Index: ui/events/gestures/gesture_recognizer_impl.cc |
diff --git a/ui/events/gestures/gesture_recognizer_impl.cc b/ui/events/gestures/gesture_recognizer_impl.cc |
index 099d29f0112973af828b491cf255fe71110afd45..cfc3720d6c2483a31a110a6a5b9c403d4196d5d2 100644 |
--- a/ui/events/gestures/gesture_recognizer_impl.cc |
+++ b/ui/events/gestures/gesture_recognizer_impl.cc |
@@ -16,9 +16,7 @@ |
#include "ui/events/event_switches.h" |
#include "ui/events/event_utils.h" |
#include "ui/events/gestures/gesture_configuration.h" |
-#include "ui/events/gestures/gesture_sequence.h" |
#include "ui/events/gestures/gesture_types.h" |
-#include "ui/events/gestures/unified_gesture_detector_enabled.h" |
namespace ui { |
@@ -70,11 +68,9 @@ GestureProviderAura* CreateGestureProvider(GestureProviderAuraClient* client) { |
// GestureRecognizerImpl, public: |
GestureRecognizerImpl::GestureRecognizerImpl() { |
- use_unified_gesture_detector_ = IsUnifiedGestureDetectorEnabled(); |
} |
GestureRecognizerImpl::~GestureRecognizerImpl() { |
- STLDeleteValues(&consumer_sequence_); |
STLDeleteValues(&consumer_gesture_provider_); |
} |
@@ -98,62 +94,34 @@ GestureConsumer* GestureRecognizerImpl::GetTargetForLocation( |
const int max_distance = |
GestureConfiguration::max_separation_for_gesture_touches_in_pixels(); |
- if (!use_unified_gesture_detector_) { |
- const GesturePoint* closest_point = NULL; |
- int64 closest_distance_squared = 0; |
- std::map<GestureConsumer*, GestureSequence*>::iterator i; |
- for (i = consumer_sequence_.begin(); i != consumer_sequence_.end(); ++i) { |
- const GesturePoint* points = i->second->points(); |
- for (int j = 0; j < GestureSequence::kMaxGesturePoints; ++j) { |
- if (!points[j].in_use() || |
- source_device_id != points[j].source_device_id()) { |
- continue; |
- } |
- gfx::Vector2dF delta = points[j].last_touch_position() - location; |
- // Relative distance is all we need here, so LengthSquared() is |
- // appropriate, and cheaper than Length(). |
- int64 distance_squared = delta.LengthSquared(); |
- if (!closest_point || distance_squared < closest_distance_squared) { |
- closest_point = &points[j]; |
- closest_distance_squared = distance_squared; |
- } |
+ gfx::PointF closest_point; |
+ int closest_touch_id; |
+ float closest_distance_squared = std::numeric_limits<float>::infinity(); |
+ |
+ std::map<GestureConsumer*, GestureProviderAura*>::iterator i; |
+ for (i = consumer_gesture_provider_.begin(); |
+ i != consumer_gesture_provider_.end(); |
+ ++i) { |
+ const MotionEventAura& pointer_state = i->second->pointer_state(); |
+ for (size_t j = 0; j < pointer_state.GetPointerCount(); ++j) { |
+ if (source_device_id != pointer_state.GetSourceDeviceId(j)) |
+ continue; |
+ gfx::PointF point(pointer_state.GetX(j), pointer_state.GetY(j)); |
+ // Relative distance is all we need here, so LengthSquared() is |
+ // appropriate, and cheaper than Length(). |
+ float distance_squared = (point - location).LengthSquared(); |
+ if (distance_squared < closest_distance_squared) { |
+ closest_point = point; |
+ closest_touch_id = pointer_state.GetPointerId(j); |
+ closest_distance_squared = distance_squared; |
} |
} |
- |
- if (closest_distance_squared < max_distance * max_distance && closest_point) |
- return touch_id_target_[closest_point->touch_id()]; |
- else |
- return NULL; |
- } else { |
- gfx::PointF closest_point; |
- int closest_touch_id; |
