Index: content/browser/gpu/gpu_process_host.cc |
diff --git a/content/browser/gpu/gpu_process_host.cc b/content/browser/gpu/gpu_process_host.cc |
index 27496f526e00dd7e58d79ba12020f8cdf6cc877d..1430f37c3ee6990adbffa7516e140c19a10cd075 100644 |
--- a/content/browser/gpu/gpu_process_host.cc |
+++ b/content/browser/gpu/gpu_process_host.cc |
@@ -43,12 +43,6 @@ |
#include "ui/events/latency_info.h" |
#include "ui/gl/gl_switches.h" |
-#if defined(OS_MACOSX) |
-#include <IOSurface/IOSurfaceAPI.h> |
-#include "base/mac/scoped_cftyperef.h" |
-#include "content/common/gpu/surface_handle_types_mac.h" |
-#endif |
- |
#if defined(OS_WIN) |
#include "base/win/windows_version.h" |
#include "content/common/sandbox_win.h" |
@@ -758,44 +752,9 @@ void GpuProcessHost::OnGpuMemoryUmaStatsReceived( |
} |
#if defined(OS_MACOSX) |
-namespace { |
-void HoldIOSurfaceReference(base::ScopedCFTypeRef<IOSurfaceRef> io_surface) {} |
-} // namespace |
- |
void GpuProcessHost::OnAcceleratedSurfaceBuffersSwapped( |
const IPC::Message& message) { |
RenderWidgetResizeHelper::Get()->PostGpuProcessMsg(host_id_, message); |
- |
- if (!IsDelegatedRendererEnabled()) |
- return; |
- |
- GpuHostMsg_AcceleratedSurfaceBuffersSwapped::Param param; |
- if (!GpuHostMsg_AcceleratedSurfaceBuffersSwapped::Read(&message, ¶m)) |
- return; |
- const GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params& params = param.a; |
- |
- if (GetSurfaceHandleType(params.surface_handle) == |
- kSurfaceHandleTypeIOSurface) { |
- // As soon as the frame is acked, the IOSurface may be thrown away by the |
- // GPU process. Open the IOSurface and post a task referencing it to the UI |
- // thread. This will keep the IOSurface from being thrown away until the UI |
- // thread can open another reference to it, if needed. |
- base::ScopedCFTypeRef<IOSurfaceRef> io_surface(IOSurfaceLookup( |
- IOSurfaceIDFromSurfaceHandle(params.surface_handle))); |
- BrowserThread::PostTask(BrowserThread::UI, |
- FROM_HERE, |
- base::Bind(HoldIOSurfaceReference, io_surface)); |
- } |
- |
- // If delegated rendering is enabled, then immediately acknowledge this frame |
- // on the IO thread instead of the UI thread. The UI thread will wait on the |
- // GPU process. If the UI thread were to be responsible for acking swaps, |
- // then there would be a cycle and a potential deadlock. Back-pressure from |
- // the GPU is provided through the compositor's output surface. |
- AcceleratedSurfaceMsg_BufferPresented_Params ack_params; |
- ack_params.sync_point = 0; |
- ack_params.renderer_id = 0; |
- Send(new AcceleratedSurfaceMsg_BufferPresented(params.route_id, ack_params)); |
} |
#endif |