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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" |
| 6 | 6 |
| 7 #include "content/shell/renderer/test_runner/TestInterfaces.h" | |
| 8 #include "content/shell/renderer/test_runner/WebTestDelegate.h" | 7 #include "content/shell/renderer/test_runner/WebTestDelegate.h" |
| 9 #include "gin/arguments.h" | 8 #include "gin/arguments.h" |
| 10 #include "gin/handle.h" | 9 #include "gin/handle.h" |
| 11 #include "gin/object_template_builder.h" | 10 #include "gin/object_template_builder.h" |
| 12 #include "gin/wrappable.h" | 11 #include "gin/wrappable.h" |
| 13 #include "third_party/WebKit/public/platform/WebGamepadListener.h" | 12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" |
| 14 #include "third_party/WebKit/public/web/WebFrame.h" | 13 #include "third_party/WebKit/public/web/WebFrame.h" |
| 15 #include "third_party/WebKit/public/web/WebKit.h" | 14 #include "third_party/WebKit/public/web/WebKit.h" |
| 16 #include "v8/include/v8.h" | 15 #include "v8/include/v8.h" |
| 17 | 16 |
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| 238 | 237 |
| 239 void GamepadController::SetAxisData(int index, int axis, double data) { | 238 void GamepadController::SetAxisData(int index, int axis, double data) { |
| 240 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 239 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 241 return; | 240 return; |
| 242 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 241 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) |
| 243 return; | 242 return; |
| 244 gamepads_.items[index].axes[axis] = data; | 243 gamepads_.items[index].axes[axis] = data; |
| 245 } | 244 } |
| 246 | 245 |
| 247 } // namespace content | 246 } // namespace content |
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