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Side by Side Diff: cc/output/gl_renderer.h

Issue 462983003: [WIP] Implement BackGroundFilter as seperate layer in cc (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include "base/cancelable_callback.h" 8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_deque.h" 10 #include "cc/base/scoped_ptr_deque.h"
(...skipping 23 matching lines...) Expand all
34 34
35 class GLRendererShaderTest; 35 class GLRendererShaderTest;
36 class OutputSurface; 36 class OutputSurface;
37 class PictureDrawQuad; 37 class PictureDrawQuad;
38 class ScopedResource; 38 class ScopedResource;
39 class StreamVideoDrawQuad; 39 class StreamVideoDrawQuad;
40 class TextureDrawQuad; 40 class TextureDrawQuad;
41 class TextureMailboxDeleter; 41 class TextureMailboxDeleter;
42 class GeometryBinding; 42 class GeometryBinding;
43 class ScopedEnsureFramebufferAllocation; 43 class ScopedEnsureFramebufferAllocation;
44 class FilterDrawQuad;
44 45
45 // Class that handles drawing of composited render layers using GL. 46 // Class that handles drawing of composited render layers using GL.
46 class CC_EXPORT GLRenderer : public DirectRenderer { 47 class CC_EXPORT GLRenderer : public DirectRenderer {
47 public: 48 public:
48 class ScopedUseGrContext; 49 class ScopedUseGrContext;
49 50
50 static scoped_ptr<GLRenderer> Create( 51 static scoped_ptr<GLRenderer> Create(
51 RendererClient* client, 52 RendererClient* client,
52 const LayerTreeSettings* settings, 53 const LayerTreeSettings* settings,
53 OutputSurface* output_surface, 54 OutputSurface* output_surface,
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after
160 void DrawIOSurfaceQuad(const DrawingFrame* frame, 161 void DrawIOSurfaceQuad(const DrawingFrame* frame,
161 const IOSurfaceDrawQuad* quad); 162 const IOSurfaceDrawQuad* quad);
162 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad); 163 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
163 void DrawContentQuad(const DrawingFrame* frame, 164 void DrawContentQuad(const DrawingFrame* frame,
164 const ContentDrawQuadBase* quad, 165 const ContentDrawQuadBase* quad,
165 ResourceProvider::ResourceId resource_id); 166 ResourceProvider::ResourceId resource_id);
166 void DrawYUVVideoQuad(const DrawingFrame* frame, 167 void DrawYUVVideoQuad(const DrawingFrame* frame,
167 const YUVVideoDrawQuad* quad); 168 const YUVVideoDrawQuad* quad);
168 void DrawPictureQuad(const DrawingFrame* frame, 169 void DrawPictureQuad(const DrawingFrame* frame,
169 const PictureDrawQuad* quad); 170 const PictureDrawQuad* quad);
171 void DrawFilterContentQuad(const DrawingFrame* frame,
172 const FilterDrawQuad* quad);
170 173
171 void SetShaderOpacity(float opacity, int alpha_location); 174 void SetShaderOpacity(float opacity, int alpha_location);
172 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); 175 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
173 void DrawQuadGeometry(const DrawingFrame* frame, 176 void DrawQuadGeometry(const DrawingFrame* frame,
174 const gfx::Transform& draw_transform, 177 const gfx::Transform& draw_transform,
175 const gfx::RectF& quad_rect, 178 const gfx::RectF& quad_rect,
176 int matrix_location); 179 int matrix_location);
177 void SetUseProgram(unsigned program); 180 void SetUseProgram(unsigned program);
178 181
179 void CopyTextureToFramebuffer(const DrawingFrame* frame, 182 void CopyTextureToFramebuffer(const DrawingFrame* frame,
(...skipping 253 matching lines...) Expand 10 before | Expand all | Expand 10 after
433 #if DEBUG_GL_CALLS && !defined(NDEBUG) 436 #if DEBUG_GL_CALLS && !defined(NDEBUG)
434 #define GLC(context, x) \ 437 #define GLC(context, x) \
435 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) 438 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
436 #else 439 #else
437 #define GLC(context, x) (x) 440 #define GLC(context, x) (x)
438 #endif 441 #endif
439 442
440 } // namespace cc 443 } // namespace cc
441 444
442 #endif // CC_OUTPUT_GL_RENDERER_H_ 445 #endif // CC_OUTPUT_GL_RENDERER_H_
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