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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> | 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
5 * Copyright (C) 2009 Google, Inc. | 5 * Copyright (C) 2009 Google, Inc. |
6 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 6 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
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185 | 185 |
186 if (m_needsBoundariesOrTransformUpdate) { | 186 if (m_needsBoundariesOrTransformUpdate) { |
187 updateCachedBoundaries(); | 187 updateCachedBoundaries(); |
188 m_needsBoundariesOrTransformUpdate = false; | 188 m_needsBoundariesOrTransformUpdate = false; |
189 } | 189 } |
190 | 190 |
191 m_overflow.clear(); | 191 m_overflow.clear(); |
192 addVisualEffectOverflow(); | 192 addVisualEffectOverflow(); |
193 | 193 |
194 if (!shouldApplyViewportClip()) { | 194 if (!shouldApplyViewportClip()) { |
195 FloatRect contentRepaintRect = paintInvalidationRectInLocalCoordinates()
; | 195 FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoo
rdinates(); |
196 contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintR
ect); | 196 contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(conte
ntPaintInvalidationRect); |
197 addVisualOverflow(enclosingLayoutRect(contentRepaintRect)); | 197 addVisualOverflow(enclosingLayoutRect(contentPaintInvalidationRect)); |
198 } | 198 } |
199 | 199 |
200 updateLayerTransformAfterLayout(); | 200 updateLayerTransformAfterLayout(); |
201 m_hasBoxDecorationBackground = isDocumentElement() ? calculateHasBoxDecorati
ons() : hasBoxDecorationBackground(); | 201 m_hasBoxDecorationBackground = isDocumentElement() ? calculateHasBoxDecorati
ons() : hasBoxDecorationBackground(); |
202 invalidateBackgroundObscurationStatus(); | 202 invalidateBackgroundObscurationStatus(); |
203 | 203 |
204 clearNeedsLayout(); | 204 clearNeedsLayout(); |
205 } | 205 } |
206 | 206 |
207 bool RenderSVGRoot::shouldApplyViewportClip() const | 207 bool RenderSVGRoot::shouldApplyViewportClip() const |
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343 m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(
x())); | 343 m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(
x())); |
344 if (y()) | 344 if (y()) |
345 m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(
y())); | 345 m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(
y())); |
346 return m_localToParentTransform; | 346 return m_localToParentTransform; |
347 } | 347 } |
348 | 348 |
349 LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLa
yerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintI
nvalidationState) const | 349 LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLa
yerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintI
nvalidationState) const |
350 { | 350 { |
351 // This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectF
orPaintInvalidation, | 351 // This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectF
orPaintInvalidation, |
352 // RenderSVGRoot::computeFloatRectForPaintInvalidation and RenderReplaced::c
lippedOverflowRectForPaintInvalidation. | 352 // RenderSVGRoot::computeFloatRectForPaintInvalidation and RenderReplaced::c
lippedOverflowRectForPaintInvalidation. |
353 // The reason for this is to optimize/minimize the repaint rect when the box
is not "decorated" | 353 // The reason for this is to optimize/minimize the paint invalidation rect w
hen the box is not "decorated" |
354 // (does not have background/border/etc.) | 354 // (does not have background/border/etc.) |
355 | 355 |
356 // Return early for any cases where we don't actually paint. | 356 // Return early for any cases where we don't actually paint. |
357 if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent
()) | 357 if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent
()) |
358 return LayoutRect(); | 358 return LayoutRect(); |
359 | 359 |
360 // Compute the repaint rect of the content of the SVG in the border-box coor
dinate space. | 360 // Compute the paint invalidation rect of the content of the SVG in the bord
er-box coordinate space. |
361 FloatRect contentRepaintRect = paintInvalidationRectInLocalCoordinates(); | 361 FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoordin
ates(); |
362 contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect)
; | 362 contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(contentPa
intInvalidationRect); |
363 | 363 |
364 // Apply initial viewport clip, overflow:visible content is added to visualO
verflow | 364 // Apply initial viewport clip, overflow:visible content is added to visualO
verflow |
365 // but the most common case is that overflow is hidden, so always intersect. | 365 // but the most common case is that overflow is hidden, so always intersect. |
366 contentRepaintRect.intersect(pixelSnappedBorderBoxRect()); | 366 contentPaintInvalidationRect.intersect(pixelSnappedBorderBoxRect()); |
367 | 367 |
368 LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect); | 368 LayoutRect paintInvalidationRect = enclosingLayoutRect(contentPaintInvalidat
ionRect); |
369 // If the box is decorated or is overflowing, extend it to include the borde
r-box and overflow. | 369 // If the box is decorated or is overflowing, extend it to include the borde
r-box and overflow. |
370 if (m_hasBoxDecorationBackground || hasRenderOverflow()) { | 370 if (m_hasBoxDecorationBackground || hasRenderOverflow()) { |
371 // The selectionRect can project outside of the overflowRect, so take th
eir union | 371 // The selectionRect can project outside of the overflowRect, so take th
eir union |
372 // for repainting to avoid selection painting glitches. | 372 // for paint invalidation to avoid selection painting glitches. |
373 LayoutRect decoratedRepaintRect = unionRect(localSelectionRect(false), v
isualOverflowRect()); | 373 LayoutRect decoratedPaintInvalidationRect = unionRect(localSelectionRect
(false), visualOverflowRect()); |
374 repaintRect.unite(decoratedRepaintRect); | 374 paintInvalidationRect.unite(decoratedPaintInvalidationRect); |
375 } | 375 } |
376 | 376 |
377 // Compute the repaint rect in the parent coordinate space. | 377 // Compute the paint invalidation rect in the parent coordinate space. |
378 LayoutRect rect = enclosingIntRect(repaintRect); | 378 LayoutRect rect = enclosingIntRect(paintInvalidationRect); |
379 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer
, rect, paintInvalidationState); | 379 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer
