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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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30 | 30 |
31 Gamepad::Gamepad() | 31 Gamepad::Gamepad() |
32 { | 32 { |
33 ScriptWrappable::init(this); | 33 ScriptWrappable::init(this); |
34 } | 34 } |
35 | 35 |
36 Gamepad::~Gamepad() | 36 Gamepad::~Gamepad() |
37 { | 37 { |
38 } | 38 } |
39 | 39 |
40 void Gamepad::setButtons(unsigned count, const blink::WebGamepadButton* data) | 40 void Gamepad::setButtons(unsigned count, const WebGamepadButton* data) |
41 { | 41 { |
42 if (m_buttons.size() != count) { | 42 if (m_buttons.size() != count) { |
43 m_buttons.resize(count); | 43 m_buttons.resize(count); |
44 for (unsigned i = 0; i < count; ++i) | 44 for (unsigned i = 0; i < count; ++i) |
45 m_buttons[i] = GamepadButton::create(); | 45 m_buttons[i] = GamepadButton::create(); |
46 } | 46 } |
47 for (unsigned i = 0; i < count; ++i) { | 47 for (unsigned i = 0; i < count; ++i) { |
48 m_buttons[i]->setValue(data[i].value); | 48 m_buttons[i]->setValue(data[i].value); |
49 m_buttons[i]->setPressed(data[i].pressed); | 49 m_buttons[i]->setPressed(data[i].pressed); |
50 } | 50 } |
51 } | 51 } |
52 | 52 |
53 void Gamepad::trace(Visitor* visitor) | 53 void Gamepad::trace(Visitor* visitor) |
54 { | 54 { |
55 visitor->trace(m_buttons); | 55 visitor->trace(m_buttons); |
56 } | 56 } |
57 | 57 |
58 } // namespace blink | 58 } // namespace blink |
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