| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "modules/gamepad/WebKitGamepad.h" | 6 #include "modules/gamepad/WebKitGamepad.h" |
| 7 | 7 |
| 8 namespace blink { | 8 namespace blink { |
| 9 | 9 |
| 10 WebKitGamepad::WebKitGamepad() | 10 WebKitGamepad::WebKitGamepad() |
| 11 { | 11 { |
| 12 ScriptWrappable::init(this); | 12 ScriptWrappable::init(this); |
| 13 } | 13 } |
| 14 | 14 |
| 15 WebKitGamepad::~WebKitGamepad() | 15 WebKitGamepad::~WebKitGamepad() |
| 16 { | 16 { |
| 17 } | 17 } |
| 18 | 18 |
| 19 void WebKitGamepad::setButtons(unsigned count, const blink::WebGamepadButton* da
ta) | 19 void WebKitGamepad::setButtons(unsigned count, const WebGamepadButton* data) |
| 20 { | 20 { |
| 21 m_buttons.resize(count); | 21 m_buttons.resize(count); |
| 22 for (unsigned i = 0; i < count; ++i) | 22 for (unsigned i = 0; i < count; ++i) |
| 23 m_buttons[i] = data[i].value; | 23 m_buttons[i] = data[i].value; |
| 24 } | 24 } |
| 25 | 25 |
| 26 } // namespace blink | 26 } // namespace blink |
| OLD | NEW |