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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ | 5 #ifndef ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ |
6 #define ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ | 6 #define ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "athena/athena_export.h" | 10 #include "athena/athena_export.h" |
11 | 11 |
12 namespace aura { | 12 namespace aura { |
13 class Window; | 13 class Window; |
14 } | 14 } |
15 | 15 |
16 namespace gfx { | 16 namespace gfx { |
17 class ImageSkia; | 17 class ImageSkia; |
18 class Insets; | |
19 class Rect; | |
18 } | 20 } |
19 | 21 |
20 namespace ui { | 22 namespace ui { |
21 class LayerAnimator; | 23 class LayerAnimator; |
22 } | 24 } |
23 | 25 |
24 namespace wm { | 26 namespace wm { |
25 class FocusRules; | 27 class FocusRules; |
26 } | 28 } |
27 | 29 |
28 namespace athena { | 30 namespace athena { |
31 class ScreenManagerDelegate; | |
29 | 32 |
30 // Mananges basic UI components on the screen such as background, and provide | 33 // Mananges basic UI components on the screen such as background, and provide |
31 // API for other UI components, such as window manager, home card, to | 34 // API for other UI components, such as window manager, home card, to |
32 // create and manage their windows on the screen. | 35 // create and manage their windows on the screen. |
33 class ATHENA_EXPORT ScreenManager { | 36 class ATHENA_EXPORT ScreenManager { |
34 public: | 37 public: |
35 struct ContainerParams { | 38 struct ContainerParams { |
36 ContainerParams(const std::string& name, int z_order_priority); | 39 ContainerParams(const std::string& name, int z_order_priority); |
37 std::string name; | 40 std::string name; |
38 | 41 |
39 // True if the container can activate its child window. | 42 // True if the container can activate its child window. |
40 bool can_activate_children; | 43 bool can_activate_children; |
41 | 44 |
42 // True if the container will grab all of input events. | 45 // True if the container will grab all of input events. |
43 bool grab_inputs; | 46 bool grab_inputs; |
44 | 47 |
45 // Defines the z_order priority of the container. | 48 // Defines the z_order priority of the container. |
46 int z_order_priority; | 49 int z_order_priority; |
47 }; | 50 }; |
48 | 51 |
49 // Creates, returns and deletes the singleton object of the ScreenManager | 52 // Creates, returns and deletes the singleton object of the ScreenManager |
50 // implementation. | 53 // implementation. |
51 static ScreenManager* Create(aura::Window* root); | 54 static ScreenManager* Create(ScreenManagerDelegate* delegate, |
oshima
2014/08/14 00:19:02
Nice.
I wonder if root window parameter should al
pkotwicz
2014/08/14 15:49:39
I do not think that the root window parameter shou
oshima
2014/08/14 17:16:37
I was thinking from multi display support point of
| |
55 aura::Window* root); | |
52 static ScreenManager* Get(); | 56 static ScreenManager* Get(); |
53 static void Shutdown(); | 57 static void Shutdown(); |
54 | 58 |
55 virtual ~ScreenManager() {} | 59 virtual ~ScreenManager() {} |
56 | 60 |
61 // Returns the screen's work area. | |
62 virtual gfx::Rect GetWorkArea() = 0; | |
oshima
2014/08/14 00:19:03
a client code should use gfx::Screen::GetPrimaryDi
| |
63 | |
64 // Sets the screen's work area insets. | |
65 virtual void SetWorkAreaInsets(const gfx::Insets& insets) = 0; | |
66 | |
57 // Creates the container window that is used when creating a normal | 67 // Creates the container window that is used when creating a normal |
58 // widget without specific parent. | 68 // widget without specific parent. |
59 virtual aura::Window* CreateDefaultContainer( | 69 virtual aura::Window* CreateDefaultContainer( |
60 const ContainerParams& params) = 0; | 70 const ContainerParams& params) = 0; |
61 | 71 |
62 // Creates the container window on the screen. | 72 // Creates the container window on the screen. |
63 virtual aura::Window* CreateContainer(const ContainerParams& params) = 0; | 73 virtual aura::Window* CreateContainer(const ContainerParams& params) = 0; |
64 | 74 |
65 // Return the context object to be used for widget creation. | 75 // Return the context object to be used for widget creation. |
66 virtual aura::Window* GetContext() = 0; | 76 virtual aura::Window* GetContext() = 0; |
67 | 77 |
68 // Sets the background image. | 78 // Sets the background image. |
69 virtual void SetBackgroundImage(const gfx::ImageSkia& image) = 0; | 79 virtual void SetBackgroundImage(const gfx::ImageSkia& image) = 0; |
70 | 80 |
71 // Returns the LayerAnimator to use to animate the entire screen (e.g. fade | 81 // Returns the LayerAnimator to use to animate the entire screen (e.g. fade |
72 // screen to white). | 82 // screen to white). |
73 virtual ui::LayerAnimator* GetScreenAnimator() = 0; | 83 virtual ui::LayerAnimator* GetScreenAnimator() = 0; |
74 | 84 |
75 // Create a focus rules. | 85 // Create a focus rules. |
76 // TODO(oshima): Make this virtual function. | 86 // TODO(oshima): Make this virtual function. |
77 static wm::FocusRules* CreateFocusRules(); | 87 static wm::FocusRules* CreateFocusRules(); |
78 }; | 88 }; |
79 | 89 |
80 } // namespace athena | 90 } // namespace athena |
81 | 91 |
82 #endif // ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ | 92 #endif // ATHENA_SCREEN_PUBLIC_SCREEN_MANAGER_H_ |
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