| Index: src/utils/SkTextureCompressor_Blitter.h
|
| diff --git a/src/utils/SkTextureCompressor_Blitter.h b/src/utils/SkTextureCompressor_Blitter.h
|
| index 3bf10491b6dc608d18ceae3ef0306d266562f5c6..beffbfca52e6c2e9bb24e923426e2664a9b194ff 100644
|
| --- a/src/utils/SkTextureCompressor_Blitter.h
|
| +++ b/src/utils/SkTextureCompressor_Blitter.h
|
| @@ -27,7 +27,10 @@ namespace SkTextureCompressor {
|
| // the standard blitAntiH. As a result, we can just call blitAntiH with a faux RLE
|
| // of full alpha values, and then check in our flush() call that we don't run off the
|
| // edge of the buffer. This is why we do not need this flag to be turned on.
|
| -#define PEDANTIC_BLIT_RECT 1
|
| +//
|
| +// NOTE: This code is unfinished, but is inteded as a starting point if an when
|
| +// bugs are introduced from the existing code.
|
| +#define PEDANTIC_BLIT_RECT 0
|
|
|
| // This class implements a blitter that blits directly into a buffer that will
|
| // be used as an compressed alpha texture. We compute this buffer by
|
|
|