Index: ui/chromeos/touch_exploration_controller_unittest.cc |
diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc |
index c43885ecba68861cfac4be4cedd329ae02d66f5e..67861ce10f097be01d62206eee6f3b862c06871a 100644 |
--- a/ui/chromeos/touch_exploration_controller_unittest.cc |
+++ b/ui/chromeos/touch_exploration_controller_unittest.cc |
@@ -776,7 +776,7 @@ TEST_F(TouchExplorationTest, DoubleTapPassthrough) { |
generator_->set_current_location(second_tap_location); |
generator_->PressTouchId(1); |
// Advance to the finger passing through. |
- AdvanceSimulatedTimePastTapDelay(); |
+ AdvanceSimulatedTimePastPassthroughDelay(); |
gfx::Vector2d passthrough_offset = second_tap_location - tap_location; |
@@ -864,7 +864,7 @@ TEST_F(TouchExplorationTest, DoubleTapLongPress) { |
generator_->set_current_location(second_tap_location); |
generator_->PressTouch(); |
// Advance to the finger passing through, and then to the longpress timeout. |
- AdvanceSimulatedTimePastTapDelay(); |
+ AdvanceSimulatedTimePastPassthroughDelay(); |
simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
generator_->ReleaseTouch(); |
@@ -916,6 +916,61 @@ TEST_F(TouchExplorationTest, SingleTap) { |
EXPECT_EQ(tap_location, captured_events[3]->location()); |
} |
+// Single-tapping and holding should send a touch press and release through to |
+// the location of the last successful touch exploration. There should be a |
+// delay between the touch and release events (right click). The user should |
+// not enter passthrough mode - touch moves should be discarded. |
+TEST_F(TouchExplorationTest, SingleTapLongPress) { |
+ SwitchTouchExplorationMode(true); |
+ |
+ // Tap once to simulate a mouse moved event. |
+ gfx::Point initial_location(11, 12); |
+ generator_->set_current_location(initial_location); |
+ generator_->PressTouch(); |
+ AdvanceSimulatedTimePastTapDelay(); |
+ ClearCapturedEvents(); |
+ |
+ // Move to another location for single tap |
+ gfx::Point tap_location(22, 23); |
+ generator_->MoveTouch(tap_location); |
+ generator_->ReleaseTouch(); |
+ |
+ std::vector<ui::LocatedEvent*> captured_events = GetCapturedLocatedEvents(); |
+ ASSERT_EQ(2U, captured_events.size()); |
+ EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); |
+ EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); |
+ ClearCapturedEvents(); |
+ |
+ // Tap again for a long press single tap. |
+ gfx::Point final_location(33, 34); |
+ generator_->set_current_location(final_location); |
+ generator_->PressTouch(); |
+ simulated_clock_->Advance(gesture_detector_config_.longpress_timeout); |
+ |
+ captured_events = GetCapturedLocatedEvents(); |
+ ASSERT_EQ(1U, captured_events.size()); |
+ EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
+ EXPECT_EQ(tap_location, captured_events[0]->location()); |
+ base::TimeDelta pressed_time = captured_events[0]->time_stamp(); |
+ ClearCapturedEvents(); |
+ |
+ // Touch moves should not send any events through, since the user should be |
+ // in a wait for release state. |
+ gfx::Point move_location(44, 45); |
+ generator_->MoveTouch(move_location); |
+ captured_events = GetCapturedLocatedEvents(); |
+ ASSERT_EQ(0U, captured_events.size()); |
+ |
+ generator_->ReleaseTouch(); |
+ captured_events = GetCapturedLocatedEvents(); |
+ ASSERT_EQ(1U, captured_events.size()); |
+ EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type()); |
+ EXPECT_EQ(tap_location, captured_events[0]->location()); |
+ base::TimeDelta released_time = captured_events[0]->time_stamp(); |
+ EXPECT_EQ(gesture_detector_config_.longpress_timeout, |
+ released_time - pressed_time); |
+} |
+ |
// Double-tapping without coming from touch exploration (no previous touch |
// exploration event) should not generate any events. |
TEST_F(TouchExplorationTest, DoubleTapNoTouchExplore) { |