| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "SkTileGrid.h" | 9 #include "SkTileGrid.h" |
| 10 #include "SkPictureStateTree.h" |
| 10 | 11 |
| 11 SkTileGrid::SkTileGrid(int xTileCount, int yTileCount, const SkTileGridFactory::
TileGridInfo& info, | 12 SkTileGrid::SkTileGrid(int xTileCount, int yTileCount, const SkTileGridFactory::
TileGridInfo& info) { |
| 12 SkTileGridNextDatumFunctionPtr nextDatumFunction) { | |
| 13 fXTileCount = xTileCount; | 13 fXTileCount = xTileCount; |
| 14 fYTileCount = yTileCount; | 14 fYTileCount = yTileCount; |
| 15 fInfo = info; | 15 fInfo = info; |
| 16 // Margin is offset by 1 as a provision for AA and | 16 // Margin is offset by 1 as a provision for AA and |
| 17 // to cancel-out the outset applied by getClipDeviceBounds. | 17 // to cancel-out the outset applied by getClipDeviceBounds. |
| 18 fInfo.fMargin.fHeight++; | 18 fInfo.fMargin.fHeight++; |
| 19 fInfo.fMargin.fWidth++; | 19 fInfo.fMargin.fWidth++; |
| 20 fTileCount = fXTileCount * fYTileCount; | 20 fTileCount = fXTileCount * fYTileCount; |
| 21 fInsertionCount = 0; | 21 fInsertionCount = 0; |
| 22 fGridBounds = SkIRect::MakeXYWH(0, 0, fInfo.fTileInterval.width() * fXTileCo
unt, | 22 fGridBounds = SkIRect::MakeXYWH(0, 0, fInfo.fTileInterval.width() * fXTileCo
unt, |
| 23 fInfo.fTileInterval.height() * fYTileCount); | 23 fInfo.fTileInterval.height() * fYTileCount); |
| 24 fNextDatumFunction = nextDatumFunction; | |
| 25 fTileData = SkNEW_ARRAY(SkTDArray<void *>, fTileCount); | 24 fTileData = SkNEW_ARRAY(SkTDArray<void *>, fTileCount); |
| 26 } | 25 } |
| 27 | 26 |
| 28 SkTileGrid::~SkTileGrid() { | 27 SkTileGrid::~SkTileGrid() { |
| 29 SkDELETE_ARRAY(fTileData); | 28 SkDELETE_ARRAY(fTileData); |
| 30 } | 29 } |
| 31 | 30 |
| 32 int SkTileGrid::tileCount(int x, int y) { | 31 int SkTileGrid::tileCount(int x, int y) { |
| 33 return this->tile(x, y).count(); | 32 return this->tile(x, y).count(); |
| 34 } | 33 } |
| (...skipping 27 matching lines...) Expand all Loading... |
| 62 fYTileCount -1), 0); | 61 fYTileCount -1), 0); |
| 63 | 62 |
| 64 for (int x = minTileX; x <= maxTileX; x++) { | 63 for (int x = minTileX; x <= maxTileX; x++) { |
| 65 for (int y = minTileY; y <= maxTileY; y++) { | 64 for (int y = minTileY; y <= maxTileY; y++) { |
| 66 this->tile(x, y).push(data); | 65 this->tile(x, y).push(data); |
| 67 } | 66 } |
| 68 } | 67 } |
| 69 fInsertionCount++; | 68 fInsertionCount++; |
| 70 } | 69 } |
| 71 | 70 |
| 71 static void* next_datum(const SkTDArray<void*>** tileData, |
| 72 SkAutoSTArray<SkTileGrid::kStackAllocationTileCount, int
>& tileIndices) { |
| 73 SkPictureStateTree::Draw* minVal = NULL; |
| 74 int tileCount = tileIndices.count(); |
| 75 int minIndex = tileCount; |
| 76 int maxIndex = 0; |
| 77 // Find the next Datum; track where it's found so we reduce the size of the
second loop. |
| 78 for (int tile = 0; tile < tileCount; ++tile) { |
| 79 int pos = tileIndices[tile]; |
| 80 if (pos != SkTileGrid::kTileFinished) { |
| 81 SkPictureStateTree::Draw* candidate = (SkPictureStateTree::Draw*)(*t
ileData[tile])[pos]; |
| 82 if (NULL == minVal || (*candidate) < (*minVal)) { |
| 83 minVal = candidate; |
| 84 minIndex = tile; |
| 85 maxIndex = tile; |
| 86 } else if (!((*minVal) < (*candidate))) { |
| 87 // We don't require operator==; if !(candidate<minVal) && !(minV
al<candidate), |
| 88 // candidate==minVal and we have to add this tile to the range s
earched. |
| 89 maxIndex = tile; |
| 90 } |
| 91 } |
| 92 } |
| 93 // Increment indices past the next datum |
| 94 if (minVal != NULL) { |
| 95 for (int tile = minIndex; tile <= maxIndex; ++tile) { |
| 96 int pos = tileIndices[tile]; |
| 97 if (pos != SkTileGrid::kTileFinished && (*tileData[tile])[pos] == mi
nVal) { |
| 98 if (++(tileIndices[tile]) >= tileData[tile]->count()) { |
| 99 tileIndices[tile] = SkTileGrid::kTileFinished; |
