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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura/window.h" | 5 #include "ui/aura/window.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/bind_helpers.h" | 10 #include "base/bind_helpers.h" |
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| 484 | 484 |
| 485 void Window::SchedulePaintInRect(const gfx::Rect& rect) { | 485 void Window::SchedulePaintInRect(const gfx::Rect& rect) { |
| 486 if (!layer() && parent_) { | 486 if (!layer() && parent_) { |
| 487 // Notification of paint scheduled happens for the window with a layer. | 487 // Notification of paint scheduled happens for the window with a layer. |
| 488 gfx::Rect parent_rect(bounds().size()); | 488 gfx::Rect parent_rect(bounds().size()); |
| 489 parent_rect.Intersect(rect); | 489 parent_rect.Intersect(rect); |
| 490 if (!parent_rect.IsEmpty()) { | 490 if (!parent_rect.IsEmpty()) { |
| 491 parent_rect.Offset(bounds().origin().OffsetFromOrigin()); | 491 parent_rect.Offset(bounds().origin().OffsetFromOrigin()); |
| 492 parent_->SchedulePaintInRect(parent_rect); | 492 parent_->SchedulePaintInRect(parent_rect); |
| 493 } | 493 } |
| 494 } else if (layer() && layer()->SchedulePaint(rect)) { | 494 } else if (layer()) { |
| 495 FOR_EACH_OBSERVER( | 495 layer()->SchedulePaint(rect); |
| 496 WindowObserver, observers_, OnWindowPaintScheduled(this, rect)); | |
| 497 } | 496 } |
| 498 } | 497 } |
| 499 | 498 |
| 499 void Window::OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) { |
| 500 DCHECK(layer()); |
| 501 FOR_EACH_OBSERVER(WindowObserver, |
| 502 observers_, |
| 503 OnDelegatedFrameDamage(this, damage_rect_in_dip)); |
| 504 } |
| 505 |
| 500 void Window::StackChildAtTop(Window* child) { | 506 void Window::StackChildAtTop(Window* child) { |
| 501 if (children_.size() <= 1 || child == children_.back()) | 507 if (children_.size() <= 1 || child == children_.back()) |
| 502 return; // In the front already. | 508 return; // In the front already. |
| 503 StackChildAbove(child, children_.back()); | 509 StackChildAbove(child, children_.back()); |
| 504 } | 510 } |
| 505 | 511 |
| 506 void Window::StackChildAbove(Window* child, Window* target) { | 512 void Window::StackChildAbove(Window* child, Window* target) { |
| 507 StackChildRelativeTo(child, target, STACK_ABOVE); | 513 StackChildRelativeTo(child, target, STACK_ABOVE); |
| 508 } | 514 } |
| 509 | 515 |
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| 1443 return window; | 1449 return window; |
| 1444 if (offset) | 1450 if (offset) |
| 1445 *offset += window->bounds().OffsetFromOrigin(); | 1451 *offset += window->bounds().OffsetFromOrigin(); |
| 1446 } | 1452 } |
| 1447 if (offset) | 1453 if (offset) |
| 1448 *offset = gfx::Vector2d(); | 1454 *offset = gfx::Vector2d(); |
| 1449 return NULL; | 1455 return NULL; |
| 1450 } | 1456 } |
| 1451 | 1457 |
| 1452 } // namespace aura | 1458 } // namespace aura |
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