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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
7 | |
8 #include "cc/resources/ui_resource_client.h" | |
9 #include "ui/base/ui_base_export.h" | |
10 | |
11 namespace ui { | |
12 | |
13 // Interface for loading and accessing shared system UI resources. | |
14 class UI_BASE_EXPORT SystemUIResourceManager { | |
15 public: | |
16 enum ResourceType { | |
17 OVERSCROLL_EDGE = 0, | |
18 OVERSCROLL_GLOW, | |
19 RESOURCE_TYPE_FIRST = OVERSCROLL_EDGE, | |
20 RESOURCE_TYPE_LAST = OVERSCROLL_GLOW | |
21 }; | |
22 | |
23 virtual ~SystemUIResourceManager() {} | |
24 | |
25 // Optionally trigger bitmap loading for a given |resource|, if necessary. | |
26 // Note that this operation may be asynchronous, and subsequent queries to | |
27 // |GetUIResourceId()| will yield a valid result only after loading finishes. | |
28 // This method is particularly useful for idly loading a resource before an | |
29 // explicit cc::UIResourceId is required. Repeated calls will be ignored. | |
30 virtual void PreloadResource(ResourceType resource) = 0; | |
31 | |
32 // Return the resource id associated with |resource|. If loading hasn't yet | |
33 // begun for the given |resource|, it will be triggered immediately. If | |
34 // loading is asynchronous, 0 will be returned until loading has finished, and | |
35 // the caller is responsible for re-querying until a valid id is returned. | |
36 virtual cc::UIResourceId GetUIResourceId(ResourceType resource) = 0; | |
37 }; | |
38 | |
39 } // namespace ui | |
40 | |
41 #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | |
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