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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/gamepad/WebKitGamepad.h" | 6 #include "modules/gamepad/WebKitGamepad.h" |
7 | 7 |
8 namespace blink { | 8 namespace blink { |
9 | 9 |
10 WebKitGamepad::WebKitGamepad() | 10 WebKitGamepad::WebKitGamepad() |
11 { | 11 { |
12 ScriptWrappable::init(this); | 12 ScriptWrappable::init(this); |
13 } | 13 } |
14 | 14 |
15 WebKitGamepad::~WebKitGamepad() | 15 WebKitGamepad::~WebKitGamepad() |
16 { | 16 { |
17 } | 17 } |
18 | 18 |
19 void WebKitGamepad::setButtons(unsigned count, const blink::WebGamepadButton* da
ta) | 19 void WebKitGamepad::setButtons(unsigned count, const WebGamepadButton* data) |
20 { | 20 { |
21 m_buttons.resize(count); | 21 m_buttons.resize(count); |
22 for (unsigned i = 0; i < count; ++i) | 22 for (unsigned i = 0; i < count; ++i) |
23 m_buttons[i] = data[i].value; | 23 m_buttons[i] = data[i].value; |
24 } | 24 } |
25 | 25 |
26 } // namespace blink | 26 } // namespace blink |
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