Index: src/core/SkTileGrid.cpp |
diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp |
index 21788c1f016cbf50c54afab53a14d467ac13f4ad..17102f50e2f75929f9e63cc71f8c55e33a5c0de1 100644 |
--- a/src/core/SkTileGrid.cpp |
+++ b/src/core/SkTileGrid.cpp |
@@ -1,4 +1,3 @@ |
- |
/* |
* Copyright 2012 Google Inc. |
* |
@@ -7,65 +6,55 @@ |
*/ |
#include "SkTileGrid.h" |
-#include "SkPictureStateTree.h" |
-SkTileGrid::SkTileGrid(int xTileCount, int yTileCount, const SkTileGridFactory::TileGridInfo& info) { |
- fXTileCount = xTileCount; |
- fYTileCount = yTileCount; |
- fInfo = info; |
+SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info) |
+ : fXTiles(xTiles) |
+ , fYTiles(yTiles) |
+ , fInfo(info) |
+ , fCount(0) |
+ , fTiles(SkNEW_ARRAY(SkTDArray<Entry>, xTiles * yTiles)) { |
// Margin is offset by 1 as a provision for AA and |
// to cancel-out the outset applied by getClipDeviceBounds. |
fInfo.fMargin.fHeight++; |
fInfo.fMargin.fWidth++; |
- fTileCount = fXTileCount * fYTileCount; |
- fInsertionCount = 0; |
- fGridBounds = SkIRect::MakeXYWH(0, 0, fInfo.fTileInterval.width() * fXTileCount, |
- fInfo.fTileInterval.height() * fYTileCount); |
- fTileData = SkNEW_ARRAY(SkTDArray<void *>, fTileCount); |
} |
SkTileGrid::~SkTileGrid() { |
- SkDELETE_ARRAY(fTileData); |
-} |
- |
-int SkTileGrid::tileCount(int x, int y) { |
- return this->tile(x, y).count(); |
-} |
- |
-const SkTDArray<void *>& SkTileGrid::tile(int x, int y) const { |
- return fTileData[y * fXTileCount + x]; |
-} |
- |
-SkTDArray<void *>& SkTileGrid::tile(int x, int y) { |
- return fTileData[y * fXTileCount + x]; |
+ SkDELETE_ARRAY(fTiles); |
} |
void SkTileGrid::insert(void* data, const SkIRect& bounds, bool) { |
SkASSERT(!bounds.isEmpty()); |
SkIRect dilatedBounds = bounds; |
- dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height()); |
- dilatedBounds.offset(fInfo.fOffset); |
- if (!SkIRect::Intersects(dilatedBounds, fGridBounds)) { |
+ |
+ // Dilating the largest SkIRect will overflow. Other nearly-largest rects may overflow too, |
+ // but we don't make active use of them like we do the largest. |
+ if (!bounds.isLargest()) { |
+ dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height()); |
+ dilatedBounds.offset(fInfo.fOffset); |
+ } |
+ |
+ const SkIRect gridBounds = |
+ { 0, 0, fInfo.fTileInterval.width() * fXTiles, fInfo.fTileInterval.height() * fYTiles }; |
+ if (!SkIRect::Intersects(dilatedBounds, gridBounds)) { |
return; |
} |
// Note: SkIRects are non-inclusive of the right() column and bottom() row, |
- // hence the "-1"s in the computations of maxTileX and maxTileY. |
- int minTileX = SkMax32(SkMin32(dilatedBounds.left() / fInfo.fTileInterval.width(), |
- fXTileCount - 1), 0); |
- int maxTileX = SkMax32(SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInterval.width(), |
- fXTileCount - 1), 0); |
- int minTileY = SkMax32(SkMin32(dilatedBounds.top() / fInfo.fTileInterval.height(), |
- fYTileCount -1), 0); |
- int maxTileY = SkMax32(SkMin32((dilatedBounds.bottom() -1) / fInfo.fTileInterval.height(), |
- fYTileCount -1), 0); |
- |
- for (int x = minTileX; x <= maxTileX; x++) { |
- for (int y = minTileY; y <= maxTileY; y++) { |
- this->tile(x, y).push(data); |
+ // hence the "-1"s in the computations of maxX and maxY. |
+ int minX = SkMax32(0, SkMin32(dilatedBounds.left() / fInfo.fTileInterval.width(), fXTiles - 1)); |
+ int minY = SkMax32(0, SkMin32(dilatedBounds.top() / fInfo.fTileInterval.height(), fYTiles - 1)); |
+ int maxX = SkMax32(0, SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInterval.width(), |
+ fXTiles - 1)); |
+ int maxY = SkMax32(0, SkMin32((dilatedBounds.bottom() - 1) / fInfo.fTileInterval.height(), |
+ fYTiles - 1)); |
+ |
+ Entry entry = { fCount++, data }; |
+ for (int x = minX; x <= maxX; x++) { |
+ for (int y = minY; y <= maxY; y++) { |
+ fTiles[y * fXTiles + x].push(entry); |
} |
} |
- fInsertionCount++; |
} |
static int divide_ceil(int x, int y) { |
@@ -96,35 +85,38 @@ void SkTileGrid::search(const SkIRect& query, SkTDArray<void*>* results) const { |
int endX = divide_ceil(adjusted.right(), fInfo.fTileInterval.width()), |
endY = divide_ceil(adjusted.bottom(), fInfo.fTileInterval.height()); |
- // Logically, we could pin endX to [startX, fXTileCount], but we force it |
- // up to (startX, fXTileCount] to make sure we hit at least one tile. |
