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1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 4 * Copyright (C) 2014 Google Inc. All rights reserved. |
4 * | 5 * |
5 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
9 * | 10 * |
10 * This library is distributed in the hope that it will be useful, | 11 * This library is distributed in the hope that it will be useful, |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 * Library General Public License for more details. | 14 * Library General Public License for more details. |
14 * | 15 * |
15 * You should have received a copy of the GNU Library General Public License | 16 * You should have received a copy of the GNU Library General Public License |
16 * along with this library; see the file COPYING.LIB. If not, write to | 17 * along with this library; see the file COPYING.LIB. If not, write to |
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 * Boston, MA 02110-1301, USA. | 19 * Boston, MA 02110-1301, USA. |
19 */ | 20 */ |
20 | 21 |
21 #ifndef RenderSVGResourcePattern_h | 22 #ifndef RenderSVGResourcePattern_h |
22 #define RenderSVGResourcePattern_h | 23 #define RenderSVGResourcePattern_h |
23 | 24 |
24 #include "core/rendering/svg/RenderSVGResourceContainer.h" | 25 #include "core/rendering/svg/RenderSVGResourceContainer.h" |
25 #include "core/svg/PatternAttributes.h" | 26 #include "core/svg/PatternAttributes.h" |
26 #include "core/svg/SVGPatternElement.h" | |
27 #include "core/svg/SVGUnitTypes.h" | |
28 #include "platform/geometry/FloatRect.h" | |
29 #include "platform/graphics/ImageBuffer.h" | |
30 #include "platform/graphics/Pattern.h" | |
31 #include "platform/transforms/AffineTransform.h" | |
32 | 27 |
33 #include "wtf/HashMap.h" | 28 #include "wtf/HashMap.h" |
34 #include "wtf/OwnPtr.h" | 29 #include "wtf/OwnPtr.h" |
| 30 #include "wtf/RefPtr.h" |
35 | 31 |
36 namespace blink { | 32 namespace blink { |
37 | 33 |
38 struct PatternData { | 34 class AffineTransform; |
39 WTF_MAKE_FAST_ALLOCATED; | 35 class DisplayList; |
40 public: | 36 class FloatRect; |
41 RefPtr<Pattern> pattern; | 37 class GraphicsContext; |
42 AffineTransform transform; | 38 class ImageBuffer; |
43 }; | 39 class SVGPatternElement; |
| 40 struct PatternData; |
44 | 41 |
45 class RenderSVGResourcePattern FINAL : public RenderSVGResourceContainer { | 42 class RenderSVGResourcePattern FINAL : public RenderSVGResourceContainer { |
46 public: | 43 public: |
47 explicit RenderSVGResourcePattern(SVGPatternElement*); | 44 explicit RenderSVGResourcePattern(SVGPatternElement*); |
48 | 45 |
49 virtual const char* renderName() const OVERRIDE { return "RenderSVGResourceP
attern"; } | 46 virtual const char* renderName() const OVERRIDE { return "RenderSVGResourceP
attern"; } |
50 | 47 |
51 virtual void removeAllClientsFromCache(bool markForInvalidation = true) OVER
RIDE; | 48 virtual void removeAllClientsFromCache(bool markForInvalidation = true) OVER
RIDE; |
52 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation =
true) OVERRIDE; | 49 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation =
true) OVERRIDE; |
53 | 50 |
54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode) OVERRIDE; | 51 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode) OVERRIDE; |
55 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort resourceMode, const Path*, const RenderSVGShape*) OVERRIDE; | 52 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort resourceMode, const Path*, const RenderSVGShape*) OVERRIDE; |
56 | 53 |
57 virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resou
rceType; } | 54 virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resou
rceType; } |
58 static const RenderSVGResourceType s_resourceType; | 55 static const RenderSVGResourceType s_resourceType; |
59 | 56 |
60 private: | 57 private: |
61 bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const
SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTran
sform) const; | 58 bool computeTileMetrics(const RenderObject&, const SVGPatternElement&, Float
Rect& bounds, |
62 | 59 AffineTransform&) const; |
63 PassOwnPtr<ImageBuffer> createTileImage(const PatternAttributes&, const Floa
tRect& tileBoundaries, | 60 PassOwnPtr<PatternData> buildPatternData(GraphicsContext&, RenderObject&); |
64 const FloatRect& absoluteTileBoundar
ies, const AffineTransform& tileImageTransform) const; | 61 PassRefPtr<DisplayList> asDisplayList(GraphicsContext&, const FloatRect& til
eBounds, |
65 | 62 const AffineTransform&) const; |
66 PatternData* buildPattern(RenderObject*, unsigned short resourceMode); | 63 PatternData* patternForRenderer(GraphicsContext&, RenderObject&); |
67 | 64 |
68 bool m_shouldCollectPatternAttributes : 1; | 65 bool m_shouldCollectPatternAttributes : 1; |
69 PatternAttributes m_attributes; | 66 PatternAttributes m_attributes; |
| 67 |
| 68 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be |
| 69 // relative to the client bounding box, and it gets captured in the cached P
attern shader. |
| 70 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we |
| 71 // should be able to cache a single display list per RenderSVGResourcePatter
n + one |
| 72 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients |
| 73 // share the same pattern. |
70 HashMap<RenderObject*, OwnPtr<PatternData> > m_patternMap; | 74 HashMap<RenderObject*, OwnPtr<PatternData> > m_patternMap; |
71 }; | 75 }; |
72 | 76 |
73 } | 77 } |
74 | 78 |
75 #endif | 79 #endif |
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