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Side by Side Diff: Source/core/editing/RenderedPosition.cpp

Issue 454643002: Route selection bounds updates through WebLayerTreeView (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fix bug in tests Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 15 matching lines...) Expand all
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/editing/RenderedPosition.h" 32 #include "core/editing/RenderedPosition.h"
33 33
34 #include "core/dom/Position.h" 34 #include "core/dom/Position.h"
35 #include "core/editing/VisiblePosition.h" 35 #include "core/editing/VisiblePosition.h"
36 #include "core/rendering/RenderLayer.h"
36 37
37 namespace blink { 38 namespace blink {
38 39
39 static inline RenderObject* rendererFromPosition(const Position& position) 40 static inline RenderObject* rendererFromPosition(const Position& position)
40 { 41 {
41 ASSERT(position.isNotNull()); 42 ASSERT(position.isNotNull());
42 Node* rendererNode = 0; 43 Node* rendererNode = 0;
43 switch (position.anchorType()) { 44 switch (position.anchorType()) {
44 case Position::PositionIsOffsetInAnchor: 45 case Position::PositionIsOffsetInAnchor:
45 rendererNode = position.computeNodeAfterPosition(); 46 rendererNode = position.computeNodeAfterPosition();
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224 225
225 IntRect RenderedPosition::absoluteRect(LayoutUnit* extraWidthToEndOfLine) const 226 IntRect RenderedPosition::absoluteRect(LayoutUnit* extraWidthToEndOfLine) const
226 { 227 {
227 if (isNull()) 228 if (isNull())
228 return IntRect(); 229 return IntRect();
229 230
230 IntRect localRect = pixelSnappedIntRect(m_renderer->localCaretRect(m_inlineB ox, m_offset, extraWidthToEndOfLine)); 231 IntRect localRect = pixelSnappedIntRect(m_renderer->localCaretRect(m_inlineB ox, m_offset, extraWidthToEndOfLine));
231 return localRect == IntRect() ? IntRect() : m_renderer->localToAbsoluteQuad( FloatRect(localRect)).enclosingBoundingBox(); 232 return localRect == IntRect() ? IntRect() : m_renderer->localToAbsoluteQuad( FloatRect(localRect)).enclosingBoundingBox();
232 } 233 }
233 234
235 void RenderedPosition::layerPoints(GraphicsLayer*& layerBacking, FloatPoint& edg eTop, FloatPoint& edgeBottom) const
236 {
237 layerBacking = nullptr;
238 edgeTop = edgeBottom = FloatPoint();
239
240 if (isNull())
241 return;
242
243 LayoutRect rect = m_renderer->localCaretRect(m_inlineBox, m_offset);
244 if (rect == LayoutRect())
245 return;
246
247 RenderLayer* layer;
248 edgeTop = m_renderer->localToInvalidationBackingPoint(rect.minXMinYCorner(), &layer);
249 edgeBottom = m_renderer->localToInvalidationBackingPoint(rect.minXMaxYCorner (), nullptr);
250 layerBacking = layer->graphicsLayerBacking();
251 }
252
234 bool renderObjectContainsPosition(RenderObject* target, const Position& position ) 253 bool renderObjectContainsPosition(RenderObject* target, const Position& position )
235 { 254 {
236 for (RenderObject* renderer = rendererFromPosition(position); renderer && re nderer->node(); renderer = renderer->parent()) { 255 for (RenderObject* renderer = rendererFromPosition(position); renderer && re nderer->node(); renderer = renderer->parent()) {
237 if (renderer == target) 256 if (renderer == target)
238 return true; 257 return true;
239 } 258 }
240 return false; 259 return false;
241 } 260 }
242 261
243 }; 262 };
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