Index: src/utils/SkTextureCompressor_Blitter.h |
diff --git a/src/utils/SkTextureCompressor_Blitter.h b/src/utils/SkTextureCompressor_Blitter.h |
index 3bf10491b6dc608d18ceae3ef0306d266562f5c6..beffbfca52e6c2e9bb24e923426e2664a9b194ff 100644 |
--- a/src/utils/SkTextureCompressor_Blitter.h |
+++ b/src/utils/SkTextureCompressor_Blitter.h |
@@ -27,7 +27,10 @@ namespace SkTextureCompressor { |
// the standard blitAntiH. As a result, we can just call blitAntiH with a faux RLE |
// of full alpha values, and then check in our flush() call that we don't run off the |
// edge of the buffer. This is why we do not need this flag to be turned on. |
-#define PEDANTIC_BLIT_RECT 1 |
+// |
+// NOTE: This code is unfinished, but is inteded as a starting point if an when |
+// bugs are introduced from the existing code. |
+#define PEDANTIC_BLIT_RECT 0 |
// This class implements a blitter that blits directly into a buffer that will |
// be used as an compressed alpha texture. We compute this buffer by |