| 100 } |
| 101 } |
| 102 } |
| 103 return minVal; |
| 104 } |
| 105 return NULL; |
| 106 } |
| 107 |
| 72 void SkTileGrid::search(const SkIRect& query, SkTDArray<void*>* results) const { | 108 void SkTileGrid::search(const SkIRect& query, SkTDArray<void*>* results) const { |
| 73 SkIRect adjustedQuery = query; | 109 SkIRect adjustedQuery = query; |
| 74 // The inset is to counteract the outset that was applied in 'insert' | 110 // The inset is to counteract the outset that was applied in 'insert' |
| 75 // The outset/inset is to optimize for lookups of size | 111 // The outset/inset is to optimize for lookups of size |
| 76 // 'tileInterval + 2 * margin' that are aligned with the tile grid. | 112 // 'tileInterval + 2 * margin' that are aligned with the tile grid. |
| 77 adjustedQuery.inset(fInfo.fMargin.width(), fInfo.fMargin.height()); | 113 adjustedQuery.inset(fInfo.fMargin.width(), fInfo.fMargin.height()); |
| 78 adjustedQuery.offset(fInfo.fOffset); | 114 adjustedQuery.offset(fInfo.fOffset); |
| 79 adjustedQuery.sort(); // in case the inset inverted the rectangle | 115 adjustedQuery.sort(); // in case the inset inverted the rectangle |
| 80 // Convert the query rectangle from device coordinates to tile coordinates | 116 // Convert the query rectangle from device coordinates to tile coordinates |
| 81 // by rounding outwards to the nearest tile boundary so that the resulting t
ile | 117 // by rounding outwards to the nearest tile boundary so that the resulting t
ile |
| (...skipping 20 matching lines...) Expand all Loading... |
| 102 SkAutoSTArray<kStackAllocationTileCount, SkTDArray<void *>*> storage(que
ryTileCount); | 138 SkAutoSTArray<kStackAllocationTileCount, SkTDArray<void *>*> storage(que
ryTileCount); |
| 103 const SkTDArray<void *>** tileRange = const_cast<const SkTDArray<void*>*
*>(storage.get()); | 139 const SkTDArray<void *>** tileRange = const_cast<const SkTDArray<void*>*
*>(storage.get()); |
| 104 int tile = 0; | 140 int tile = 0; |
| 105 for (int x = tileStartX; x < tileEndX; ++x) { | 141 for (int x = tileStartX; x < tileEndX; ++x) { |
| 106 for (int y = tileStartY; y < tileEndY; ++y) { | 142 for (int y = tileStartY; y < tileEndY; ++y) { |
| 107 tileRange[tile] = &this->tile(x, y); | 143 tileRange[tile] = &this->tile(x, y); |
| 108 curPositions[tile] = tileRange[tile]->count() ? 0 : kTileFinishe
d; | 144 curPositions[tile] = tileRange[tile]->count() ? 0 : kTileFinishe
d; |
| 109 ++tile; | 145 ++tile; |
| 110 } | 146 } |
| 111 } | 147 } |
| 112 void *nextElement; | 148 while(void* nextElement = next_datum(tileRange, curPositions)) { |
| 113 while(NULL != (nextElement = fNextDatumFunction(tileRange, curPositions)
)) { | |
| 114 results->push(nextElement); | 149 results->push(nextElement); |
| 115 } | 150 } |
| 116 } | 151 } |
| 117 } | 152 } |
| 118 | 153 |
| 119 void SkTileGrid::clear() { | 154 void SkTileGrid::clear() { |
| 120 for (int i = 0; i < fTileCount; i++) { | 155 for (int i = 0; i < fTileCount; i++) { |
| 121 fTileData[i].reset(); | 156 fTileData[i].reset(); |
| 122 } | 157 } |
| 123 } | 158 } |
| 124 | 159 |
| 125 int SkTileGrid::getCount() const { | 160 int SkTileGrid::getCount() const { |
| 126 return fInsertionCount; | 161 return fInsertionCount; |
| 127 } | 162 } |
| 128 | 163 |
| 129 void SkTileGrid::rewindInserts() { | 164 void SkTileGrid::rewindInserts() { |
| 130 SkASSERT(fClient); | 165 SkASSERT(fClient); |
| 131 for (int i = 0; i < fTileCount; ++i) { | 166 for (int i = 0; i < fTileCount; ++i) { |
| 132 while (!fTileData[i].isEmpty() && fClient->shouldRewind(fTileData[i].top
())) { | 167 while (!fTileData[i].isEmpty() && fClient->shouldRewind(fTileData[i].top
())) { |
| 133 fTileData[i].pop(); | 168 fTileData[i].pop(); |
| 134 } | 169 } |
| 135 } | 170 } |
| 136 } | 171 } |
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