| Index: content/renderer/render_thread_impl.cc
|
| diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc
|
| index ff598a07ed9cfcfc6c38b2bbf9978cb950ae2f8a..e652d229f3a8dafb4e6b58e018370886ba4de931 100644
|
| --- a/content/renderer/render_thread_impl.cc
|
| +++ b/content/renderer/render_thread_impl.cc
|
| @@ -15,7 +15,6 @@
|
| #include "base/lazy_instance.h"
|
| #include "base/logging.h"
|
| #include "base/memory/discardable_memory.h"
|
| -#include "base/memory/discardable_memory_emulated.h"
|
| #include "base/memory/shared_memory.h"
|
| #include "base/metrics/field_trial.h"
|
| #include "base/metrics/histogram.h"
|
| @@ -179,9 +178,6 @@
|
| // allocation that exceeds this limit.
|
| const size_t kImageCacheSingleAllocationByteLimit = 64 * 1024 * 1024;
|
|
|
| -const size_t kEmulatedDiscardableMemoryBytesToKeepWhenWidgetsHidden =
|
| - 4 * 1024 * 1024;
|
| -
|
| // Keep the global RenderThreadImpl in a TLS slot so it is impossible to access
|
| // incorrectly from the wrong thread.
|
| base::LazyInstance<base::ThreadLocalPointer<RenderThreadImpl> >
|
| @@ -537,6 +533,10 @@
|
| }
|
|
|
| base::DiscardableMemory::SetPreferredType(type);
|
| +
|
| + // Allow discardable memory implementations to register memory pressure
|
| + // listeners.
|
| + base::DiscardableMemory::RegisterMemoryPressureListeners();
|
|
|
| // AllocateGpuMemoryBuffer must be used exclusively on one thread but
|
| // it doesn't have to be the same thread RenderThreadImpl is created on.
|
| @@ -1609,12 +1609,6 @@
|
| hidden_widget_count_++;
|
|
|
| if (widget_count_ && hidden_widget_count_ == widget_count_) {
|
| - // TODO(reveman): Remove this when we have a better mechanism to prevent
|
| - // total discardable memory used by all renderers from growing too large.
|
| - base::internal::DiscardableMemoryEmulated::
|
| - ReduceMemoryUsageUntilWithinLimit(
|
| - kEmulatedDiscardableMemoryBytesToKeepWhenWidgetsHidden);
|
| -
|
| if (GetContentClient()->renderer()->RunIdleHandlerWhenWidgetsHidden())
|
| ScheduleIdleHandler(kInitialIdleHandlerDelayMs);
|
| }
|
|
|