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1 ; This checks to ensure that Subzero aligns spill slots. | |
2 | |
3 ; RUN: %llvm2ice --verbose none %s | FileCheck %s | |
4 ; RUN: %llvm2ice -O2 --verbose none %s | FileCheck %s | |
5 ; RUN: %llvm2ice -O2 --verbose none %s \ | |
6 ; RUN: | llvm-mc -arch=x86 -x86-asm-syntax=intel -filetype=obj | |
Jim Stichnoth
2014/08/13 23:59:34
Change the -arch lines per https://codereview.chro
wala
2014/08/14 17:31:24
These aren't really necessary, so I've removed the
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7 ; RUN: %llvm2ice -Om1 --verbose none %s \ | |
8 ; RUN: | llvm-mc -arch=x86 -x86-asm-syntax=intel -filetype=obj | |
9 ; RUN: %llvm2ice --verbose none %s | FileCheck --check-prefix=ERRORS %s | |
10 | |
11 ; The location of the stack slot for a variable is inferred from the | |
12 ; return sequence. | |
13 | |
14 define <4 x i32> @align_global_vector(i32 %arg) { | |
Jim Stichnoth
2014/08/13 23:59:34
Document the meaning of global versus local, other
wala
2014/08/14 17:31:24
Done.
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15 entry: | |
16 %vec1 = insertelement <4 x i32> undef, i32 %arg, i32 0 | |
17 br label %block | |
18 block: | |
19 call void @ForceSpill() | |
20 ret <4 x i32> %vec1 | |
21 ; CHECK-LABEL: align_global_vector: | |
22 ; CHECK: movups xmm0, xmmword ptr [esp] | |
23 ; CHECK-NEXT: add esp, 28 | |
24 ; CHECK-NEXT: ret | |
25 } | |
26 | |
27 define <4 x i32> @align_local_vector(i32 %arg) { | |
28 entry: | |
29 br label %block | |
30 block: | |
31 %vec1 = insertelement <4 x i32> undef, i32 %arg, i32 0 | |
32 call void @ForceSpill() | |
33 ret <4 x i32> %vec1 | |
34 ; CHECK-LABEL: align_local_vector: | |
35 ; CHECK: movups xmm0, xmmword ptr [esp] | |
36 ; CHECK-NEXT: add esp, 28 | |
37 ; CHECK-NEXT: ret | |
38 } | |
39 | |
40 declare void @ForceSpill() | |
41 | |
42 define <4 x i32> @align_global_vector_ebp_based(i32 %arg) { | |
43 entry: | |
44 %alloc = alloca i8, i32 1, align 1 | |
45 %vec1 = insertelement <4 x i32> undef, i32 %arg, i32 0 | |
46 br label %block | |
47 block: | |
48 call void @ForceSpillAndUse(i8* %alloc) | |
49 ret <4 x i32> %vec1 | |
50 ; CHECK-LABEL: align_global_vector_ebp_based: | |
51 ; CHECK: movups xmm0, xmmword ptr [ebp-24] | |
52 ; CHECK-NEXT: mov esp, ebp | |
53 ; CHECK-NEXT: pop ebp | |
54 ; CHECK: ret | |
55 } | |
56 | |
57 define <4 x i32> @align_local_vector_ebp_based(i32 %arg) { | |
58 entry: | |
59 %alloc = alloca i8, i32 1, align 1 | |
60 %vec1 = insertelement <4 x i32> undef, i32 %arg, i32 0 | |
61 call void @ForceSpillAndUse(i8* %alloc) | |
62 ret <4 x i32> %vec1 | |
63 ; CHECK-LABEL: align_local_vector_ebp_based: | |
64 ; CHECK: movups xmm0, xmmword ptr [ebp-24] | |
65 ; CHECK-NEXT: mov esp, ebp | |
66 ; CHECK-NEXT: pop ebp | |
67 ; CHECK: ret | |
68 } | |
69 | |
70 declare void @ForceSpillAndUse(i8*) | |
71 | |
72 ; ERRORS-NOT: ICE translation error | |
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