| Index: Source/core/editing/RenderedPosition.cpp
|
| diff --git a/Source/core/editing/RenderedPosition.cpp b/Source/core/editing/RenderedPosition.cpp
|
| index f350387d5fbcf04f916dbf4edf91106410d482d4..fead19ae0fdd1a87332d435d2a09bfac3a5711e4 100644
|
| --- a/Source/core/editing/RenderedPosition.cpp
|
| +++ b/Source/core/editing/RenderedPosition.cpp
|
| @@ -33,6 +33,7 @@
|
|
|
| #include "core/dom/Position.h"
|
| #include "core/editing/VisiblePosition.h"
|
| +#include "core/rendering/RenderLayer.h"
|
|
|
| namespace blink {
|
|
|
| @@ -231,6 +232,34 @@ IntRect RenderedPosition::absoluteRect(LayoutUnit* extraWidthToEndOfLine) const
|
| return localRect == IntRect() ? IntRect() : m_renderer->localToAbsoluteQuad(FloatRect(localRect)).enclosingBoundingBox();
|
| }
|
|
|
| +void RenderedPosition::layerPoints(GraphicsLayer*& layerBacking, FloatPoint& edgeTop, FloatPoint& edgeBottom) const
|
| +{
|
| + layerBacking = nullptr;
|
| + edgeTop = edgeBottom = FloatPoint();
|
| +
|
| + if (isNull())
|
| + return;
|
| +
|
| + LayoutRect rect = m_renderer->localCaretRect(m_inlineBox, m_offset);
|
| + if (rect == LayoutRect())
|
| + return;
|
| +
|
| + const RenderLayerModelObject* paintInvalidationContainer = m_renderer->containerForPaintInvalidation();
|
| + ASSERT(paintInvalidationContainer);
|
| + const RenderLayer* layer = paintInvalidationContainer->layer();
|
| + ASSERT(layer);
|
| +
|
| + layerBacking = layer->graphicsLayerBacking();
|
| + if (!layerBacking) // This can happen for RenderFlowThread.
|
| + return;
|
| +
|
| + edgeTop = m_renderer->localToContainerPoint(rect.minXMinYCorner(), paintInvalidationContainer, TraverseDocumentBoundaries);
|
| + edgeBottom = m_renderer->localToContainerPoint(rect.minXMaxYCorner(), paintInvalidationContainer, TraverseDocumentBoundaries);
|
| +
|
| + RenderLayer::mapPointToPaintBackingCoordinates(paintInvalidationContainer, edgeTop);
|
| + RenderLayer::mapPointToPaintBackingCoordinates(paintInvalidationContainer, edgeBottom);
|
| +}
|
| +
|
| bool renderObjectContainsPosition(RenderObject* target, const Position& position)
|
| {
|
| for (RenderObject* renderer = rendererFromPosition(position); renderer && renderer->node(); renderer = renderer->parent()) {
|
|
|