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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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70 | 70 |
71 void setFocusedFrame(PassRefPtr<Frame>); | 71 void setFocusedFrame(PassRefPtr<Frame>); |
72 void focusDocumentView(PassRefPtr<Frame>); | 72 void focusDocumentView(PassRefPtr<Frame>); |
73 Frame* focusedFrame() const { return m_focusedFrame.get(); } | 73 Frame* focusedFrame() const { return m_focusedFrame.get(); } |
74 Frame* focusedOrMainFrame() const; | 74 Frame* focusedOrMainFrame() const; |
75 | 75 |
76 bool setInitialFocus(FocusType); | 76 bool setInitialFocus(FocusType); |
77 bool advanceFocus(FocusType type) { return advanceFocus(type, false); } | 77 bool advanceFocus(FocusType type) { return advanceFocus(type, false); } |
78 | 78 |
79 bool setFocusedElement(Element*, PassRefPtr<Frame>, FocusType = FocusTypeNon e); | 79 bool setFocusedElement(Element*, PassRefPtr<Frame>, FocusType = FocusTypeNon e); |
80 bool setWasFocusedByMouse(bool); | |
81 bool wasFocusedByMouse() const { return m_wasFocusedByMouse; } | |
80 | 82 |
81 void setActive(bool); | 83 void setActive(bool); |
82 bool isActive() const { return m_isActive; } | 84 bool isActive() const { return m_isActive; } |
83 | 85 |
84 void setFocused(bool); | 86 void setFocused(bool); |
85 bool isFocused() const { return m_isFocused; } | 87 bool isFocused() const { return m_isFocused; } |
86 | 88 |
87 private: | 89 private: |
88 explicit FocusController(Page*); | 90 explicit FocusController(Page*); |
89 | 91 |
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109 Node* nextFocusableNode(FocusNavigationScope, Node* start); | 111 Node* nextFocusableNode(FocusNavigationScope, Node* start); |
110 Node* previousFocusableNode(FocusNavigationScope, Node* start); | 112 Node* previousFocusableNode(FocusNavigationScope, Node* start); |
111 | 113 |
112 Node* findNodeWithExactTabIndex(Node* start, int tabIndex, FocusType); | 114 Node* findNodeWithExactTabIndex(Node* start, int tabIndex, FocusType); |
113 | 115 |
114 bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusType); | 116 bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusType); |
115 void findFocusCandidateInContainer(Node& container, const LayoutRect& starti ngRect, FocusType, FocusCandidate& closest); | 117 void findFocusCandidateInContainer(Node& container, const LayoutRect& starti ngRect, FocusType, FocusCandidate& closest); |
116 | 118 |
117 Page* m_page; | 119 Page* m_page; |
118 RefPtr<Frame> m_focusedFrame; | 120 RefPtr<Frame> m_focusedFrame; |
121 bool m_wasFocusedByMouse; | |
pdr.
2014/08/12 02:02:22
It may be clearer to rename this "m_elementWasFocu
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119 bool m_isActive; | 122 bool m_isActive; |
120 bool m_isFocused; | 123 bool m_isFocused; |
121 bool m_isChangingFocusedFrame; | 124 bool m_isChangingFocusedFrame; |
122 }; | 125 }; |
123 | 126 |
124 } // namespace blink | 127 } // namespace blink |
125 | 128 |
126 #endif // FocusController_h | 129 #endif // FocusController_h |
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