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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. |
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
4 * Copyright (C) 2013 Google, Inc. All rights reserved. | 4 * Copyright (C) 2013 Google, Inc. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 */ | 26 */ |
27 | 27 |
28 #include "config.h" | 28 #include "config.h" |
29 #include "platform/graphics/Pattern.h" | 29 #include "platform/graphics/Pattern.h" |
30 | 30 |
31 #include <v8.h> | 31 #include <v8.h> |
32 #include "SkCanvas.h" | 32 #include "SkCanvas.h" |
33 #include "SkColorShader.h" | 33 #include "SkColorShader.h" |
| 34 #include "SkShader.h" |
| 35 #include "platform/graphics/DisplayList.h" |
| 36 #include "platform/graphics/Image.h" |
34 #include "platform/graphics/skia/SkiaUtils.h" | 37 #include "platform/graphics/skia/SkiaUtils.h" |
35 | 38 |
36 | 39 |
37 namespace blink { | 40 namespace blink { |
38 | 41 |
39 PassRefPtr<Pattern> Pattern::createBitmapPattern(PassRefPtr<Image> tileImage, Re
peatMode repeatMode) | 42 PassRefPtr<Pattern> Pattern::createBitmapPattern(PassRefPtr<Image> tileImage, Re
peatMode repeatMode) |
40 { | 43 { |
41 return adoptRef(new Pattern(tileImage, repeatMode)); | 44 return adoptRef(new Pattern(tileImage, repeatMode)); |
42 } | 45 } |
43 | 46 |
| 47 PassRefPtr<Pattern> Pattern::createDisplayListPattern(PassRefPtr<DisplayList> di
splayList, |
| 48 RepeatMode repeatMode) |
| 49 { |
| 50 return adoptRef(new Pattern(displayList, repeatMode)); |
| 51 } |
| 52 |
44 Pattern::Pattern(PassRefPtr<Image> image, RepeatMode repeatMode) | 53 Pattern::Pattern(PassRefPtr<Image> image, RepeatMode repeatMode) |
45 : m_repeatMode(repeatMode) | 54 : m_repeatMode(repeatMode) |
46 , m_externalMemoryAllocated(0) | 55 , m_externalMemoryAllocated(0) |
47 { | 56 { |
48 if (image) { | 57 if (image) { |
49 m_tileImage = image->nativeImageForCurrentFrame(); | 58 m_tileImage = image->nativeImageForCurrentFrame(); |
50 } | 59 } |
51 } | 60 } |
52 | 61 |
| 62 Pattern::Pattern(PassRefPtr<DisplayList> displayList, RepeatMode repeatMode) |
| 63 : m_tileDisplayList(displayList) |
| 64 , m_repeatMode(repeatMode) |
| 65 , m_externalMemoryAllocated(0) |
| 66 { |
| 67 } |
| 68 |
53 Pattern::~Pattern() | 69 Pattern::~Pattern() |
54 { | 70 { |
| 71 ASSERT(!m_tileImage || !m_tileDisplayList); |
| 72 |
55 if (m_externalMemoryAllocated) | 73 if (m_externalMemoryAllocated) |
56 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_exte
rnalMemoryAllocated); | 74 v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_exte
rnalMemoryAllocated); |
57 } | 75 } |
58 | 76 |
59 SkShader* Pattern::shader() | 77 SkShader* Pattern::shader() |
60 { | 78 { |
61 if (m_pattern) | 79 if (m_pattern) |
62 return m_pattern.get(); | 80 return m_pattern.get(); |
63 | 81 |
64 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio
n); | 82 SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformatio
n); |
65 | 83 |
66 // If we don't have a bitmap, return a transparent shader. | 84 // FIXME: convert all clients to DisplayList and drop the Image tile code. |
67 if (!m_tileImage) { | 85 if (!m_tileImage) { |
68 m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT)); | 86 if (m_tileDisplayList) { |
| 87 // All current display list clients use RepeatModeXY, so we only sup
port this mode. |
| 88 ASSERT(m_repeatMode == RepeatModeXY); |
| 89 |
| 90 SkRect tileBounds = SkRect::MakeWH(m_tileDisplayList->bounds().width
(), |
| 91 m_tileDisplayList->bounds().height()); |
| 92 m_pattern = adoptRef(SkShader::CreatePictureShader(m_tileDisplayList
->picture(), |
| 93 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMa
trix, &tileBounds)); |
| 94 } else { |
| 95 m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT)); |
| 96 } |
69 } else if (m_repeatMode == RepeatModeXY) { | 97 } else if (m_repeatMode == RepeatModeXY) { |
70 m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), | 98 m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(),
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); |
71 SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix
)); | |
72 } else { | 99 } else { |
73 // Skia does not have a "draw the tile only once" option. Clamp_TileMode | 100 // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
74 // repeats the last line of the image after drawing one tile. To avoid | 101 // repeats the last line of the image after drawing one tile. To avoid |
75 // filling the space with arbitrary pixels, this workaround forces the | 102 // filling the space with arbitrary pixels, this workaround forces the |
76 // image to have a line of transparent pixels on the "repeated" edge(s), | 103 // image to have a line of transparent pixels on the "repeated" edge(s), |
77 // thus causing extra space to be transparent filled. | 104 // thus causing extra space to be transparent filled. |
78 SkShader::TileMode tileModeX = (m_repeatMode & RepeatModeX) | 105 SkShader::TileMode tileModeX = (m_repeatMode & RepeatModeX) |
79 ? SkShader::kRepeat_TileMode | 106 ? SkShader::kRepeat_TileMode |
80 : SkShader::kClamp_TileMode; | 107 : SkShader::kClamp_TileMode; |
81 SkShader::TileMode tileModeY = (m_repeatMode & RepeatModeY) | 108 SkShader::TileMode tileModeY = (m_repeatMode & RepeatModeY) |
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111 void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransf
ormation) | 138 void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransf
ormation) |
112 { | 139 { |
113 if (patternSpaceTransformation == m_patternSpaceTransformation) | 140 if (patternSpaceTransformation == m_patternSpaceTransformation) |
114 return; | 141 return; |
115 | 142 |
116 m_patternSpaceTransformation = patternSpaceTransformation; | 143 m_patternSpaceTransformation = patternSpaceTransformation; |
117 m_pattern.clear(); | 144 m_pattern.clear(); |
118 } | 145 } |
119 | 146 |
120 } | 147 } |
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