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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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123 void MarkAsDouble(Node* node); | 123 void MarkAsDouble(Node* node); |
124 | 124 |
125 // Checks if {node} is marked as reference. | 125 // Checks if {node} is marked as reference. |
126 bool IsReference(const Node* node) const; | 126 bool IsReference(const Node* node) const; |
127 | 127 |
128 // Inform the register allocator of a reference result. | 128 // Inform the register allocator of a reference result. |
129 void MarkAsReference(Node* node); | 129 void MarkAsReference(Node* node); |
130 | 130 |
131 // Inform the register allocation of the representation of the value produced | 131 // Inform the register allocation of the representation of the value produced |
132 // by {node}. | 132 // by {node}. |
133 void MarkAsRepresentation(MachineRepresentation rep, Node* node); | 133 void MarkAsRepresentation(MachineType rep, Node* node); |
134 | 134 |
135 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 135 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
136 // corresponding | 136 // corresponding |
137 // to the inputs and outputs of the call. | 137 // to the inputs and outputs of the call. |
138 // {call_code_immediate} to generate immediate operands to calls of code. | 138 // {call_code_immediate} to generate immediate operands to calls of code. |
139 // {call_address_immediate} to generate immediate operands to address calls. | 139 // {call_address_immediate} to generate immediate operands to address calls. |
140 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 140 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
141 bool call_code_immediate, | 141 bool call_code_immediate, |
142 bool call_address_immediate, BasicBlock* cont_node, | 142 bool call_address_immediate, BasicBlock* cont_node, |
143 BasicBlock* deopt_node); | 143 BasicBlock* deopt_node); |
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203 Instructions instructions_; | 203 Instructions instructions_; |
204 BoolVector defined_; | 204 BoolVector defined_; |
205 BoolVector used_; | 205 BoolVector used_; |
206 }; | 206 }; |
207 | 207 |
208 } // namespace compiler | 208 } // namespace compiler |
209 } // namespace internal | 209 } // namespace internal |
210 } // namespace v8 | 210 } // namespace v8 |
211 | 211 |
212 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 212 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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