| Index: Source/core/rendering/svg/RenderSVGResourceClipper.h
|
| diff --git a/Source/core/rendering/svg/RenderSVGResourceClipper.h b/Source/core/rendering/svg/RenderSVGResourceClipper.h
|
| index ca36e9b0dd5a48a9e22ab6f3e30a202e68f22743..72f7ac4568186db6c76853948f25757c874bae4a 100644
|
| --- a/Source/core/rendering/svg/RenderSVGResourceClipper.h
|
| +++ b/Source/core/rendering/svg/RenderSVGResourceClipper.h
|
| @@ -59,7 +59,7 @@ public:
|
| bool applyStatefulResource(RenderObject*, GraphicsContext*&, ClipperContext&);
|
| void postApplyStatefulResource(RenderObject*, GraphicsContext*&, ClipperContext&);
|
|
|
| - // clipPath can be clipped too, but don't have a boundingBox or repaintRect. So we can't call
|
| + // clipPath can be clipped too, but don't have a boundingBox or paintInvalidationRect. So we can't call
|
| // applyResource directly and use the rects from the object, since they are empty for RenderSVGResources
|
| // FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on RenderObject::objectBoundingBox)
|
| bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect&, GraphicsContext*, ClipperContext&);
|
| @@ -77,7 +77,7 @@ private:
|
| bool tryPathOnlyClipping(GraphicsContext*, const AffineTransform&, const FloatRect&);
|
| void drawClipMaskContent(GraphicsContext*, const FloatRect& targetBoundingBox);
|
| PassRefPtr<DisplayList> asDisplayList(GraphicsContext*, const AffineTransform&);
|
| - void calculateClipContentRepaintRect();
|
| + void calculateClipContentPaintInvalidationRect();
|
|
|
| RefPtr<DisplayList> m_clipContentDisplayList;
|
| FloatRect m_clipBoundaries;
|
|
|