Index: src/gpu/gl/GrGpuGL.cpp |
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp |
index ed8279d865a27424a4ea5a810a5cbd79e61feb2f..7131cfa1ebbf6afd8e46b32a8f0651fa85d9407f 100644 |
--- a/src/gpu/gl/GrGpuGL.cpp |
+++ b/src/gpu/gl/GrGpuGL.cpp |
@@ -578,7 +578,7 @@ bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc, |
size_t trimRowBytes = width * bpp; |
// in case we need a temporary, trimmed copy of the src pixels |
- SkAutoSMalloc<128 * 128> tempStorage; |
+ GrAutoMalloc<128 * 128> tempStorage; |
// We currently lazily create MIPMAPs when the we see a draw with |
// GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the |
@@ -1666,7 +1666,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target, |
// determine if GL can read using the passed rowBytes or if we need |
// a scratch buffer. |
- SkAutoSMalloc<32 * sizeof(GrColor)> scratch; |
+ GrAutoMalloc<32 * sizeof(GrColor)> scratch; |
if (rowBytes != tightRowBytes) { |
if (this->glCaps().packRowLengthSupport()) { |
SkASSERT(!(rowBytes % sizeof(GrColor))); |