+ // Logically, we could pin endX to [startX, fXTiles], but we force it |
+ // up to (startX, fXTiles] to make sure we hit at least one tile. |
// This snaps just-out-of-bounds queries to the neighboring border tile. |
// I don't know if this is an important feature outside of unit tests. |
- startX = SkPin32(startX, 0, fXTileCount - 1); |
- startY = SkPin32(startY, 0, fYTileCount - 1); |
- endX = SkPin32(endX, startX + 1, fXTileCount); |
- endY = SkPin32(endY, startY + 1, fYTileCount); |
+ startX = SkPin32(startX, 0, fXTiles - 1); |
+ startY = SkPin32(startY, 0, fYTiles - 1); |
+ endX = SkPin32(endX, startX + 1, fXTiles); |
+ endY = SkPin32(endY, startY + 1, fYTiles); |
const int tilesHit = (endX - startX) * (endY - startY); |
SkASSERT(tilesHit > 0); |
if (tilesHit == 1) { |
// A performance shortcut. The merging code below would work fine here too. |
- *results = this->tile(startX, startY); |
+ const SkTDArray<Entry>& tile = fTiles[startY * fXTiles + startX]; |
+ results->setCount(tile.count()); |
+ for (int i = 0; i < tile.count(); i++) { |
+ (*results)[i] = tile[i].data; |
+ } |
return; |
} |
// We've got to merge the data in many tiles into a single sorted and deduplicated stream. |
- // Each tile itself is already sorted (TODO: assert this while building) so we just need to do |
- // a simple k-way merge. |
+ // We do a simple k-way merge based on the order the data was inserted. |
// Gather pointers to the starts and ends of the tiles to merge. |
- SkAutoSTArray<kStackAllocationTileCount, void**> tiles(tilesHit), ends(tilesHit); |
+ SkAutoSTArray<kStackAllocationTileCount, const Entry*> starts(tilesHit), ends(tilesHit); |
int i = 0; |
for (int x = startX; x < endX; x++) { |
for (int y = startY; y < endY; y++) { |
- tiles[i] = fTileData[y * fXTileCount + x].begin(); |
- ends[i] = fTileData[y * fXTileCount + x].end(); |
+ starts[i] = fTiles[y * fXTiles + x].begin(); |
+ ends[i] = fTiles[y * fXTiles + x].end(); |
i++; |
} |
} |
@@ -132,49 +124,43 @@ void SkTileGrid::search(const SkIRect& query, SkTDArray<void*>* results) const { |
// Merge tiles into results until they're fully consumed. |
results->reset(); |
while (true) { |
- // The tiles themselves are already sorted, so the smallest datum is the front of some tile. |
+ // The tiles themselves are already ordered, so the earliest is at the front of some tile. |
// It may be at the front of several, even all, tiles. |
- SkPictureStateTree::Draw* smallest = NULL; |
- for (int i = 0; i < tiles.count(); i++) { |
- if (tiles[i] < ends[i]) { |
- SkPictureStateTree::Draw* candidate = |
- static_cast<SkPictureStateTree::Draw*>(*tiles[i]); |
- if (NULL == smallest || (*candidate) < (*smallest)) { |
- smallest = candidate; |
+ const Entry* earliest = NULL; |
+ for (int i = 0; i < starts.count(); i++) { |
+ if (starts[i] < ends[i]) { |
+ if (NULL == earliest || starts[i]->order < earliest->order) { |
+ earliest = starts[i]; |
} |
} |
} |
- // If we didn't find a smallest datum, there's nothing left to merge. |
- if (NULL == smallest) { |
+ // If we didn't find an earliest entry, there isn't anything left to merge. |
+ if (NULL == earliest) { |
return; |
} |
- // We did find a smallest datum. Output it, and step forward in every tile that contains it. |
- results->push(smallest); |
- for (int i = 0; i < tiles.count(); i++) { |
- if (tiles[i] < ends[i] && *tiles[i] == smallest) { |
- tiles[i]++; |
+ // We did find an earliest entry. Output it, and step forward every tile that contains it. |
+ results->push(earliest->data); |
+ for (int i = 0; i < starts.count(); i++) { |
+ if (starts[i] < ends[i] && starts[i]->order == earliest->order) { |
+ starts[i]++; |
} |
} |
} |
} |
void SkTileGrid::clear() { |
- for (int i = 0; i < fTileCount; i++) { |
- fTileData[i].reset(); |
+ for (int i = 0; i < fXTiles * fYTiles; i++) { |
+ fTiles[i].reset(); |
} |
} |
-int SkTileGrid::getCount() const { |
- return fInsertionCount; |
-} |
- |
void SkTileGrid::rewindInserts() { |
SkASSERT(fClient); |
- for (int i = 0; i < fTileCount; ++i) { |
- while (!fTileData[i].isEmpty() && fClient->shouldRewind(fTileData[i].top())) { |
- fTileData[i].pop(); |
+ for (int i = 0; i < fXTiles * fYTiles; i++) { |
+ while (!fTiles[i].isEmpty() && fClient->shouldRewind(fTiles[i].top().data)) { |
+ fTiles[i].pop(); |
} |
} |
} |