Index: include/core/SkCanvas.h |
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h |
index 791511e768088720ad5dd9192bc5a64fd21dd1a1..ec25db30b68d9069616b1e147fee91451b6d2b7f 100644 |
--- a/include/core/SkCanvas.h |
+++ b/include/core/SkCanvas.h |
@@ -1022,14 +1022,21 @@ public: |
const uint16_t indices[], int indexCount, |
const SkPaint& paint); |
- /** |
- |
+ /** |
Draw a SkPatch |
- @param patch specifies the 4 bounding cubic bezier curves of a patch. |
+ @param cubic specifies the 4 bounding cubic bezier curves of a patch with clockwise order |
+ starting at the top left corner. |
+ @param colors specifies the colors for the corners which will be bilerp across the patch, |
+ their order is clockwise starting at the top left corner. |
+ @param texCoords specifies the texture coordinates that will be bilerp across the patch, |
+ their order is the same as the colors. |
+ @param xmode specifies how are the colors and the textures combined if both of them are |
+ present. |
@param paint Specifies the shader/texture if present. |
*/ |
- virtual void drawPatch(const SkPatch& patch, const SkPaint& paint); |
+ virtual void drawPatch(const SkPoint cubics[12], const SkColor colors[4], |
reed1
2014/08/11 13:50:23
I like.
nit: lets make this version non-virtual,
dandov
2014/08/11 14:45:07
I did this in 2 patch sets in the first I just add
|
+ const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint); |
/** Send a blob of data to the canvas. |
For canvases that draw, this call is effectively a no-op, as the data |