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1 /* | 1 /* |
2 * Copyright (C) 2014 Google Inc. All rights reserved. | 2 * Copyright (C) 2014 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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58 const FloatPoint& value() const { return m_value; } | 58 const FloatPoint& value() const { return m_value; } |
59 void setValue(const FloatPoint& value) { m_value = value; } | 59 void setValue(const FloatPoint& value) { m_value = value; } |
60 | 60 |
61 float x() const { return m_value.x(); } | 61 float x() const { return m_value.x(); } |
62 float y() const { return m_value.y(); } | 62 float y() const { return m_value.y(); } |
63 void setX(float f) { m_value.setX(f); } | 63 void setX(float f) { m_value.setX(f); } |
64 void setY(float f) { m_value.setY(f); } | 64 void setY(float f) { m_value.setY(f); } |
65 | 65 |
66 FloatPoint matrixTransform(const AffineTransform&) const; | 66 FloatPoint matrixTransform(const AffineTransform&) const; |
67 | 67 |
68 bool operator==(const SVGPoint&) const; | |
69 bool operator!=(const SVGPoint& other) const { return !operator==(other); } | |
70 | |
71 virtual String valueAsString() const OVERRIDE; | 68 virtual String valueAsString() const OVERRIDE; |
72 void setValueAsString(const String&, ExceptionState&); | 69 void setValueAsString(const String&, ExceptionState&); |
73 | 70 |
74 virtual void add(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*) OVERR
IDE; | 71 virtual void add(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*) OVERR
IDE; |
75 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage,
unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBa
se> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextE
lement) OVERRIDE; | 72 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage,
unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBa
se> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextE
lement) OVERRIDE; |
76 virtual float calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement*
contextElement) OVERRIDE; | 73 virtual float calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement*
contextElement) OVERRIDE; |
77 | 74 |
78 static AnimatedPropertyType classType() { return AnimatedPoint; } | 75 static AnimatedPropertyType classType() { return AnimatedPoint; } |
79 | 76 |
80 private: | 77 private: |
81 SVGPoint(); | 78 SVGPoint(); |
82 explicit SVGPoint(const FloatPoint&); | 79 explicit SVGPoint(const FloatPoint&); |
83 | 80 |
84 template<typename CharType> | 81 template<typename CharType> |
85 void parse(const CharType*& ptr, const CharType* end, ExceptionState&); | 82 void parse(const CharType*& ptr, const CharType* end, ExceptionState&); |
86 | 83 |
87 FloatPoint m_value; | 84 FloatPoint m_value; |
88 }; | 85 }; |
89 | 86 |
90 inline PassRefPtr<SVGPoint> toSVGPoint(PassRefPtr<SVGPropertyBase> passBase) | 87 inline PassRefPtr<SVGPoint> toSVGPoint(PassRefPtr<SVGPropertyBase> passBase) |
91 { | 88 { |
92 RefPtr<SVGPropertyBase> base = passBase; | 89 RefPtr<SVGPropertyBase> base = passBase; |
93 ASSERT(base->type() == SVGPoint::classType()); | 90 ASSERT(base->type() == SVGPoint::classType()); |
94 return static_pointer_cast<SVGPoint>(base.release()); | 91 return static_pointer_cast<SVGPoint>(base.release()); |
95 } | 92 } |
96 | 93 |
97 } // namespace blink | 94 } // namespace blink |
98 | 95 |
99 #endif // SVGPoint_h | 96 #endif // SVGPoint_h |
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