouchExplorationMode(true); |
EXPECT_FALSE(IsInTouchToMouseMode()); |
@@ -1355,12 +1328,11 @@ |
const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); |
ASSERT_EQ(0U, captured_events.size()); |
- // Generate a second press, but time out past the gesture period so that |
- // gestures are prevented from continuing to go through. |
+ // Generate a second press that should prevent gestures from continuing to |
+ // go through. |
ui::TouchEvent second_press( |
ui::ET_TOUCH_PRESSED, gfx::Point(20, 21), 1, Now()); |
generator_->Dispatch(&second_press); |
- AdvanceSimulatedTimePastTapDelay(); |
EXPECT_FALSE(IsInGestureInProgressState()); |
EXPECT_FALSE(IsInTouchToMouseMode()); |
ASSERT_EQ(0U, captured_events.size()); |
@@ -1377,7 +1349,6 @@ |
ui::ET_TOUCH_PRESSED, gfx::Point(window_right, 1), 0, Now()); |
gfx::Point second_location(window_right, 1 + distance / 2); |
gfx::Point third_location(window_right, 1 + distance); |
- gfx::Point fourth_location(window_right, 35); |
generator_->Dispatch(&first_press); |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); |
@@ -1395,21 +1366,19 @@ |
EXPECT_FALSE(IsInGestureInProgressState()); |
EXPECT_TRUE(IsInSlideGestureState()); |
EXPECT_FALSE(IsInTouchToMouseMode()); |
- |
- // Now that we are in slide gesture, we can adjust the volume. |
- generator_->MoveTouch(fourth_location); |
const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); |
ASSERT_EQ(0U, captured_events.size()); |
// Since we are at the right edge of the screen, but the sound timer has not |
- // elapsed, there should have been a sound that fired and a volume |
- // change. |
+ // elapsed, there should have two sounds that fired and two volume |
+ // changes (one for each movement). |
size_t num_adjust_sounds = delegate_.NumAdjustSounds(); |
- ASSERT_EQ(1U, num_adjust_sounds); |
- ASSERT_EQ(1U, delegate_.VolumeChanges().size()); |
+ ASSERT_EQ(2U, num_adjust_sounds); |
+ ASSERT_EQ(2U, delegate_.VolumeChanges().size()); |
// Exit out of slide gesture once touch is lifted, but not before even if the |
// grace period is over. |
+ |
AdvanceSimulatedTimePastPotentialTapDelay(); |
ASSERT_EQ(0U, captured_events.size()); |
EXPECT_FALSE(IsInTouchToMouseMode()); |
@@ -1471,31 +1440,24 @@ |
gfx::Rect window = BoundsOfRootWindowInDIP(); |
gfx::Point initial_press(window.right() - GetMaxDistanceFromEdge() / 2, 1); |
- |
+ ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, initial_press, 0, Now()); |
+ gfx::Point touch_move(initial_press.x() + gesture_detector_config_.touch_slop, |
+ 1); |
+ gfx::Point into_slop_boundaries( |
+ window.right() - GetSlopDistanceFromEdge() / 2, 1); |
gfx::Point center_screen(window.right() / 2, window.bottom() / 2); |
- ui::TouchEvent first_press(ui::ET_TOUCH_PRESSED, initial_press, 0, Now()); |
generator_->Dispatch(&first_press); |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); |
+ |
+ generator_->MoveTouch(touch_move); |
+ EXPECT_FALSE(IsInTouchToMouseMode()); |
EXPECT_FALSE(IsInGestureInProgressState()); |
EXPECT_FALSE(IsInSlideGestureState()); |
- EXPECT_FALSE(IsInTouchToMouseMode()); |
- |
- // Move past the touch slop to begin slide gestures. |
- // + slop + 1 to actually leave slop. |
- gfx::Point touch_move( |
- initial_press.x(), |
- initial_press.y() + gesture_detector_config_.touch_slop + 1); |
- generator_->MoveTouch(touch_move); |
- EXPECT_FALSE(IsInGestureInProgressState()); |
- EXPECT_TRUE(IsInSlideGestureState()); |
- EXPECT_FALSE(IsInTouchToMouseMode()); |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(10)); |
- // Move the touch into slop boundaries. It should still be in slide gestures |
+ // Move the touch into slop boundaries. It should stil be in slide gestures |
// and adjust the volume. |
- gfx::Point into_slop_boundaries( |
- window.right() - GetSlopDistanceFromEdge() / 2, 1); |
generator_->MoveTouch(into_slop_boundaries); |
EXPECT_FALSE(IsInGestureInProgressState()); |
EXPECT_TRUE(IsInSlideGestureState()); |
@@ -1505,8 +1467,8 @@ |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200)); |
size_t num_adjust_sounds = delegate_.NumAdjustSounds(); |
- ASSERT_EQ(1U, num_adjust_sounds); |
- ASSERT_EQ(1U, delegate_.VolumeChanges().size()); |
+ ASSERT_EQ(2U, num_adjust_sounds); |
+ ASSERT_EQ(2U, delegate_.VolumeChanges().size()); |
// Move the touch into the center of the window. It should still be in slide |
// gestures, but there should not be anymore volume adjustments. |
@@ -1517,11 +1479,11 @@ |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200)); |
num_adjust_sounds = delegate_.NumAdjustSounds(); |
- ASSERT_EQ(1U, num_adjust_sounds); |
- ASSERT_EQ(1U, delegate_.VolumeChanges().size()); |
+ ASSERT_EQ(2U, num_adjust_sounds); |
+ ASSERT_EQ(2U, delegate_.VolumeChanges().size()); |
// Move the touch back into slop edge distance and volume should be changing |
- // again, one volume change for each new move. |
+ // again. |
generator_->MoveTouch(into_slop_boundaries); |
EXPECT_FALSE(IsInGestureInProgressState()); |
EXPECT_TRUE(IsInSlideGestureState()); |
@@ -1533,7 +1495,7 @@ |
simulated_clock_->Advance(base::TimeDelta::FromMilliseconds(200)); |
num_adjust_sounds = delegate_.NumAdjustSounds(); |
- ASSERT_EQ(2U, num_adjust_sounds); |
+ ASSERT_EQ(3U, num_adjust_sounds); |
ASSERT_EQ(3U, delegate_.VolumeChanges().size()); |
const ScopedVector<ui::Event>& captured_events = GetCapturedEvents(); |