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Side by Side Diff: Source/core/rendering/RenderObject.cpp

Issue 455883002: Re-land of: Allow paint invalidation containers to cross frame boundaries. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserv ed. 6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserv ed.
7 * Copyright (C) 2009 Google Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/) 8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/)
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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58 #include "core/rendering/RenderFlowThread.h" 58 #include "core/rendering/RenderFlowThread.h"
59 #include "core/rendering/RenderGeometryMap.h" 59 #include "core/rendering/RenderGeometryMap.h"
60 #include "core/rendering/RenderGrid.h" 60 #include "core/rendering/RenderGrid.h"
61 #include "core/rendering/RenderImage.h" 61 #include "core/rendering/RenderImage.h"
62 #include "core/rendering/RenderImageResourceStyleImage.h" 62 #include "core/rendering/RenderImageResourceStyleImage.h"
63 #include "core/rendering/RenderInline.h" 63 #include "core/rendering/RenderInline.h"
64 #include "core/rendering/RenderLayer.h" 64 #include "core/rendering/RenderLayer.h"
65 #include "core/rendering/RenderListItem.h" 65 #include "core/rendering/RenderListItem.h"
66 #include "core/rendering/RenderMarquee.h" 66 #include "core/rendering/RenderMarquee.h"
67 #include "core/rendering/RenderObjectInlines.h" 67 #include "core/rendering/RenderObjectInlines.h"
68 #include "core/rendering/RenderPart.h"
68 #include "core/rendering/RenderScrollbarPart.h" 69 #include "core/rendering/RenderScrollbarPart.h"
69 #include "core/rendering/RenderTableCaption.h" 70 #include "core/rendering/RenderTableCaption.h"
70 #include "core/rendering/RenderTableCell.h" 71 #include "core/rendering/RenderTableCell.h"
71 #include "core/rendering/RenderTableCol.h" 72 #include "core/rendering/RenderTableCol.h"
72 #include "core/rendering/RenderTableRow.h" 73 #include "core/rendering/RenderTableRow.h"
73 #include "core/rendering/RenderTheme.h" 74 #include "core/rendering/RenderTheme.h"
74 #include "core/rendering/RenderView.h" 75 #include "core/rendering/RenderView.h"
75 #include "core/rendering/compositing/CompositedLayerMapping.h" 76 #include "core/rendering/compositing/CompositedLayerMapping.h"
76 #include "core/rendering/compositing/RenderLayerCompositor.h" 77 #include "core/rendering/compositing/RenderLayerCompositor.h"
77 #include "core/rendering/style/ContentData.h" 78 #include "core/rendering/style/ContentData.h"
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1415 { 1416 {
1416 if (!isRooted()) 1417 if (!isRooted())
1417 return 0; 1418 return 0;
1418 1419
1419 return adjustCompositedContainerForSpecialAncestors(enclosingCompositedConta iner()); 1420 return adjustCompositedContainerForSpecialAncestors(enclosingCompositedConta iner());
1420 } 1421 }
1421 1422
1422 const RenderLayerModelObject* RenderObject::enclosingCompositedContainer() const 1423 const RenderLayerModelObject* RenderObject::enclosingCompositedContainer() const
1423 { 1424 {
1424 RenderLayerModelObject* container = 0; 1425 RenderLayerModelObject* container = 0;
1425 if (view()->usesCompositing()) { 1426 // FIXME: CompositingState is not necessarily up to date for many callers of this function.
