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Side by Side Diff: content/common/gpu/media/rendering_helper.cc

Issue 462413004: rendering_helper - Refactoring - remove the Client interface. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/media/rendering_helper.h" 5 #include "content/common/gpu/media/rendering_helper.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <numeric> 8 #include <numeric>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/bind.h" 11 #include "base/bind.h"
12 #include "base/callback_helpers.h"
12 #include "base/command_line.h" 13 #include "base/command_line.h"
13 #include "base/mac/scoped_nsautorelease_pool.h" 14 #include "base/mac/scoped_nsautorelease_pool.h"
14 #include "base/message_loop/message_loop.h" 15 #include "base/message_loop/message_loop.h"
16 #include "base/stl_util.h"
15 #include "base/strings/stringize_macros.h" 17 #include "base/strings/stringize_macros.h"
16 #include "base/synchronization/waitable_event.h" 18 #include "base/synchronization/waitable_event.h"
17 #include "ui/gl/gl_context.h" 19 #include "ui/gl/gl_context.h"
18 #include "ui/gl/gl_implementation.h" 20 #include "ui/gl/gl_implementation.h"
19 #include "ui/gl/gl_surface.h" 21 #include "ui/gl/gl_surface.h"
20 #include "ui/gl/gl_surface_egl.h" 22 #include "ui/gl/gl_surface_egl.h"
21 #include "ui/gl/gl_surface_glx.h" 23 #include "ui/gl/gl_surface_glx.h"
22 24
23 #if defined(OS_WIN) 25 #if defined(OS_WIN)
24 #include <windows.h> 26 #include <windows.h>
(...skipping 28 matching lines...) Expand all
53 glDeleteShader(shader); 55 glDeleteShader(shader);
54 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); 56 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR);
55 } 57 }
56 58
57 namespace content { 59 namespace content {
58 60
59 RenderingHelperParams::RenderingHelperParams() {} 61 RenderingHelperParams::RenderingHelperParams() {}
60 62
61 RenderingHelperParams::~RenderingHelperParams() {} 63 RenderingHelperParams::~RenderingHelperParams() {}
62 64
65 VideoFrame::VideoFrame(uint32 texture_target,
66 uint32 texture_id,
67 const base::Closure& no_longer_needed_cb)
68 : texture_target_(texture_target),
69 texture_id_(texture_id),
70 no_longer_needed_cb_(no_longer_needed_cb) {
71 }
72
73 VideoFrame::~VideoFrame() {
74 if (!no_longer_needed_cb_.is_null())
Pawel Osciak 2014/08/14 04:48:23 I don't think we can allow this to be optional, be
Owen Lin 2014/08/14 09:20:41 Done.
75 base::ResetAndReturn(&no_longer_needed_cb_).Run();
76 }
77
63 // static 78 // static
64 bool RenderingHelper::InitializeOneOff() { 79 bool RenderingHelper::InitializeOneOff() {
65 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); 80 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
66 #if GL_VARIANT_GLX 81 #if GL_VARIANT_GLX
67 cmd_line->AppendSwitchASCII(switches::kUseGL, 82 cmd_line->AppendSwitchASCII(switches::kUseGL,
68 gfx::kGLImplementationDesktopName); 83 gfx::kGLImplementationDesktopName);
69 #else 84 #else
70 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName); 85 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName);
71 #endif 86 #endif
72 return gfx::GLSurface::InitializeOneOff(); 87 return gfx::GLSurface::InitializeOneOff();
73 } 88 }
74 89
75 RenderingHelper::RenderingHelper() { 90 RenderingHelper::RenderingHelper() {
76 window_ = gfx::kNullAcceleratedWidget; 91 window_ = gfx::kNullAcceleratedWidget;
77 Clear(); 92 Clear();
78 } 93 }
79 94
80 RenderingHelper::~RenderingHelper() { 95 RenderingHelper::~RenderingHelper() {
81 CHECK_EQ(clients_.size(), 0U) << "Must call UnInitialize before dtor."; 96 CHECK_EQ(clients_.size(), 0U) << "Must call UnInitialize before dtor.";
82 Clear(); 97 Clear();
83 } 98 }
84 99
85 void RenderingHelper::Initialize(const RenderingHelperParams& params, 100 void RenderingHelper::Initialize(const RenderingHelperParams& params,
86 base::WaitableEvent* done) { 101 base::WaitableEvent* done) {
87 // Use cients_.size() != 0 as a proxy for the class having already been 102 // Use clients_.size() != 0 as a proxy for the class having already been
88 // Initialize()'d, and UnInitialize() before continuing. 103 // Initialize()'d, and UnInitialize() before continuing.
