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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.
h" | 5 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.
h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #ifndef GL_GLEXT_PROTOTYPES | 8 #ifndef GL_GLEXT_PROTOTYPES |
| 9 #define GL_GLEXT_PROTOTYPES 1 | 9 #define GL_GLEXT_PROTOTYPES 1 |
| 10 #endif | 10 #endif |
| 11 #include <GLES2/gl2ext.h> | 11 #include <GLES2/gl2ext.h> |
| 12 #include <GLES2/gl2extchromium.h> | 12 #include <GLES2/gl2extchromium.h> |
| 13 | 13 |
| 14 #include <string> | 14 #include <string> |
| 15 | 15 |
| 16 #include "base/atomicops.h" | 16 #include "base/atomicops.h" |
| 17 #include "base/bind.h" | 17 #include "base/bind.h" |
| 18 #include "base/bind_helpers.h" | 18 #include "base/bind_helpers.h" |
| 19 #include "base/callback.h" | 19 #include "base/callback.h" |
| 20 #include "base/lazy_instance.h" | 20 #include "base/lazy_instance.h" |
| 21 #include "base/logging.h" | 21 #include "base/logging.h" |
| 22 #include "gpu/command_buffer/client/gles2_implementation.h" | 22 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 23 #include "gpu/command_buffer/client/gles2_lib.h" | 23 #include "gpu/command_buffer/client/gles2_lib.h" |
| 24 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 24 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" | 25 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" |
| 25 #include "ui/gfx/size.h" | 26 #include "ui/gfx/size.h" |
| 26 #include "ui/gl/gl_implementation.h" | 27 #include "ui/gl/gl_implementation.h" |
| 27 | 28 |
| 28 using gpu::gles2::GLES2Implementation; | 29 using gpu::gles2::GLES2Implementation; |
| 29 using gpu::GLInProcessContext; | 30 using gpu::GLInProcessContext; |
| 30 | 31 |
| 31 namespace webkit { | 32 namespace webkit { |
| 32 namespace gpu { | 33 namespace gpu { |
| 33 | 34 |
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| 110 window_(window), | 111 window_(window), |
| 111 context_(context.Pass()) { | 112 context_(context.Pass()) { |
| 112 ConvertAttributes(attributes, &attribs_); | 113 ConvertAttributes(attributes, &attribs_); |
| 113 attribs_.lose_context_when_out_of_memory = lose_context_when_out_of_memory; | 114 attribs_.lose_context_when_out_of_memory = lose_context_when_out_of_memory; |
| 114 } | 115 } |
| 115 | 116 |
| 116 WebGraphicsContext3DInProcessCommandBufferImpl:: | 117 WebGraphicsContext3DInProcessCommandBufferImpl:: |
| 117 ~WebGraphicsContext3DInProcessCommandBufferImpl() { | 118 ~WebGraphicsContext3DInProcessCommandBufferImpl() { |
| 118 } | 119 } |
| 119 | 120 |
| 120 // static | |
| 121 void WebGraphicsContext3DInProcessCommandBufferImpl::ConvertAttributes( | |
| 122 const blink::WebGraphicsContext3D::Attributes& attributes, | |
| 123 ::gpu::GLInProcessContextAttribs* output_attribs) { | |
| 124 output_attribs->alpha_size = attributes.alpha ? 8 : 0; | |
| 125 output_attribs->depth_size = attributes.depth ? 24 : 0; | |
| 126 output_attribs->stencil_size = attributes.stencil ? 8 : 0; | |
| 127 output_attribs->samples = attributes.antialias ? 4 : 0; | |
| 128 output_attribs->sample_buffers = attributes.antialias ? 1 : 0; | |
| 129 output_attribs->fail_if_major_perf_caveat = | |
| 130 attributes.failIfMajorPerformanceCaveat ? 1 : 0; | |
| 131 } | |
| 132 | |
| 133 bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() { | 121 bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() { |
| 134 if (initialized_) | 122 if (initialized_) |
| 135 return true; | 123 return true; |
| 136 | 124 |
| 137 if (initialize_failed_) | 125 if (initialize_failed_) |
| 138 return false; | 126 return false; |
| 139 | 127 |
| 140 // Ensure the gles2 library is initialized first in a thread safe way. | 128 // Ensure the gles2 library is initialized first in a thread safe way. |
| 141 g_gles2_initializer.Get(); | 129 g_gles2_initializer.Get(); |
| 142 | 130 |
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| 202 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { | 190 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { |
| 203 // TODO(kbr): improve the precision here. | 191 // TODO(kbr): improve the precision here. |
| 204 context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB; | 192 context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB; |
| 205 if (context_lost_callback_) { | 193 if (context_lost_callback_) { |
| 206 context_lost_callback_->onContextLost(); | 194 context_lost_callback_->onContextLost(); |
| 207 } | 195 } |
| 208 } | 196 } |
| 209 | 197 |
| 210 } // namespace gpu | 198 } // namespace gpu |
| 211 } // namespace webkit | 199 } // namespace webkit |
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