1426 // FIXME: CompositingState is not necessarily up to date for many caller s of this function. 1427 DisableCompositingQueryAsserts disabler;
1427 DisableCompositingQueryAsserts disabler;
1428 1428
1429 if (RenderLayer* compositingLayer = enclosingLayer()->enclosingLayerForP aintInvalidation()) 1429 if (RenderLayer* compositingLayer = enclosingLayer()->enclosingLayerForPaint InvalidationCrossingFrameBoundaries())
1430 container = compositingLayer->renderer(); 1430 container = compositingLayer->renderer();
1431 }
1432 return container; 1431 return container;
1433 } 1432 }
1434 1433
1435 const RenderLayerModelObject* RenderObject::adjustCompositedContainerForSpecialA ncestors(const RenderLayerModelObject* paintInvalidationContainer) const 1434 const RenderLayerModelObject* RenderObject::adjustCompositedContainerForSpecialA ncestors(const RenderLayerModelObject* paintInvalidationContainer) const
1436 { 1435 {
1437 1436
1438 if (document().view()->hasSoftwareFilters()) { 1437 if (document().view()->hasSoftwareFilters()) {
1439 if (RenderLayer* enclosingFilterLayer = enclosingLayer()->enclosingFilte rLayer()) 1438 if (RenderLayer* enclosingFilterLayer = enclosingLayer()->enclosingFilte rLayer())
1440 return enclosingFilterLayer->renderer(); 1439 return enclosingFilterLayer->renderer();
1441 } 1440 }
1442 1441
1443 // If we have a flow thread, then we need to do individual paint invalidatio ns within the RenderRegions instead. 1442 // If we have a flow thread, then we need to do individual paint invalidatio ns within the RenderRegions instead.
1444 // Return the flow thread as a paint invalidation container in order to crea te a chokepoint that allows us to change 1443 // Return the flow thread as a paint invalidation container in order to crea te a chokepoint that allows us to change
1445 // paint invalidation to do individual region paint invalidations. 1444 // paint invalidation to do individual region paint invalidations.
1446 if (RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock()) { 1445 if (RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock()) {
1447 // If we have already found a paint invalidation container then we will invalidate paints in that container only if it is part of the same 1446 // If we have already found a paint invalidation container then we will invalidate paints in that container only if it is part of the same
1448 // flow thread. Otherwise we will need to catch the paint invalidation c all and send it to the flow thread. 1447 // flow thread. Otherwise we will need to catch the paint invalidation c all and send it to the flow thread.
1449 if (!paintInvalidationContainer || paintInvalidationContainer->flowThrea dContainingBlock() != parentRenderFlowThread) 1448 if (!paintInvalidationContainer || paintInvalidationContainer->flowThrea dContainingBlock() != parentRenderFlowThread)
1450 paintInvalidationContainer = parentRenderFlowThread; 1449 paintInvalidationContainer = parentRenderFlowThread;
1451 } 1450 }
1452 return paintInvalidationContainer ? paintInvalidationContainer : view(); 1451
1452 if (paintInvalidationContainer)
1453 return paintInvalidationContainer;
1454
1455 RenderView* renderView = view();
1456 while (renderView->frame()->ownerRenderer())
1457 renderView = renderView->frame()->ownerRenderer()->view();
chrishtr 2014/08/08 17:57:53 Changed line.
leviw_travelin_and_unemployed 2014/08/08 18:07:52 This seems better ;) lgtm
1458 return renderView;
1453 } 1459 }
1454 1460
1455 bool RenderObject::isPaintInvalidationContainer() const 1461 bool RenderObject::isPaintInvalidationContainer() const
1456 { 1462 {
1457 return hasLayer() && toRenderLayerModelObject(this)->layer()->isPaintInvalid ationContainer(); 1463 return hasLayer() && toRenderLayerModelObject(this)->layer()->isPaintInvalid ationContainer();
1458 } 1464 }
1459 1465
1460 template <typename T> 1466 template <typename T>
1461 void addJsonObjectForRect(TracedValue* value, const char* name, const T& rect) 1467 void addJsonObjectForRect(TracedValue* value, const char* name, const T& rect)
1462 { 1468 {
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1501 if (paintInvalidationContainer->isRenderFlowThread()) { 1507 if (paintInvalidationContainer->isRenderFlowThread()) {
1502 toRenderFlowThread(paintInvalidationContainer)->repaintRectangleInRegion s(r); 1508 toRenderFlowThread(paintInvalidationContainer)->repaintRectangleInRegion s(r);
1503 return; 1509 return;
