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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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225 #endif | 225 #endif |
226 | 226 |
227 /** | 227 /** |
228 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected | 228 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected |
229 * as a path renderer. GrStrokePathRenderer is currently an experimental path re nderer. | 229 * as a path renderer. GrStrokePathRenderer is currently an experimental path re nderer. |
230 */ | 230 */ |
231 #if !defined(GR_STROKE_PATH_RENDERING) | 231 #if !defined(GR_STROKE_PATH_RENDERING) |
232 #define GR_STROKE_PATH_RENDERING 0 | 232 #define GR_STROKE_PATH_RENDERING 0 |
233 #endif | 233 #endif |
234 | 234 |
235 /** | |
236 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat ed | |
237 * in the GPU backend are always allocated on the heap or are allowed to be | |
238 * allocated on the stack for smaller memory requests. | |
239 */ | |
240 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) | |
241 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 | |
bsalomon
2014/08/12 13:43:53
Can you clarify that this is for buffers that will
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235 #endif | 242 #endif |
243 | |
244 #endif | |
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