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Side by Side Diff: src/compiler/node-properties.h

Issue 453833003: Add initial support for inlining. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Add initial support for inlining. Created 6 years, 4 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
6 #define V8_COMPILER_NODE_PROPERTIES_H_ 6 #define V8_COMPILER_NODE_PROPERTIES_H_
7 7
8 #include "src/compiler/node.h" 8 #include "src/compiler/node.h"
9 #include "src/types.h" 9 #include "src/types.h"
10 10
(...skipping 15 matching lines...) Expand all
26 static inline bool IsContextEdge(Node::Edge edge); 26 static inline bool IsContextEdge(Node::Edge edge);
27 static inline bool IsEffectEdge(Node::Edge edge); 27 static inline bool IsEffectEdge(Node::Edge edge);
28 static inline bool IsControlEdge(Node::Edge edge); 28 static inline bool IsControlEdge(Node::Edge edge);
29 29
30 static inline bool IsControl(Node* node); 30 static inline bool IsControl(Node* node);
31 31
32 static inline void ReplaceControlInput(Node* node, Node* control); 32 static inline void ReplaceControlInput(Node* node, Node* control);
33 static inline void ReplaceEffectInput(Node* node, Node* effect, 33 static inline void ReplaceEffectInput(Node* node, Node* effect,
34 int index = 0); 34 int index = 0);
35 static inline void RemoveNonValueInputs(Node* node); 35 static inline void RemoveNonValueInputs(Node* node);
36 static inline void ReplaceWithValue(Node* node, Node* value,
37 Node* effect = NULL);
36 38
37 static inline Bounds GetBounds(Node* node); 39 static inline Bounds GetBounds(Node* node);
38 static inline void SetBounds(Node* node, Bounds bounds); 40 static inline void SetBounds(Node* node, Bounds bounds);
39 41
40 private: 42 private:
41 static inline int FirstValueIndex(Node* node); 43 static inline int FirstValueIndex(Node* node);
42 static inline int FirstContextIndex(Node* node); 44 static inline int FirstContextIndex(Node* node);
43 static inline int FirstEffectIndex(Node* node); 45 static inline int FirstEffectIndex(Node* node);
44 static inline int FirstControlIndex(Node* node); 46 static inline int FirstControlIndex(Node* node);
45 static inline int PastValueIndex(Node* node); 47 static inline int PastValueIndex(Node* node);
46 static inline int PastContextIndex(Node* node); 48 static inline int PastContextIndex(Node* node);
47 static inline int PastEffectIndex(Node* node); 49 static inline int PastEffectIndex(Node* node);
48 static inline int PastControlIndex(Node* node); 50 static inline int PastControlIndex(Node* node);
49 51
50 static inline bool IsInputRange(Node::Edge edge, int first, int count); 52 static inline bool IsInputRange(Node::Edge edge, int first, int count);
51 }; 53 };
52 54
53 } // namespace compiler 55 } // namespace compiler
54 } // namespace internal 56 } // namespace internal
55 } // namespace v8 57 } // namespace v8
56 58
57 #endif // V8_COMPILER_NODE_PROPERTIES_H_ 59 #endif // V8_COMPILER_NODE_PROPERTIES_H_
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