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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. |
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google, Inc. All rights reserved. | 5 * Copyright (C) 2013 Google, Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef Pattern_h | 29 #ifndef Pattern_h |
30 #define Pattern_h | 30 #define Pattern_h |
31 | 31 |
32 #include "SkShader.h" | |
33 #include "platform/PlatformExport.h" | 32 #include "platform/PlatformExport.h" |
34 #include "platform/graphics/Image.h" | |
35 #include "platform/transforms/AffineTransform.h" | 33 #include "platform/transforms/AffineTransform.h" |
36 | 34 |
37 #include "wtf/PassRefPtr.h" | 35 #include "wtf/PassRefPtr.h" |
38 #include "wtf/RefCounted.h" | 36 #include "wtf/RefCounted.h" |
39 #include "wtf/RefPtr.h" | 37 #include "wtf/RefPtr.h" |
40 | 38 |
| 39 class SkShader; |
| 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
| 43 class DisplayList; |
| 44 class Image; |
| 45 class NativeImageSkia; |
| 46 |
43 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { | 47 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { |
44 public: | 48 public: |
45 enum RepeatMode { | 49 enum RepeatMode { |
46 RepeatModeX = 1 << 0, | 50 RepeatModeX = 1 << 0, |
47 RepeatModeY = 1 << 1, | 51 RepeatModeY = 1 << 1, |
48 | 52 |
49 RepeatModeNone = 0, | 53 RepeatModeNone = 0, |
50 RepeatModeXY = RepeatModeX | RepeatModeY | 54 RepeatModeXY = RepeatModeX | RepeatModeY |
51 }; | 55 }; |
52 | 56 |
53 static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage, | 57 static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage, |
54 RepeatMode = RepeatModeXY); | 58 RepeatMode = RepeatModeXY); |
| 59 static PassRefPtr<Pattern> createDisplayListPattern(PassRefPtr<DisplayList>, |
| 60 RepeatMode = RepeatModeXY); |
55 ~Pattern(); | 61 ~Pattern(); |
56 | 62 |
57 SkShader* shader(); | 63 SkShader* shader(); |
58 | 64 |
59 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat
ion); | 65 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformat
ion); |
60 | 66 |
61 private: | 67 private: |
62 Pattern(PassRefPtr<Image>, RepeatMode); | 68 Pattern(PassRefPtr<Image>, RepeatMode); |
| 69 Pattern(PassRefPtr<DisplayList>, RepeatMode); |
63 | 70 |
64 RefPtr<NativeImageSkia> m_tileImage; | 71 RefPtr<NativeImageSkia> m_tileImage; |
| 72 RefPtr<DisplayList> m_tileDisplayList; |
65 RepeatMode m_repeatMode; | 73 RepeatMode m_repeatMode; |
66 AffineTransform m_patternSpaceTransformation; | 74 AffineTransform m_patternSpaceTransformation; |
67 RefPtr<SkShader> m_pattern; | 75 RefPtr<SkShader> m_pattern; |
68 int m_externalMemoryAllocated; | 76 int m_externalMemoryAllocated; |
69 }; | 77 }; |
70 | 78 |
71 } //namespace | 79 } //namespace |
72 | 80 |
73 #endif | 81 #endif |
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