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Side by Side Diff: Source/web/tests/WebInputEventConversionTest.cpp

Issue 453493002: Improve detection of touch events when hiding media controls. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@autoHideControls
Patch Set: Fix build breakage Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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244 EXPECT_FLOAT_EQ(10.4f, platformTouchBuilder.touchPoints()[0].screenPos() .y()); 244 EXPECT_FLOAT_EQ(10.4f, platformTouchBuilder.touchPoints()[0].screenPos() .y());
245 EXPECT_FLOAT_EQ(5.3f, platformTouchBuilder.touchPoints()[0].pos().x()); 245 EXPECT_FLOAT_EQ(5.3f, platformTouchBuilder.touchPoints()[0].pos().x());
246 EXPECT_FLOAT_EQ(5.2f, platformTouchBuilder.touchPoints()[0].pos().y()); 246 EXPECT_FLOAT_EQ(5.2f, platformTouchBuilder.touchPoints()[0].pos().y());
247 EXPECT_FLOAT_EQ(5.3f, platformTouchBuilder.touchPoints()[0].radius().wid th()); 247 EXPECT_FLOAT_EQ(5.3f, platformTouchBuilder.touchPoints()[0].radius().wid th());
248 EXPECT_FLOAT_EQ(5.2f, platformTouchBuilder.touchPoints()[0].radius().hei ght()); 248 EXPECT_FLOAT_EQ(5.2f, platformTouchBuilder.touchPoints()[0].radius().hei ght());
249 } 249 }
250 250
251 // Reverse builders should *not* go back to physical pixels, as they are use d for plugins 251 // Reverse builders should *not* go back to physical pixels, as they are use d for plugins
252 // which expect CSS pixel coordinates. 252 // which expect CSS pixel coordinates.
253 { 253 {
254 PlatformMouseEvent platformMouseEvent(IntPoint(10, 10), IntPoint(10, 10) , LeftButton, PlatformEvent::MouseMoved, 1, false, false, false, false, 0); 254 PlatformMouseEvent platformMouseEvent(IntPoint(10, 10), IntPoint(10, 10) , LeftButton, PlatformEvent::MouseMoved, 1, false, false, false, false, Platform MouseEvent::RealOrIndistinguishable, 0);
255 RefPtrWillBeRawPtr<MouseEvent> mouseEvent = MouseEvent::create(blink::Ev entTypeNames::mousemove, domWindow, platformMouseEvent, 0, document); 255 RefPtrWillBeRawPtr<MouseEvent> mouseEvent = MouseEvent::create(blink::Ev entTypeNames::mousemove, domWindow, platformMouseEvent, 0, document);
256 WebMouseEventBuilder webMouseBuilder(view, documentRenderView, *mouseEve nt); 256 WebMouseEventBuilder webMouseBuilder(view, documentRenderView, *mouseEve nt);
257 257
258 EXPECT_EQ(10, webMouseBuilder.x); 258 EXPECT_EQ(10, webMouseBuilder.x);
259 EXPECT_EQ(10, webMouseBuilder.y); 259 EXPECT_EQ(10, webMouseBuilder.y);
260 EXPECT_EQ(10, webMouseBuilder.globalX); 260 EXPECT_EQ(10, webMouseBuilder.globalX);
261 EXPECT_EQ(10, webMouseBuilder.globalY); 261 EXPECT_EQ(10, webMouseBuilder.globalY);
262 EXPECT_EQ(10, webMouseBuilder.windowX); 262 EXPECT_EQ(10, webMouseBuilder.windowX);
263 EXPECT_EQ(10, webMouseBuilder.windowY); 263 EXPECT_EQ(10, webMouseBuilder.windowY);
264 } 264 }
265 265
266 { 266 {
267 PlatformMouseEvent platformMouseEvent(IntPoint(10, 10), IntPoint(10, 10) , NoButton, PlatformEvent::MouseMoved, 1, false, false, false, false, 0); 267 PlatformMouseEvent platformMouseEvent(IntPoint(10, 10), IntPoint(10, 10) , NoButton, PlatformEvent::MouseMoved, 1, false, false, false, false, PlatformMo useEvent::RealOrIndistinguishable, 0);
268 RefPtrWillBeRawPtr<MouseEvent> mouseEvent = MouseEvent::create(blink::Ev entTypeNames::mousemove, domWindow, platformMouseEvent, 0, document); 268 RefPtrWillBeRawPtr<MouseEvent> mouseEvent = MouseEvent::create(blink::Ev entTypeNames::mousemove, domWindow, platformMouseEvent, 0, document);
269 WebMouseEventBuilder webMouseBuilder(view, documentRenderView, *mouseEve nt); 269 WebMouseEventBuilder webMouseBuilder(view, documentRenderView, *mouseEve nt);
270 EXPECT_EQ(WebMouseEvent::ButtonNone, webMouseBuilder.button); 270 EXPECT_EQ(WebMouseEvent::ButtonNone, webMouseBuilder.button);
271 } 271 }
272 272
273 { 273 {
274 PlatformGestureEvent platformGestureEvent(PlatformEvent::GestureScrollUp date, IntPoint(10, 10), IntPoint(10, 10), IntSize(10, 10), 0, false, false, fals e, false, 10, 10, 10, 10); 274 PlatformGestureEvent platformGestureEvent(PlatformEvent::GestureScrollUp date, IntPoint(10, 10), IntPoint(10, 10), IntSize(10, 10), 0, false, false, fals e, false, 10, 10, 10, 10);
275 RefPtrWillBeRawPtr<GestureEvent> gestureEvent = GestureEvent::create(dom Window, platformGestureEvent); 275 RefPtrWillBeRawPtr<GestureEvent> gestureEvent = GestureEvent::create(dom Window, platformGestureEvent);
276 WebGestureEventBuilder webGestureBuilder(view, documentRenderView, *gest ureEvent); 276 WebGestureEventBuilder webGestureBuilder(view, documentRenderView, *gest ureEvent);
277 277
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587 587
588 PlatformTouchEventBuilder platformTouchBuilder(view, webTouchEvent); 588 PlatformTouchEventBuilder platformTouchBuilder(view, webTouchEvent);
589 EXPECT_FLOAT_EQ(10.6f, platformTouchBuilder.touchPoints()[0].screenPos() .x()); 589 EXPECT_FLOAT_EQ(10.6f, platformTouchBuilder.touchPoints()[0].screenPos() .x());
590 EXPECT_FLOAT_EQ(10.4f, platformTouchBuilder.touchPoints()[0].screenPos() .y()); 590 EXPECT_FLOAT_EQ(10.4f, platformTouchBuilder.touchPoints()[0].screenPos() .y());
591 EXPECT_FLOAT_EQ(5.3f + pinchOffset.x(), platformTouchBuilder.touchPoints ()[0].pos().x()); 591 EXPECT_FLOAT_EQ(5.3f + pinchOffset.x(), platformTouchBuilder.touchPoints ()[0].pos().x());
592 EXPECT_FLOAT_EQ(5.2f + pinchOffset.y(), platformTouchBuilder.touchPoints ()[0].pos().y()); 592 EXPECT_FLOAT_EQ(5.2f + pinchOffset.y(), platformTouchBuilder.touchPoints ()[0].pos().y());
593 } 593 }
594 } 594 }
595 595
596 } // anonymous namespace 596 } // anonymous namespace
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