- float closest_distance_squared = std::numeric_limits<float>::infinity(); |
- |
- std::map<GestureConsumer*, GestureProviderAura*>::iterator i; |
- for (i = consumer_gesture_provider_.begin(); |
- i != consumer_gesture_provider_.end(); |
- ++i) { |
- const MotionEventAura& pointer_state = i->second->pointer_state(); |
- for (size_t j = 0; j < pointer_state.GetPointerCount(); ++j) { |
- if (source_device_id != pointer_state.GetSourceDeviceId(j)) |
- continue; |
- gfx::PointF point(pointer_state.GetX(j), pointer_state.GetY(j)); |
- // Relative distance is all we need here, so LengthSquared() is |
- // appropriate, and cheaper than Length(). |
- float distance_squared = (point - location).LengthSquared(); |
- if (distance_squared < closest_distance_squared) { |
- closest_point = point; |
- closest_touch_id = pointer_state.GetPointerId(j); |
- closest_distance_squared = distance_squared; |
- } |
- } |
- } |
- |
- if (closest_distance_squared < max_distance * max_distance) |
- return touch_id_target_[closest_touch_id]; |
- else |
- return NULL; |
} |
+ |
+ if (closest_distance_squared < max_distance * max_distance) |
+ return touch_id_target_[closest_touch_id]; |
+ else |
+ return NULL; |
sadrul
2014/08/21 18:30:52
Remove else. (or 'return <> ? <> : <>;')
tdresser
2014/08/21 20:27:35
Done.
|
} |
void GestureRecognizerImpl::TransferEventsTo(GestureConsumer* current_consumer, |
@@ -183,30 +151,20 @@ void GestureRecognizerImpl::TransferEventsTo(GestureConsumer* current_consumer, |
&touch_id_target_); |
TransferTouchIdToConsumerMap(current_consumer, new_consumer, |
&touch_id_target_for_gestures_); |
- if (!use_unified_gesture_detector_) |
- TransferConsumer(current_consumer, new_consumer, &consumer_sequence_); |
- else |
- TransferConsumer( |
- current_consumer, new_consumer, &consumer_gesture_provider_); |
+ TransferConsumer( |
+ current_consumer, new_consumer, &consumer_gesture_provider_); |
} |
} |
bool GestureRecognizerImpl::GetLastTouchPointForTarget( |
GestureConsumer* consumer, |
gfx::PointF* point) { |
- if (!use_unified_gesture_detector_) { |
- if (consumer_sequence_.count(consumer) == 0) |
- return false; |
- *point = consumer_sequence_[consumer]->last_touch_location(); |
- return true; |
- } else { |
if (consumer_gesture_provider_.count(consumer) == 0) |
return false; |
const MotionEvent& pointer_state = |
consumer_gesture_provider_[consumer]->pointer_state(); |
*point = gfx::PointF(pointer_state.GetX(), pointer_state.GetY()); |
return true; |
- } |
} |
bool GestureRecognizerImpl::CancelActiveTouches(GestureConsumer* consumer) { |
@@ -222,26 +180,8 @@ bool GestureRecognizerImpl::CancelActiveTouches(GestureConsumer* consumer) { |
} |
//////////////////////////////////////////////////////////////////////////////// |
-// GestureRecognizerImpl, protected: |
- |
-GestureSequence* GestureRecognizerImpl::CreateSequence( |
- GestureSequenceDelegate* delegate) { |
- return new GestureSequence(delegate); |
-} |
- |
-//////////////////////////////////////////////////////////////////////////////// |
// GestureRecognizerImpl, private: |
-GestureSequence* GestureRecognizerImpl::GetGestureSequenceForConsumer( |
- GestureConsumer* consumer) { |
- GestureSequence* gesture_sequence = consumer_sequence_[consumer]; |
- if (!gesture_sequence) { |
- gesture_sequence = CreateSequence(this); |
- consumer_sequence_[consumer] = gesture_sequence; |
- } |
- return gesture_sequence; |
