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Side by Side Diff: Source/core/platform/graphics/transforms/Matrix3DTransformOperation.h

Issue 45553002: Move remaining classes in graphics/transforms to platform/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Fix merge problem Created 7 years, 1 month ago
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1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #ifndef Matrix3DTransformOperation_h
27 #define Matrix3DTransformOperation_h
28
29 #include "core/platform/graphics/transforms/TransformOperation.h"
30
31 namespace WebCore {
32
33 class Matrix3DTransformOperation : public TransformOperation {
34 public:
35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMat rix& matrix)
36 {
37 return adoptRef(new Matrix3DTransformOperation(matrix));
38 }
39
40 TransformationMatrix matrix() const {return m_matrix; }
41
42 private:
43 virtual bool isIdentity() const { return m_matrix.isIdentity(); }
44
45 virtual OperationType getOperationType() const { return Matrix3D; }
46 virtual bool isSameType(const TransformOperation& o) const { return o.getOpe rationType() == Matrix3D; }
47
48 virtual bool operator==(const TransformOperation& o) const
49 {
50 if (!isSameType(o))
51 return false;
52 const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransfor mOperation*>(&o);
53 return m_matrix == m->m_matrix;
54 }
55
56 virtual bool apply(TransformationMatrix& transform, const FloatSize&) const
57 {
58 transform.multiply(TransformationMatrix(m_matrix));
59 return false;
60 }
61
62 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
63
64 Matrix3DTransformOperation(const TransformationMatrix& mat)
65 {
66 m_matrix = mat;
67 }
68
69 TransformationMatrix m_matrix;
70 };
71
72 } // namespace WebCore
73
74 #endif // Matrix3DTransformOperation_h
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