Chromium Code Reviews| Index: src/gpu/GrSWMaskHelper.h |
| diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h |
| index ccd2df865e420038d056af10d254c5cfabdf4902..f5258f57791b380e040248e412d7a5fa979b58ea 100644 |
| --- a/src/gpu/GrSWMaskHelper.h |
| +++ b/src/gpu/GrSWMaskHelper.h |
| @@ -49,8 +49,9 @@ public: |
| // set up the internal state in preparation for draws. Since many masks |
| // may be accumulated in the helper during creation, "resultBounds" |
| // allows the caller to specify the region of interest - to limit the |
|
robertphillips
2014/08/13 14:03:17
Would forceBitmap be better named allowCompression
krajcevski
2014/08/13 15:16:34
Yea, that way the logic will be clearer without do
|
| - // amount of work. |
| - bool init(const SkIRect& resultBounds, const SkMatrix* matrix); |
| + // amount of work. forceBitmap should be set to true if you plan on using |
| + // your own texture to draw into, and not a scratch texture via getTexture(). |
| + bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool forceBitmap = false); |
| // Draw a single rect into the accumulation bitmap using the specified op |
| void draw(const SkRect& rect, SkRegion::Op op, |