-} |
- |
GestureProviderAura* GestureRecognizerImpl::GetGestureProviderForConsumer( |
GestureConsumer* consumer) { |
GestureProviderAura* gesture_provider = consumer_gesture_provider_[consumer]; |
@@ -293,11 +233,6 @@ bool GestureRecognizerImpl::ProcessTouchEventPreDispatch( |
GestureConsumer* consumer) { |
SetupTargets(event, consumer); |
- // If we aren't using the unified GR, we definitely want to dispatch the |
- // event. |
- if (!ui::IsUnifiedGestureDetectorEnabled()) |
- return true; |
- |
if (event.result() & ER_CONSUMED) |
return false; |
@@ -311,50 +246,32 @@ GestureRecognizerImpl::ProcessTouchEventPostDispatch( |
const TouchEvent& event, |
ui::EventResult result, |
GestureConsumer* consumer) { |
- if (ui::IsUnifiedGestureDetectorEnabled()) { |
- GestureProviderAura* gesture_provider = |
- GetGestureProviderForConsumer(consumer); |
- gesture_provider->OnTouchEventAck(result != ER_UNHANDLED); |
- return gesture_provider->GetAndResetPendingGestures(); |
- } else { |
- GestureSequence* gesture_sequence = GetGestureSequenceForConsumer(consumer); |
- return gesture_sequence->ProcessTouchEventForGesture(event, result); |
- } |
+ GestureProviderAura* gesture_provider = |
+ GetGestureProviderForConsumer(consumer); |
+ gesture_provider->OnTouchEventAck(result != ER_UNHANDLED); |
+ return gesture_provider->GetAndResetPendingGestures(); |
} |
GestureRecognizer::Gestures* GestureRecognizerImpl::ProcessTouchEventOnAsyncAck( |
const TouchEvent& event, |
ui::EventResult result, |
GestureConsumer* consumer) { |
- if (ui::IsUnifiedGestureDetectorEnabled()) { |
- if (result & ui::ER_CONSUMED) |
- return NULL; |
- GestureProviderAura* gesture_provider = |
- GetGestureProviderForConsumer(consumer); |
- gesture_provider->OnTouchEventAck(result != ER_UNHANDLED); |
- return gesture_provider->GetAndResetPendingGestures(); |
- } else { |
- GestureSequence* gesture_sequence = GetGestureSequenceForConsumer(consumer); |
- return gesture_sequence->ProcessTouchEventForGesture(event, result); |
- } |
+ if (result & ui::ER_CONSUMED) |
+ return NULL; |
+ GestureProviderAura* gesture_provider = |
+ GetGestureProviderForConsumer(consumer); |
+ gesture_provider->OnTouchEventAck(result != ER_UNHANDLED); |
+ return gesture_provider->GetAndResetPendingGestures(); |
} |
bool GestureRecognizerImpl::CleanupStateForConsumer( |
GestureConsumer* consumer) { |
bool state_cleaned_up = false; |
- if (!use_unified_gesture_detector_) { |
- if (consumer_sequence_.count(consumer)) { |
- state_cleaned_up = true; |
- delete consumer_sequence_[consumer]; |
- consumer_sequence_.erase(consumer); |
- } |
- } else { |
- if (consumer_gesture_provider_.count(consumer)) { |
- state_cleaned_up = true; |
- delete consumer_gesture_provider_[consumer]; |
- consumer_gesture_provider_.erase(consumer); |
- } |
+ if (consumer_gesture_provider_.count(consumer)) { |
+ state_cleaned_up = true; |
+ delete consumer_gesture_provider_[consumer]; |
+ consumer_gesture_provider_.erase(consumer); |
} |
state_cleaned_up |= RemoveConsumerFromMap(consumer, &touch_id_target_); |
@@ -375,10 +292,6 @@ void GestureRecognizerImpl::RemoveGestureEventHelper( |
helpers_.erase(it); |
} |
-void GestureRecognizerImpl::DispatchPostponedGestureEvent(GestureEvent* event) { |
- DispatchGestureEvent(event); |
-} |
- |
void GestureRecognizerImpl::OnGestureEvent(GestureEvent* event) { |
DispatchGestureEvent(event); |
} |