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Side by Side Diff: athena/screen/public/screen_manager.h

Issue 465803002: Make the minimized home card not overlap activities on Athena (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ 5 #ifndef ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_
6 #define ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ 6 #define ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "athena/athena_export.h" 10 #include "athena/athena_export.h"
11 11
12 namespace aura { 12 namespace aura {
13 class Window; 13 class Window;
14 } 14 }
15 15
16 namespace gfx { 16 namespace gfx {
17 class ImageSkia; 17 class ImageSkia;
18 class Insets;
18 } 19 }
19 20
20 namespace ui { 21 namespace ui {
21 class LayerAnimator; 22 class LayerAnimator;
22 } 23 }
23 24
24 namespace wm { 25 namespace wm {
25 class FocusRules; 26 class FocusRules;
26 } 27 }
27 28
28 namespace athena { 29 namespace athena {
30 class ScreenManagerDelegate;
29 31
30 // Mananges basic UI components on the screen such as background, and provide 32 // Mananges basic UI components on the screen such as background, and provide
31 // API for other UI components, such as window manager, home card, to 33 // API for other UI components, such as window manager, home card, to
32 // create and manage their windows on the screen. 34 // create and manage their windows on the screen.
33 class ATHENA_EXPORT ScreenManager { 35 class ATHENA_EXPORT ScreenManager {
34 public: 36 public:
35 struct ContainerParams { 37 struct ContainerParams {
36 ContainerParams(const std::string& name, int z_order_priority); 38 ContainerParams(const std::string& name, int z_order_priority);
37 std::string name; 39 std::string name;
38 40
39 // True if the container can activate its child window. 41 // True if the container can activate its child window.
40 bool can_activate_children; 42 bool can_activate_children;
41 43
42 // True if the container will grab all of input events. 44 // True if the container will grab all of input events.
43 bool grab_inputs; 45 bool grab_inputs;
44 46
45 // Defines the z_order priority of the container. 47 // Defines the z_order priority of the container.
46 int z_order_priority; 48 int z_order_priority;
47 }; 49 };
48 50
49 // Creates, returns and deletes the singleton object of the ScreenManager 51 // Creates, returns and deletes the singleton object of the ScreenManager
50 // implementation. 52 // implementation.
51 static ScreenManager* Create(aura::Window* root); 53 static ScreenManager* Create(ScreenManagerDelegate* delegate,
54 aura::Window* root);
52 static ScreenManager* Get(); 55 static ScreenManager* Get();
53 static void Shutdown(); 56 static void Shutdown();
54 57
55 virtual ~ScreenManager() {} 58 virtual ~ScreenManager() {}
56 59
60 // Sets the screen's work area insets.
61 virtual void SetWorkAreaInsets(const gfx::Insets& insets) = 0;
62
57 // Creates the container window that is used when creating a normal 63 // Creates the container window that is used when creating a normal
58 // widget without specific parent. 64 // widget without specific parent.
59 virtual aura::Window* CreateDefaultContainer( 65 virtual aura::Window* CreateDefaultContainer(
60 const ContainerParams& params) = 0; 66 const ContainerParams& params) = 0;
61 67
62 // Creates the container window on the screen. 68 // Creates the container window on the screen.
63 virtual aura::Window* CreateContainer(const ContainerParams& params) = 0; 69 virtual aura::Window* CreateContainer(const ContainerParams& params) = 0;
64 70
65 // Return the context object to be used for widget creation. 71 // Return the context object to be used for widget creation.
66 virtual aura::Window* GetContext() = 0; 72 virtual aura::Window* GetContext() = 0;
67 73
68 // Sets the background image. 74 // Sets the background image.
69 virtual void SetBackgroundImage(const gfx::ImageSkia& image) = 0; 75 virtual void SetBackgroundImage(const gfx::ImageSkia& image) = 0;
70 76
71 // Returns the LayerAnimator to use to animate the entire screen (e.g. fade 77 // Returns the LayerAnimator to use to animate the entire screen (e.g. fade
72 // screen to white). 78 // screen to white).
73 virtual ui::LayerAnimator* GetScreenAnimator() = 0; 79 virtual ui::LayerAnimator* GetScreenAnimator() = 0;
74 80
75 // Create a focus rules. 81 // Create a focus rules.
76 // TODO(oshima): Make this virtual function. 82 // TODO(oshima): Make this virtual function.
77 static wm::FocusRules* CreateFocusRules(); 83 static wm::FocusRules* CreateFocusRules();
78 }; 84 };
79 85
80 } // namespace athena 86 } // namespace athena
81 87
82 #endif // ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ 88 #endif // ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_
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