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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "athena/wm/window_overview_mode.h" | 5 #include "athena/wm/window_overview_mode.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <functional> | 8 #include <functional> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 191 for (size_t i = 0; i < window_count; ++i) { | 191 for (size_t i = 0; i < window_count; ++i) { |
| 192 float progress = 0.f; | 192 float progress = 0.f; |
| 193 aura::Window* window = windows[window_count - 1 - i]; | 193 aura::Window* window = windows[window_count - 1 - i]; |
| 194 if (i < arraysize(kInitialProgress)) | 194 if (i < arraysize(kInitialProgress)) |
| 195 progress = kInitialProgress[i]; | 195 progress = kInitialProgress[i]; |
| 196 | 196 |
| 197 scoped_refptr<ui::LayerAnimator> animator = | 197 scoped_refptr<ui::LayerAnimator> animator = |
| 198 window->layer()->GetAnimator(); | 198 window->layer()->GetAnimator(); |
| 199 | 199 |
| 200 // Unset any in-progress animation. | 200 // Unset any in-progress animation. |
| 201 { | 201 animator->AbortAllAnimations(); |
| 202 ui::ScopedLayerAnimationSettings settings(animator); | 202 window->Show(); |
| 203 settings.SetPreemptionStrategy( | 203 window->SetTransform(gfx::Transform()); |
| 204 ui::LayerAnimator::IMMEDIATELY_SET_NEW_TARGET); | |
| 205 window->Show(); | |
| 206 window->SetTransform(gfx::Transform()); | |
| 207 } | |
| 208 // Setup the animation. | 204 // Setup the animation. |
| 209 { | 205 { |
| 210 ui::ScopedLayerAnimationSettings settings(animator); | 206 ui::ScopedLayerAnimationSettings settings(animator); |
| 211 settings.SetPreemptionStrategy( | 207 settings.SetPreemptionStrategy( |
| 212 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 208 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| 213 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(250)); | 209 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(250)); |
| 214 SetWindowProgress(window, progress); | 210 SetWindowProgress(window, progress); |
| 215 } | 211 } |
| 216 } | 212 } |
| 217 } | 213 } |
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| 545 // static | 541 // static |
| 546 scoped_ptr<WindowOverviewMode> WindowOverviewMode::Create( | 542 scoped_ptr<WindowOverviewMode> WindowOverviewMode::Create( |
| 547 aura::Window* container, | 543 aura::Window* container, |
| 548 const WindowListProvider* window_list_provider, | 544 const WindowListProvider* window_list_provider, |
| 549 WindowOverviewModeDelegate* delegate) { | 545 WindowOverviewModeDelegate* delegate) { |
| 550 return scoped_ptr<WindowOverviewMode>( | 546 return scoped_ptr<WindowOverviewMode>( |
| 551 new WindowOverviewModeImpl(container, window_list_provider, delegate)); | 547 new WindowOverviewModeImpl(container, window_list_provider, delegate)); |
| 552 } | 548 } |
| 553 | 549 |
| 554 } // namespace athena | 550 } // namespace athena |
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