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1 /* | 1 /* |
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
3 * (C) 2000 Antti Koivisto (koivisto@kde.org) | 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2000 Dirk Mueller (mueller@kde.org) | 4 * (C) 2000 Dirk Mueller (mueller@kde.org) |
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) | 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r
ights reserved. | 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r
ights reserved. |
7 * Copyright (C) 2009 Google Inc. All rights reserved. | 7 * Copyright (C) 2009 Google Inc. All rights reserved. |
8 * | 8 * |
9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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768 { | 768 { |
769 return localToContainerQuad(quad, 0, mode, wasFixed); | 769 return localToContainerQuad(quad, 0, mode, wasFixed); |
770 } | 770 } |
771 // Convert an absolute quad to local coordinates. | 771 // Convert an absolute quad to local coordinates. |
772 FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0
) const; | 772 FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0
) const; |
773 | 773 |
774 // Convert a local quad into the coordinate system of container, taking tran
sforms into account. | 774 // Convert a local quad into the coordinate system of container, taking tran
sforms into account. |
775 FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObjec
t* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) cons
t; | 775 FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObjec
t* paintInvalidatinoContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) cons
t; |
776 FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelOb
ject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0, c
onst PaintInvalidationState* = 0) const; | 776 FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelOb
ject* paintInvalidationContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0, c
onst PaintInvalidationState* = 0) const; |
777 | 777 |
| 778 // Convert a local point into the coordinate system of backing coordinates.
Also returns the backing layer if needed. |
| 779 FloatPoint localToInvalidationBackingPoint(const LayoutPoint&, RenderLayer**
backingLayer = nullptr); |
| 780 |
778 // Return the offset from the container() renderer (excluding transforms). I
n multi-column layout, | 781 // Return the offset from the container() renderer (excluding transforms). I
n multi-column layout, |
779 // different offsets apply at different points, so return the offset that ap
plies to the given point. | 782 // different offsets apply at different points, so return the offset that ap
plies to the given point. |
780 virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoin
t&, bool* offsetDependsOnPoint = 0) const; | 783 virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoin
t&, bool* offsetDependsOnPoint = 0) const; |
781 // Return the offset from an object up the container() chain. Asserts that n
one of the intermediate objects have transforms. | 784 // Return the offset from an object up the container() chain. Asserts that n
one of the intermediate objects have transforms. |
782 LayoutSize offsetFromAncestorContainer(const RenderObject*) const; | 785 LayoutSize offsetFromAncestorContainer(const RenderObject*) const; |
783 | 786 |
784 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { } | 787 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { } |
785 | 788 |
786 // Computes the position of the given render object in the space of |paintIn
validationContainer|. | |
787 LayoutPoint positionFromPaintInvalidationContainer(const RenderLayerModelObj
ect* paintInvalidationContainer, const PaintInvalidationState* = 0) const; | |
788 | |
789 IntRect absoluteBoundingBoxRect() const; | 789 IntRect absoluteBoundingBoxRect() const; |
790 // FIXME: This function should go away eventually | 790 // FIXME: This function should go away eventually |
791 IntRect absoluteBoundingBoxRectIgnoringTransforms() const; | 791 IntRect absoluteBoundingBoxRectIgnoringTransforms() const; |
792 | 792 |
793 // Build an array of quads in absolute coords for line boxes | 793 // Build an array of quads in absolute coords for line boxes |
794 virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const
{ } | 794 virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const
{ } |
795 | 795 |
796 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&); | 796 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&); |
797 | 797 |
798 static FloatRect absoluteBoundingBoxRectForRange(const Range*); | 798 static FloatRect absoluteBoundingBoxRectForRange(const Range*); |
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1557 void showTree(const blink::RenderObject*); | 1557 void showTree(const blink::RenderObject*); |
1558 void showLineTree(const blink::RenderObject*); | 1558 void showLineTree(const blink::RenderObject*); |
1559 void showRenderTree(const blink::RenderObject* object1); | 1559 void showRenderTree(const blink::RenderObject* object1); |
1560 // We don't make object2 an optional parameter so that showRenderTree | 1560 // We don't make object2 an optional parameter so that showRenderTree |
1561 // can be called from gdb easily. | 1561 // can be called from gdb easily. |
1562 void showRenderTree(const blink::RenderObject* object1, const blink::RenderObjec
t* object2); | 1562 void showRenderTree(const blink::RenderObject* object1, const blink::RenderObjec
t* object2); |
1563 | 1563 |
1564 #endif | 1564 #endif |
1565 | 1565 |
1566 #endif // RenderObject_h | 1566 #endif // RenderObject_h |
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