Index: Source/platform/audio/ReverbConvolver.cpp |
diff --git a/Source/platform/audio/ReverbConvolver.cpp b/Source/platform/audio/ReverbConvolver.cpp |
index 48949a5858bc655dc3879546ca8ba8236cf6b86a..187c4876aa6ffa57d8f0b087d62080cd09548fc8 100644 |
--- a/Source/platform/audio/ReverbConvolver.cpp |
+++ b/Source/platform/audio/ReverbConvolver.cpp |
@@ -122,7 +122,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSli |
// Start up background thread |
// FIXME: would be better to up the thread priority here. It doesn't need to be real-time, but higher than the default... |
if (useBackgroundThreads && m_backgroundStages.size() > 0) |
- m_backgroundThread = adoptPtr(blink::Platform::current()->createThread("Reverb convolution background thread")); |
+ m_backgroundThread = adoptPtr(Platform::current()->createThread("Reverb convolution background thread")); |
} |
ReverbConvolver::~ReverbConvolver() |