| Index: Source/core/rendering/RenderObject.h
|
| diff --git a/Source/core/rendering/RenderObject.h b/Source/core/rendering/RenderObject.h
|
| index 863de779c03ec792c6e9a7508f1723fe6c4e6af6..81c72e162896f350220cd72bea37451c91033986 100644
|
| --- a/Source/core/rendering/RenderObject.h
|
| +++ b/Source/core/rendering/RenderObject.h
|
| @@ -781,6 +781,9 @@ public:
|
| FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObject* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const;
|
| FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0, const PaintInvalidationState* = 0) const;
|
|
|
| + // Convert a local point into the coordinate system of backing coordinates. Also returns the backing layer if needed.
|
| + FloatPoint localToInvalidationBackingPoint(const LayoutPoint&, RenderLayer** backingLayer = nullptr);
|
| +
|
| // Return the offset from the container() renderer (excluding transforms). In multi-column layout,
|
| // different offsets apply at different points, so return the offset that applies to the given point.
|
| virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const;
|
| @@ -789,9 +792,6 @@ public:
|
|
|
| virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { }
|
|
|
| - // Computes the position of the given render object in the space of |paintInvalidationContainer|.
|
| - LayoutPoint positionFromPaintInvalidationContainer(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const;
|
| -
|
| IntRect absoluteBoundingBoxRect() const;
|
| // FIXME: This function should go away eventually
|
| IntRect absoluteBoundingBoxRectIgnoringTransforms() const;
|
|
|