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1 /* | |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #ifndef Matrix3DTransformOperation_h | |
27 #define Matrix3DTransformOperation_h | |
28 | |
29 #include "core/platform/graphics/transforms/TransformOperation.h" | |
30 | |
31 namespace WebCore { | |
32 | |
33 class Matrix3DTransformOperation : public TransformOperation { | |
34 public: | |
35 static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMat
rix& matrix) | |
36 { | |
37 return adoptRef(new Matrix3DTransformOperation(matrix)); | |
38 } | |
39 | |
40 TransformationMatrix matrix() const {return m_matrix; } | |
41 | |
42 private: | |
43 virtual bool isIdentity() const { return m_matrix.isIdentity(); } | |
44 | |
45 virtual OperationType getOperationType() const { return Matrix3D; } | |
46 virtual bool isSameType(const TransformOperation& o) const { return o.getOpe
rationType() == Matrix3D; } | |
47 | |
48 virtual bool operator==(const TransformOperation& o) const | |
49 { | |
50 if (!isSameType(o)) | |
51 return false; | |
52 const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransfor
mOperation*>(&o); | |
53 return m_matrix == m->m_matrix; | |
54 } | |
55 | |
56 virtual bool apply(TransformationMatrix& transform, const FloatSize&) const | |
57 { | |
58 transform.multiply(TransformationMatrix(m_matrix)); | |
59 return false; | |
60 } | |
61 | |
62 virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from,
double progress, bool blendToIdentity = false); | |
63 | |
64 Matrix3DTransformOperation(const TransformationMatrix& mat) | |
65 { | |
66 m_matrix = mat; | |
67 } | |
68 | |
69 TransformationMatrix m_matrix; | |
70 }; | |
71 | |
72 } // namespace WebCore | |
73 | |
74 #endif // Matrix3DTransformOperation_h | |
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