89 if (clients_.size()) { 104 if (clients_.size()) {
90 base::WaitableEvent done(false, false); 105 base::WaitableEvent done(false, false);
91 UnInitialize(&done); 106 UnInitialize(&done);
92 done.Wait(); 107 done.Wait();
93 } 108 }
94 109
95 frame_duration_ = params.rendering_fps > 0 110 frame_duration_ = params.rendering_fps > 0
96 ? base::TimeDelta::FromSeconds(1) / params.rendering_fps 111 ? base::TimeDelta::FromSeconds(1) / params.rendering_fps
97 : base::TimeDelta(); 112 : base::TimeDelta();
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
146 #else 161 #else
147 #error unknown platform 162 #error unknown platform
148 #endif 163 #endif
149 CHECK(window_ != gfx::kNullAcceleratedWidget); 164 CHECK(window_ != gfx::kNullAcceleratedWidget);
150 165
151 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); 166 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_);
152 gl_context_ = gfx::GLContext::CreateGLContext( 167 gl_context_ = gfx::GLContext::CreateGLContext(
153 NULL, gl_surface_, gfx::PreferIntegratedGpu); 168 NULL, gl_surface_, gfx::PreferIntegratedGpu);
154 gl_context_->MakeCurrent(gl_surface_); 169 gl_context_->MakeCurrent(gl_surface_);
155 170
156 clients_ = params.clients; 171 CHECK_GT(params.window_sizes.size(), 0U);
157 CHECK_GT(clients_.size(), 0U); 172 clients_.resize(params.window_sizes.size());
Pawel Osciak 2014/08/14 04:48:22 This should go to LayoutRenderingAreas() maybe?
Owen Lin 2014/08/14 09:20:41 mmm... I would prefer keep it here. As the name su
Pawel Osciak 2014/08/15 05:45:15 Ok, my issue was that we use videos_.size and wind
158 LayoutRenderingAreas(); 173 LayoutRenderingAreas(params.window_sizes);
159 174
160 if (render_as_thumbnails_) { 175 if (render_as_thumbnails_) {
161 CHECK_EQ(clients_.size(), 1U); 176 CHECK_EQ(clients_.size(), 1U);
162 177
163 GLint max_texture_size; 178 GLint max_texture_size;
164 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); 179 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
165 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); 180 CHECK_GE(max_texture_size, params.thumbnails_page_size.width());
166 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); 181 CHECK_GE(max_texture_size, params.thumbnails_page_size.height());
167 182
168 thumbnails_fbo_size_ = params.thumbnails_page_size; 183 thumbnails_fbo_size_ = params.thumbnails_page_size;
(...skipping 194 matching lines...) Expand 10 before | Expand all | Expand 10 after
363 GLSetViewPort(area); 378 GLSetViewPort(area);
364 RenderTexture(texture_target, texture_id); 379 RenderTexture(texture_target, texture_id);
365 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); 380 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
366 381
367 // Need to flush the GL commands before we return the tnumbnail texture to 382 // Need to flush the GL commands before we return the tnumbnail texture to
368 // the decoder. 383 // the decoder.
369 glFlush(); 384 glFlush();
370 ++frame_count_; 385 ++frame_count_;
371 } 386 }
372 387
388 void RenderingHelper::QueueVideoFrame(size_t window_id,
389 scoped_ptr<VideoFrame> video_frame) {
390 RenderingClient* client = &clients_[window_id];
391
392 // Pop the front if it has been rendered.
393 if (client->last_frame_rendered && !client->pending_frames.empty()) {
394 delete client->pending_frames.front();
Pawel Osciak 2014/08/14 04:48:23 Please use container of scoped_refptrs and just po
Owen Lin 2014/08/14 09:20:40 Done
395 client->pending_frames.pop_front();
396 }
397
398 client->pending_frames.push_back(video_frame.release());
399 client->last_frame_rendered = false;
Pawel Osciak 2014/08/14 04:48:23 Technically this should go to the if clause?
Owen Lin 2014/08/14 09:20:41 Yes, the code is modified.
