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Unified Diff: cc/trees/layer_tree_host_impl_unittest.cc

Issue 461083002: Force a commit at the end of the top controls animation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: SetNeedsAnimate while animation active Created 6 years, 4 months ago
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Index: cc/trees/layer_tree_host_impl_unittest.cc
diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc
index 92166b9228e33a0e568542e6d81255a70c661711..9598c9a1fb60d8eccbc4d750115bf65e0420f5e3 100644
--- a/cc/trees/layer_tree_host_impl_unittest.cc
+++ b/cc/trees/layer_tree_host_impl_unittest.cc
@@ -6518,6 +6518,126 @@ TEST_F(LayerTreeHostImplWithTopControlsTest, ScrollHandledByTopControls) {
host_impl_->ScrollEnd();
}
+TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationAtOrigin) {
+ LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
+ host_impl_->SetViewportSize(gfx::Size(100, 200));
+ DrawFrame();
+
+ EXPECT_EQ(InputHandler::ScrollStarted,
+ host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
+ EXPECT_EQ(0, host_impl_->top_controls_manager()->controls_top_offset());
+ EXPECT_EQ(gfx::Vector2dF().ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ // Scroll the top controls partially.
+ const float residue = 35;
+ float offset = top_controls_height_ - residue;
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)));
+ EXPECT_EQ(-offset, host_impl_->top_controls_manager()->controls_top_offset());
+ EXPECT_EQ(gfx::Vector2dF().ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ did_request_redraw_ = false;
+ did_request_animate_ = false;
+ did_request_commit_ = false;
+
+ // End the scroll while the controls are still offset from their limit.
+ host_impl_->ScrollEnd();
+ ASSERT_TRUE(host_impl_->top_controls_manager()->animation());
+ EXPECT_TRUE(did_request_animate_);
+ EXPECT_TRUE(did_request_redraw_);
+ EXPECT_FALSE(did_request_commit_);
+
+ // The top controls should properly animate until finished, despite the scroll
+ // offset being at the origin.
+ base::TimeTicks animation_time = gfx::FrameTime::Now();
+ while (did_request_animate_) {
+ did_request_redraw_ = false;
+ did_request_animate_ = false;
+ did_request_commit_ = false;
+
+ float old_offset =
+ host_impl_->top_controls_manager()->controls_top_offset();
+
+ animation_time += base::TimeDelta::FromMilliseconds(5);
+ host_impl_->Animate(animation_time);
+ EXPECT_EQ(gfx::Vector2dF().ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ float new_offset =
+ host_impl_->top_controls_manager()->controls_top_offset();
+
+ // No commit is needed as the controls are animating the content offset,
+ // not the scroll offset.
+ EXPECT_FALSE(did_request_commit_);
+
+ if (new_offset != old_offset)
+ EXPECT_TRUE(did_request_redraw_);
+
+ if (new_offset != 0) {
+ EXPECT_TRUE(host_impl_->top_controls_manager()->animation());
+ EXPECT_TRUE(did_request_animate_);
+ }
+ }
+ EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
+}
+
+TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationAfterScroll) {
+ LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
+ host_impl_->SetViewportSize(gfx::Size(100, 100));
+ float initial_scroll_offset = 50;
+ scroll_layer->SetScrollOffset(gfx::Vector2d(0, initial_scroll_offset));
+ DrawFrame();
+
+ EXPECT_EQ(InputHandler::ScrollStarted,
+ host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
+ EXPECT_EQ(0, host_impl_->top_controls_manager()->controls_top_offset());
+ EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ // Scroll the top controls partially.
+ const float residue = 15;
+ float offset = top_controls_height_ - residue;
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)));
+ EXPECT_EQ(-offset, host_impl_->top_controls_manager()->controls_top_offset());
+ EXPECT_EQ(gfx::Vector2dF(0, initial_scroll_offset).ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ did_request_redraw_ = false;
+ did_request_animate_ = false;
+ did_request_commit_ = false;
+
+ // End the scroll while the controls are still offset from the limit.
+ host_impl_->ScrollEnd();
+ ASSERT_TRUE(host_impl_->top_controls_manager()->animation());
+ EXPECT_TRUE(did_request_animate_);
+ EXPECT_TRUE(did_request_redraw_);
+ EXPECT_FALSE(did_request_commit_);
+
+ // Animate the top controls to the limit.
+ base::TimeTicks animation_time = gfx::FrameTime::Now();
+ while (did_request_animate_) {
+ did_request_redraw_ = false;
+ did_request_animate_ = false;
+ did_request_commit_ = false;
+
+ float old_offset =
+ host_impl_->top_controls_manager()->controls_top_offset();
+
+ animation_time += base::TimeDelta::FromMilliseconds(5);
+ host_impl_->Animate(animation_time);
+
+ float new_offset =
+ host_impl_->top_controls_manager()->controls_top_offset();
+
+ if (new_offset != old_offset) {
+ EXPECT_TRUE(did_request_redraw_);
+ EXPECT_TRUE(did_request_commit_);
+ }
+ }
+ EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
+}
+
class LayerTreeHostImplVirtualViewportTest : public LayerTreeHostImplTest {
public:
void SetupVirtualViewportLayers(const gfx::Size& content_size,
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