1504 } 1510 }
1505 1511
1506 if (paintInvalidationContainer->hasFilter() && paintInvalidationContainer->l ayer()->requiresFullLayerImageForFilters()) { 1512 if (paintInvalidationContainer->hasFilter() && paintInvalidationContainer->l ayer()->requiresFullLayerImageForFilters()) {
1507 paintInvalidationContainer->layer()->repainter().setFilterBackendNeedsRe paintingInRect(r); 1513 paintInvalidationContainer->layer()->repainter().setFilterBackendNeedsRe paintingInRect(r);
1508 return; 1514 return;
1509 } 1515 }
1510 1516
1511 RenderView* v = view();
1512 if (paintInvalidationContainer->isRenderView()) { 1517 if (paintInvalidationContainer->isRenderView()) {
1513 ASSERT(paintInvalidationContainer == v); 1518 toRenderView(paintInvalidationContainer)->invalidatePaintForRectangle(r) ;
1514 v->invalidatePaintForRectangle(r);
1515 return; 1519 return;
1516 } 1520 }
1517 1521
1518 if (v->usesCompositing()) { 1522 if (view()->usesCompositing()) {
1519 ASSERT(paintInvalidationContainer->hasLayer() && (paintInvalidationConta iner->layer()->compositingState() == PaintsIntoOwnBacking || paintInvalidationCo ntainer->layer()->compositingState() == PaintsIntoGroupedBacking)); 1523 ASSERT(paintInvalidationContainer->hasLayer() && (paintInvalidationConta iner->layer()->compositingState() == PaintsIntoOwnBacking || paintInvalidationCo ntainer->layer()->compositingState() == PaintsIntoGroupedBacking));
1520 paintInvalidationContainer->layer()->repainter().setBackingNeedsRepaintI nRect(r); 1524 paintInvalidationContainer->layer()->repainter().setBackingNeedsRepaintI nRect(r);
1521 } 1525 }
1522 } 1526 }
1523 1527
1524 void RenderObject::paintInvalidationForWholeRenderer() const 1528 void RenderObject::paintInvalidationForWholeRenderer() const
1525 { 1529 {
1526 if (!isRooted()) 1530 if (!isRooted())
1527 return; 1531 return;
1528 1532
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1739 return !document().view()->needsFullPaintInvalidation() && everHadLayout(); 1743 return !document().view()->needsFullPaintInvalidation() && everHadLayout();
1740 } 1744 }
1741 1745
1742 LayoutRect RenderObject::rectWithOutlineForPaintInvalidation(const RenderLayerMo delObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInval idationState* paintInvalidationState) const 1746 LayoutRect RenderObject::rectWithOutlineForPaintInvalidation(const RenderLayerMo delObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInval idationState* paintInvalidationState) const
1743 { 1747 {
1744 LayoutRect r(clippedOverflowRectForPaintInvalidation(paintInvalidationContai ner, paintInvalidationState)); 1748 LayoutRect r(clippedOverflowRectForPaintInvalidation(paintInvalidationContai ner, paintInvalidationState));
1745 r.inflate(outlineWidth); 1749 r.inflate(outlineWidth);
1746 return r; 1750 return r;
1747 } 1751 }
1748 1752
1753 LayoutRect RenderObject::absoluteClippedOverflowRect() const
1754 {
1755 return clippedOverflowRectForPaintInvalidation(view());
1756 }
1757
1749 LayoutRect RenderObject::clippedOverflowRectForPaintInvalidation(const RenderLay erModelObject*, const PaintInvalidationState*) const 1758 LayoutRect RenderObject::clippedOverflowRectForPaintInvalidation(const RenderLay erModelObject*, const PaintInvalidationState*) const
1750 { 1759 {
1751 ASSERT_NOT_REACHED(); 1760 ASSERT_NOT_REACHED();
1752 return LayoutRect(); 1761 return LayoutRect();
1753 } 1762 }
1754 1763
1755 void RenderObject::mapRectToPaintInvalidationBacking(const RenderLayerModelObjec t* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalida tionState* paintInvalidationState) const 1764 void RenderObject::mapRectToPaintInvalidationBacking(const RenderLayerModelObjec t* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalida tionState* paintInvalidationState) const
1756 { 1765 {
1757 if (paintInvalidationContainer == this) 1766 if (paintInvalidationContainer == this)
1758 return; 1767 return;
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3459 { 3468 {
3460 if (object1) { 3469 if (object1) {
3461 const blink::RenderObject* root = object1; 3470 const blink::RenderObject* root = object1;
3462 while (root->parent()) 3471 while (root->parent())
3463 root = root->parent(); 3472 root = root->parent();
3464 root->showRenderTreeAndMark(object1, "*", object2, "-", 0); 3473 root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
3465 } 3474 }
3466 } 3475 }
3467 3476
3468 #endif 3477 #endif
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