400 }
401
402 void RenderingHelper::ClearVideoFrames(size_t window_id) {
403 STLDeleteElements(&clients_[window_id].pending_frames);
Pawel Osciak 2014/08/14 04:48:23 client->last_frame_rendered = false just in case?
Owen Lin 2014/08/14 09:20:40 Good catch. Thanks.
404 }
405
373 void RenderingHelper::RenderTexture(uint32 texture_target, uint32 texture_id) { 406 void RenderingHelper::RenderTexture(uint32 texture_target, uint32 texture_id) {
374 // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler 407 // The ExternalOES sampler is bound to GL_TEXTURE1 and the Texture2D sampler
375 // is bound to GL_TEXTURE0. 408 // is bound to GL_TEXTURE0.
376 if (texture_target == GL_TEXTURE_2D) { 409 if (texture_target == GL_TEXTURE_2D) {
377 glActiveTexture(GL_TEXTURE0 + 0); 410 glActiveTexture(GL_TEXTURE0 + 0);
378 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) { 411 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) {
379 glActiveTexture(GL_TEXTURE0 + 1); 412 glActiveTexture(GL_TEXTURE0 + 1);
380 } 413 }
381 glBindTexture(texture_target, texture_id); 414 glBindTexture(texture_target, texture_id);
382 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 415 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
457 done->Signal(); 490 done->Signal();
458 } 491 }
459 492
460 void RenderingHelper::RenderContent() { 493 void RenderingHelper::RenderContent() {
461 CHECK_EQ(base::MessageLoop::current(), message_loop_); 494 CHECK_EQ(base::MessageLoop::current(), message_loop_);
462 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); 495 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1);
463 496
464 if (render_as_thumbnails_) { 497 if (render_as_thumbnails_) {
465 // In render_as_thumbnails_ mode, we render the FBO content on the 498 // In render_as_thumbnails_ mode, we render the FBO content on the
466 // screen instead of the decoded textures. 499 // screen instead of the decoded textures.
467 GLSetViewPort(render_areas_[0]); 500 GLSetViewPort(clients_[0].render_area);
468 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_); 501 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_);
469 } else { 502 gl_surface_->SwapBuffers();
470 for (size_t i = 0; i < clients_.size(); ++i) { 503 return;
471 if (clients_[i]) { 504 }
472 GLSetViewPort(render_areas_[i]); 505
473 clients_[i]->RenderContent(this); 506 for (size_t i = 0; i < clients_.size(); ++i) {
474 } 507 RenderingClient* client = &clients_[i];
475 } 508 if (client->pending_frames.empty())
509 continue;
510 VideoFrame* frame = client->pending_frames.front();
511 GLSetViewPort(client->render_area);
512 RenderTexture(frame->texture_target(), frame->texture_id());
476 } 513 }
477 514
478 gl_surface_->SwapBuffers(); 515 gl_surface_->SwapBuffers();
516
517 // Releases the rendered frame after SwapBuffers() if it is not the last one.
Pawel Osciak 2014/08/14 04:48:22 Instead of this, just check if client->pending_fra
Owen Lin 2014/08/14 09:20:41 Done. I was avoid using RefCounted object since t
518 for (size_t i = 0; i < clients_.size(); ++i) {
519 RenderingClient* client = &clients_[i];
520 if (client->pending_frames.size() > 1) {
521 delete client->pending_frames.front();
522 client->pending_frames.pop_front();
523 client->last_frame_rendered = false;
524 continue;
525 }
526 client->last_frame_rendered = true;
527 }
479 } 528 }
480 529
481 // Helper function for the LayoutRenderingAreas(). The |lengths| are the 530 // Helper function for the LayoutRenderingAreas(). The |lengths| are the
482 // heights(widths) of the rows(columns). It scales the elements in 531 // heights(widths) of the rows(columns). It scales the elements in
483 // |lengths| proportionally so that the sum of them equal to |total_length|. 532 // |lengths| proportionally so that the sum of them equal to |total_length|.
484 // It also outputs the coordinates of the rows(columns) to |offsets|. 533 // It also outputs the coordinates of the rows(columns) to |offsets|.
