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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ |
6 #define V8_COMPILER_NODE_PROPERTIES_H_ | 6 #define V8_COMPILER_NODE_PROPERTIES_H_ |
7 | 7 |
8 #include "src/v8.h" | 8 #include "src/compiler/node.h" |
9 | |
10 #include "src/types.h" | 9 #include "src/types.h" |
11 | 10 |
12 namespace v8 { | 11 namespace v8 { |
13 namespace internal { | 12 namespace internal { |
14 namespace compiler { | 13 namespace compiler { |
15 | 14 |
16 class Node; | |
17 class Operator; | 15 class Operator; |
18 | 16 |
19 // A facade that simplifies access to the different kinds of inputs to a node. | 17 // A facade that simplifies access to the different kinds of inputs to a node. |
20 class NodeProperties { | 18 class NodeProperties { |
21 public: | 19 public: |
22 static inline Node* GetValueInput(Node* node, int index); | 20 static inline Node* GetValueInput(Node* node, int index); |
23 static inline Node* GetContextInput(Node* node); | 21 static inline Node* GetContextInput(Node* node); |
24 static inline Node* GetEffectInput(Node* node, int index = 0); | 22 static inline Node* GetEffectInput(Node* node, int index = 0); |
25 static inline Node* GetControlInput(Node* node, int index = 0); | 23 static inline Node* GetControlInput(Node* node, int index = 0); |
26 | 24 |
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43 static inline int FirstValueIndex(Node* node); | 41 static inline int FirstValueIndex(Node* node); |
44 static inline int FirstEffectIndex(Node* node); | 42 static inline int FirstEffectIndex(Node* node); |
45 static inline int FirstControlIndex(Node* node); | 43 static inline int FirstControlIndex(Node* node); |
46 static inline int PastValueIndex(Node* node); | 44 static inline int PastValueIndex(Node* node); |
47 static inline int PastContextIndex(Node* node); | 45 static inline int PastContextIndex(Node* node); |
48 static inline int PastEffectIndex(Node* node); | 46 static inline int PastEffectIndex(Node* node); |
49 static inline int PastControlIndex(Node* node); | 47 static inline int PastControlIndex(Node* node); |
50 | 48 |
51 static inline bool IsInputRange(Node::Edge edge, int first, int count); | 49 static inline bool IsInputRange(Node::Edge edge, int first, int count); |
52 }; | 50 }; |
53 } | 51 |
54 } | 52 } // namespace compiler |
55 } // namespace v8::internal::compiler | 53 } // namespace internal |
| 54 } // namespace v8 |
56 | 55 |
57 #endif // V8_COMPILER_NODE_PROPERTIES_H_ | 56 #endif // V8_COMPILER_NODE_PROPERTIES_H_ |
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