Index: Source/core/rendering/svg/RenderSVGResourceClipper.h |
diff --git a/Source/core/rendering/svg/RenderSVGResourceClipper.h b/Source/core/rendering/svg/RenderSVGResourceClipper.h |
index ca36e9b0dd5a48a9e22ab6f3e30a202e68f22743..72f7ac4568186db6c76853948f25757c874bae4a 100644 |
--- a/Source/core/rendering/svg/RenderSVGResourceClipper.h |
+++ b/Source/core/rendering/svg/RenderSVGResourceClipper.h |
@@ -59,7 +59,7 @@ public: |
bool applyStatefulResource(RenderObject*, GraphicsContext*&, ClipperContext&); |
void postApplyStatefulResource(RenderObject*, GraphicsContext*&, ClipperContext&); |
- // clipPath can be clipped too, but don't have a boundingBox or repaintRect. So we can't call |
+ // clipPath can be clipped too, but don't have a boundingBox or paintInvalidationRect. So we can't call |
// applyResource directly and use the rects from the object, since they are empty for RenderSVGResources |
// FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on RenderObject::objectBoundingBox) |
bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect&, GraphicsContext*, ClipperContext&); |
@@ -77,7 +77,7 @@ private: |
bool tryPathOnlyClipping(GraphicsContext*, const AffineTransform&, const FloatRect&); |
void drawClipMaskContent(GraphicsContext*, const FloatRect& targetBoundingBox); |
PassRefPtr<DisplayList> asDisplayList(GraphicsContext*, const AffineTransform&); |
- void calculateClipContentRepaintRect(); |
+ void calculateClipContentPaintInvalidationRect(); |
RefPtr<DisplayList> m_clipContentDisplayList; |
FloatRect m_clipBoundaries; |