485 static void ScaleAndCalculateOffsets(std::vector<int>* lengths, 534 static void ScaleAndCalculateOffsets(std::vector<int>* lengths,
486 std::vector<int>* offsets, 535 std::vector<int>* offsets,
487 int total_length) { 536 int total_length) {
488 int sum = std::accumulate(lengths->begin(), lengths->end(), 0); 537 int sum = std::accumulate(lengths->begin(), lengths->end(), 0);
489 for (size_t i = 0; i < lengths->size(); ++i) { 538 for (size_t i = 0; i < lengths->size(); ++i) {
490 lengths->at(i) = lengths->at(i) * total_length / sum; 539 lengths->at(i) = lengths->at(i) * total_length / sum;
491 offsets->at(i) = (i == 0) ? 0 : offsets->at(i - 1) + lengths->at(i - 1); 540 offsets->at(i) = (i == 0) ? 0 : offsets->at(i - 1) + lengths->at(i - 1);
492 } 541 }
493 } 542 }
494 543
495 void RenderingHelper::LayoutRenderingAreas() { 544 void RenderingHelper::LayoutRenderingAreas(
545 const std::vector<gfx::Size>& window_sizes) {
496 // Find the number of colums and rows. 546 // Find the number of colums and rows.
497 // The smallest n * n or n * (n + 1) > number of clients. 547 // The smallest n * n or n * (n + 1) > number of clients.
498 size_t cols = sqrt(clients_.size() - 1) + 1; 548 size_t cols = sqrt(clients_.size() - 1) + 1;
499 size_t rows = (clients_.size() + cols - 1) / cols; 549 size_t rows = (clients_.size() + cols - 1) / cols;
500 550
501 // Find the widths and heights of the grid. 551 // Find the widths and heights of the grid.
502 std::vector<int> widths(cols); 552 std::vector<int> widths(cols);
503 std::vector<int> heights(rows); 553 std::vector<int> heights(rows);
504 std::vector<int> offset_x(cols); 554 std::vector<int> offset_x(cols);
505 std::vector<int> offset_y(rows); 555 std::vector<int> offset_y(rows);
506 556
507 for (size_t i = 0; i < clients_.size(); ++i) { 557 for (size_t i = 0; i < window_sizes.size(); ++i) {
508 const gfx::Size& window_size = clients_[i]->GetWindowSize(); 558 const gfx::Size& size = window_sizes[i];
509 widths[i % cols] = std::max(widths[i % cols], window_size.width()); 559 widths[i % cols] = std::max(widths[i % cols], size.width());
510 heights[i / cols] = std::max(heights[i / cols], window_size.height()); 560 heights[i / cols] = std::max(heights[i / cols], size.height());
511 } 561 }
512 562
513 ScaleAndCalculateOffsets(&widths, &offset_x, screen_size_.width()); 563 ScaleAndCalculateOffsets(&widths, &offset_x, screen_size_.width());
514 ScaleAndCalculateOffsets(&heights, &offset_y, screen_size_.height()); 564 ScaleAndCalculateOffsets(&heights, &offset_y, screen_size_.height());
515 565
516 // Put each render_area_ in the center of each cell. 566 // Put each render_area_ in the center of each cell.
517 render_areas_.clear(); 567 for (size_t i = 0; i < window_sizes.size(); ++i) {
518 for (size_t i = 0; i < clients_.size(); ++i) { 568 const gfx::Size& size = window_sizes[i];
519 const gfx::Size& window_size = clients_[i]->GetWindowSize();
520 float scale = 569 float scale =
521 std::min(static_cast<float>(widths[i % cols]) / window_size.width(), 570 std::min(static_cast<float>(widths[i % cols]) / size.width(),
522 static_cast<float>(heights[i / cols]) / window_size.height()); 571 static_cast<float>(heights[i / cols]) / size.height());
523 572
524 // Don't scale up the texture. 573 // Don't scale up the texture.
525 scale = std::min(1.0f, scale); 574 scale = std::min(1.0f, scale);
526 575
527 size_t w = scale * window_size.width(); 576 size_t w = scale * size.width();
528 size_t h = scale * window_size.height(); 577 size_t h = scale * size.height();
529 size_t x = offset_x[i % cols] + (widths[i % cols] - w) / 2; 578 size_t x = offset_x[i % cols] + (widths[i % cols] - w) / 2;
530 size_t y = offset_y[i / cols] + (heights[i / cols] - h) / 2; 579 size_t y = offset_y[i / cols] + (heights[i / cols] - h) / 2;
531 render_areas_.push_back(gfx::Rect(x, y, w, h)); 580 clients_[i].render_area = gfx::Rect(x, y, w, h);
532 } 581 }
533 } 582 }
534 } // namespace content 583 } // namespace content
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