, rect, paintInvalidationState); |
380 return rect; | 380 return rect; |
381 } | 381 } |
382 | 382 |
383 void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelO
bject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed,
const PaintInvalidationState* paintInvalidationState) const | 383 void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelO
bject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool fixed,
const PaintInvalidationState* paintInvalidationState) const |
384 { | 384 { |
385 // Apply our local transforms (except for x/y translation), then our shadow, | 385 // Apply our local transforms (except for x/y translation), then our shadow, |
386 // and then call RenderBox's method to handle all the normal CSS Box model b
its | 386 // and then call RenderBox's method to handle all the normal CSS Box model b
its |
387 paintInvalidationRect = m_localToBorderBoxTransform.mapRect(paintInvalidatio
nRect); | 387 paintInvalidationRect = m_localToBorderBoxTransform.mapRect(paintInvalidatio
nRect); |
388 | 388 |
389 // Apply initial viewport clip | 389 // Apply initial viewport clip |
390 if (shouldApplyViewportClip()) | 390 if (shouldApplyViewportClip()) |
391 paintInvalidationRect.intersect(pixelSnappedBorderBoxRect()); | 391 paintInvalidationRect.intersect(pixelSnappedBorderBoxRect()); |
392 | 392 |
393 LayoutRect rect = enclosingIntRect(paintInvalidationRect); | 393 LayoutRect rect = enclosingIntRect(paintInvalidationRect); |
394 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer
, rect, fixed, paintInvalidationState); | 394 RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer
, rect, fixed, paintInvalidationState); |
395 paintInvalidationRect = rect; | 395 paintInvalidationRect = rect; |
396 } | 396 } |
397 | 397 |
398 // This method expects local CSS box coordinates. | 398 // This method expects local CSS box coordinates. |
399 // Callers with local SVG viewport coordinates should first apply the localToBor
derBoxTransform | 399 // Callers with local SVG viewport coordinates should first apply the localToBor
derBoxTransform |
400 // to convert from SVG viewport coordinates to local CSS box coordinates. | 400 // to convert from SVG viewport coordinates to local CSS box coordinates. |
401 void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* repaintCon
tainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed
, const PaintInvalidationState* paintInvalidationState) const | 401 void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* paintInval
idationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool
* wasFixed, const PaintInvalidationState* paintInvalidationState) const |
402 { | 402 { |
403 ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rende
ring tree. | 403 ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rende
ring tree. |
404 // We used to have this ASSERT here, but we removed it when enabling layer s
quashing. | 404 // We used to have this ASSERT here, but we removed it when enabling layer s
quashing. |
405 // See http://crbug.com/364901 | 405 // See http://crbug.com/364901 |
406 // ASSERT(mode & UseTransforms); // mapping a point through SVG w/o respecti
ng trasnforms is useless. | 406 // ASSERT(mode & UseTransforms); // mapping a point through SVG w/o respecti
ng trasnforms is useless. |
407 | 407 |
408 RenderReplaced::mapLocalToContainer(repaintContainer, transformState, mode |
ApplyContainerFlip, wasFixed, paintInvalidationState); | 408 RenderReplaced::mapLocalToContainer(paintInvalidationContainer, transformSta
te, mode | ApplyContainerFlip, wasFixed, paintInvalidationState); |
409 } | 409 } |
410 | 410 |
411 const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModel
Object* ancestorToStopAt, RenderGeometryMap& geometryMap) const | 411 const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModel
Object* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
412 { | 412 { |
413 return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap)
; | 413 return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap)
; |
414 } | 414 } |
415 | 415 |
416 void RenderSVGRoot::updateCachedBoundaries() | 416 void RenderSVGRoot::updateCachedBoundaries() |
417 { | 417 { |
418 SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m
_objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBox); | 418 SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m
_objectBoundingBoxValid, m_strokeBoundingBox, m_paintInvalidationBoundingBox); |
419 SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingB
ox); | 419 SVGRenderSupport::intersectPaintInvalidationRectWithResources(this, m_paintI
nvalidationBoundingBox); |
420 } | 420 } |
421 | 421 |
422 bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& re
sult, const HitTestLocation& locationInContainer, const LayoutPoint& accumulated
Offset, HitTestAction hitTestAction) | 422 bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& re
sult, const HitTestLocation& locationInContainer, const LayoutPoint& accumulated
Offset, HitTestAction hitTestAction) |
423 { | 423 { |
424 LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accum
ulatedOffset); | 424 LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accum
ulatedOffset); |
425 LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location()); | 425 LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location()); |
426 | 426 |
427 // Only test SVG content if the point is in our content box, or in case we | 427 // Only test SVG content if the point is in our content box, or in case we |
428 // don't clip to the viewport, the visual overflow rect. | 428 // don't clip to the viewport, the visual overflow rect. |
429 // FIXME: This should be an intersection when rect-based hit tests are suppo
rted by nodeAtFloatPoint. | 429 // FIXME: This should be an intersection when rect-based hit tests are suppo
rted by nodeAtFloatPoint. |
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454 updateHitTestResult(result, pointInBorderBox); | 454 updateHitTestResult(result, pointInBorderBox); |
455 if (!result.addNodeToRectBasedTestResult(node(), request, locationIn
Container, boundsRect)) | 455 if (!result.addNodeToRectBasedTestResult(node(), request, locationIn
Container, boundsRect)) |
456 return true; | 456 return true; |
457 } | 457 } |
458 } | 458 } |
459 | 459 |
460 return false; | 460 return false; |
461 } | 461 } |
462 | 462 |
463 } | 463 } |
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